Shadow Trap

System: Pathfinder | SRD

Level: Antipaladin: 1; Bard: 1; Bloodrager: 1; Cleric: 1; Mesmerist: 1; Occultist: 1; Psychic: 1; Shaman: 1; Sorcerer: 1; Wizard: 1; Witch: 1

School: illusion (shadow)

Casting time: 1 standard action

Components: V, S

Range: close (25 ft. + 5 ft./level)

Target: one creature

Duration: 1 round/level (D)

Saving throw: Will negates

Spell resistance: yes

You pin the target’s shadow to its current location, causing the target to become entangled and preventing it from moving farther than 5 feet from its original position, as if its shadow were anchored to the terrain. Each round on its turn, the target can attempt a new saving throw to end the effect as a full-round action. A flying creature can only hover in place or fall while entangled in this manner. This spell automatically fails when cast on a creature that doesn’t throw a shadow, and it ends if the creature is entirely in an area with no illumination.

Back to Spells | Feats | Traits | Campaigns