Seismic Fissure

System: Pathfinder | SRD

Level: Druid: 7; Shaman: 7

School: transmutation

Casting time: 1 standard action

Components: V, S

Range: long (400 ft. + 40 ft./level)

Duration: instantaneous

Saving throw: Reflex negates

Spell resistance: no

With a thrust of tectonic energy, you split the earth. Each creature standing in the area where the fissure opens must succeed at a Reflex saving throw to avoid falling into the rift.

Those standing adjacent to the fissure when it is created must succeed at a Reflex save or be knocked prone by tremors. This spell is effective only when cast on an area of dirt, earth, sand, or stone.

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