Phantasmal Affliction

System: Pathfinder | SRD

Level: Mesmerist: 2; Psychic: 3; Sorcerer: 3; Wizard: 3; Witch: 3

School: illusion (phantasm)

Casting time: 1 standard action

Components: V, S, M (a drop of cod liver oil)

Range: close (25 ft. + 5 ft./2 levels)

Target: living creature

Duration: see text

Saving throw: Will disbelief, then Fortitude or Will negates (see text)

Spell resistance: yes

You cause the creature to believe she has a debilitating affliction.

The target can attempt a Will save to recognize the affliction as unreal. If that save fails, the creature suffers an imaginary affliction of your choice.

Since the affliction exists entirely in the creature’s mind, phantasmal affliction is not affected by normal cures like neutralize poison or remove disease, or other effects like delay poison or the Heal skill. Ordinary immunities do not apply in this case (though a creature immune to the affliction receives a +4 bonus on the Will save to disbelieve the illusion).

Constitution damage from the affliction can’t kill the target.

Instead, it causes the target to fall unconscious like other forms of ability damage. Phantasmal affliction is a spell effect and can be dispelled normally.

Placebo effect counters and dispels phantasmal affliction.

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