Shadow Trap
System: Pathfinder | SRD
Level: Antipaladin: 1; Bard: 1; Bloodrager: 1; Cleric: 1; Mesmerist: 1; Occultist: 1; Psychic: 1; Shaman: 1; Sorcerer: 1; Wizard: 1; Witch: 1
School: illusion (shadow)
Casting time: 1 standard action
Components: V, S
Range: close (25 ft. + 5 ft./level)
Target: one creature
Duration: 1 round/level (D)
Saving throw: Will negates
Spell resistance: yes
You pin the target’s shadow to its current location, causing the target to become entangled and preventing it from moving farther than 5 feet from its original position, as if its shadow were anchored to the terrain. Each round on its turn, the target can attempt a new saving throw to end the effect as a full-round action. A flying creature can only hover in place or fall while entangled in this manner. This spell automatically fails when cast on a creature that doesn’t throw a shadow, and it ends if the creature is entirely in an area with no illumination.
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