Redcap’s Touch

System: Pathfinder | SRD

Level: Antipaladin: 4; Bloodrager: 4; Druid: 6; Ranger: 4; Shaman: 6; Sorcerer: 6; Wizard: 6; Witch: 6

School: transmutation

Casting time: 1 standard action

Components: V, S, M (1 ounce of blood)

Range: touch

Target: one non-magical hat touched

Duration: 1 minute/level (D)

Saving throw: Will negates (harmless, object)

Spell resistance: yes (harmless, object)

You infuse the target with the blood used as a material component, imparting malicious power. As long as the hat is worn (occupying the wearer’s head slot as though it were a magic item), it grants its wearer a +2 bonus on damage rolls and causes the wearer to regain 1d4 hit points whenever they deal the killing blow to a living creature.

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