Screaming Flames
System: Pathfinder | SRD
Level: Antipaladin: 3; Cleric: 3
School: evocation
Casting time: 1 standard action
Components: V, S, M/DF (a charred animal or humanoid skull fragment)
Range: close (25 ft. + 5 ft./2 levels)
Duration: instantaneous
Saving throw: Reflex half and Will negates (see text)
Spell resistance: yes
A sheer wall of flame appears and rushes away from you.
Tendrils of fire reach out of it, shaped into skulls screaming in agony. When the wall passes through a creature’s space, that creature must succeed at a Reflex save or take 1d8 points of fire damage for every 2 caster levels you have (maximum 5d8). Any creature taking fire damage must also succeed at a Will save or take 1d3 points of Wisdom damage. Deaf creatures receive a +4 circumstance bonus on their Will saves.
If your campaign uses the sanity rules, a creature takes 1d6 points of sanity damage instead of Wisdom damage.
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