Screaming Flames

System: Pathfinder | SRD

Level: Antipaladin: 3; Cleric: 3

School: evocation

Casting time: 1 standard action

Components: V, S, M/DF (a charred animal or humanoid skull fragment)

Range: close (25 ft. + 5 ft./2 levels)

Duration: instantaneous

Saving throw: Reflex half and Will negates (see text)

Spell resistance: yes

A sheer wall of flame appears and rushes away from you.

Tendrils of fire reach out of it, shaped into skulls screaming in agony. When the wall passes through a creature’s space, that creature must succeed at a Reflex save or take 1d8 points of fire damage for every 2 caster levels you have (maximum 5d8). Any creature taking fire damage must also succeed at a Will save or take 1d3 points of Wisdom damage. Deaf creatures receive a +4 circumstance bonus on their Will saves.

If your campaign uses the sanity rules, a creature takes 1d6 points of sanity damage instead of Wisdom damage.

Back to Spells | Feats | Traits | Campaigns