Overstimulate

System: Pathfinder | SRD

Level: Alchemist: 2; Bard: 2; Bloodrager: 2; Cleric: 2; Druid: 2; Psychic: 2; Ranger: 2; Shaman: 2; Summoner: 2; Witch: 2

School: transmutation

Casting time: 1 standard action

Components: V, S, M/DF ( smelling salts )

Range: close (25 ft. + 5 ft./2 levels)

Target: one creature

Duration: 1 round/level

Saving throw: Fort negates (harmless)

Spell resistance: yes (harmless)

You deprive a creature of the blissful oblivion of unconsciousness, either to keep it going despite grievous injuries or to prolong its suffering. For the duration of the spell, the target gains the ferocity ability, allowing it to remain conscious and continue fighting even if its hit point total is below 0. The target is still staggered and loses 1 hit point each round, and the target still dies when its hit point total reaches a negative amount equal to its Constitution score.

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