Scale Spikes

System: Pathfinder | SRD

Level: Alchemist: 4; Bloodrager: 4; Druid: 3; Ranger: 3; Shaman: 3; Sorcerer: 3; Wizard: 3; Witch: 3

School: transmutation

Casting time: 1 standard action

Components: V, S, M/DF (a bit of thistle)

Range: close (25 ft. + 5 ft./2 levels)

Target: one living creature/level that is a reptile, has the dragon type, or has the reptilian subtype, and also has a natural armor bonus of at least +1

Duration: 1 hour/level

Saving throw: Fort negates (harmless)

Spell resistance: yes (harmless)

When the target is affected by this spell, its scales grow jagged spikes.

These spikes act like +1 armor spikes. The subject is automatically considered proficient with these scale spikes.

Scale Spikes, Greater

School transmutation; Level alchemist 4, bloodrager 4, druid 3, ranger 3, shaman 3, sorcerer/wizard 3, witch 3

Back to Spells | Feats | Traits | Campaigns