Redcap’s Touch
System: Pathfinder | SRD
Level: Antipaladin: 4; Bloodrager: 4; Druid: 6; Ranger: 4; Shaman: 6; Sorcerer: 6; Wizard: 6; Witch: 6
School: transmutation
Casting time: 1 standard action
Components: V, S, M (1 ounce of blood)
Range: touch
Target: one non-magical hat touched
Duration: 1 minute/level (D)
Saving throw: Will negates (harmless, object)
Spell resistance: yes (harmless, object)
You infuse the target with the blood used as a material component, imparting malicious power. As long as the hat is worn (occupying the wearer’s head slot as though it were a magic item), it grants its wearer a +2 bonus on damage rolls and causes the wearer to regain 1d4 hit points whenever they deal the killing blow to a living creature.
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