Shock Arrow
System: Pathfinder | SRD
Level: Bloodrager: 1; Cleric: 2; Oracle: 2; Druid: 1; Inquisitor: 1; Magus: 1; Paladin: 1; Ranger: 1
School: evocation
Casting time: 1 standard action
Components: V, S, M (one arrow)
Range: Medium (100 ft. + 10 ft./level) or see text
Duration: instantaneous or 1 round (see text)
Saving throw: none
Spell resistance: yes
You create an arrow made of crackling electricity, which you may use for one of two effects.
- Attack: You may throw the arrow up to Medium range or fire it from a bow up to the bow’s maximum range. Either use is a ranged touch attack. The arrow deals 1d6 points of electricity damage + 1 point per level (maximum +5).
- Beacon: You throw or fire the arrow straight up. When it reaches maximum range or a solid surface (such as the roof of a cave) it explodes in a peal of thunder and forms a forked bolt of electricity resembling a holy symbol, which lingers for 1 round. The thunder and lightning are as loud and bright as natural thunder and lightning, but they do not harm any nearby creatures.
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