Seismic Fissure
System: Pathfinder | SRD
Level: Druid: 7; Shaman: 7
School: transmutation
Casting time: 1 standard action
Components: V, S
Range: long (400 ft. + 40 ft./level)
Duration: instantaneous
Saving throw: Reflex negates
Spell resistance: no
With a thrust of tectonic energy, you split the earth. Each creature standing in the area where the fissure opens must succeed at a Reflex saving throw to avoid falling into the rift.
Those standing adjacent to the fissure when it is created must succeed at a Reflex save or be knocked prone by tremors. This spell is effective only when cast on an area of dirt, earth, sand, or stone.
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