Rope Tornado
System: Pathfinder | SRD
Level: Druid: 4; Magus: 4; Occultist: 4; Shaman: 4; Sorcerer: 4; Wizard: 4; Witch: 4
School: evocation
Casting time: 1 standard action
Components: V, S, M (a length of twine )
Range: 120 ft.
Duration: instantaneous
Saving throw: Reflex negates
Spell resistance: yes
A spiraling twister of tornado-force wind surges forth from your palm, unbalancing those it rushes over. Creatures on the ground within the area are knocked prone. A flying creature within the spell’s area must instead succeed at a DC 25 Fly check or plummet to the ground, taking the appropriate amount of falling damage.
Creatures that are Huge or larger in size gain a +2 bonus on their Reflex saves, while creatures that are Medium or smaller in size take a –2 penalty.
Additionally, the area is subjected to tornado-force winds, extinguishing all non-magical flames, dispersing clouds, and scattering unattended objects.
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