Spectral Scout
System: Pathfinder | SRD
Level: Bard: 3; Druid: 3; Ranger: 3; Shaman: 3; Sorcerer: 3; Wizard: 3
School: conjuration ( creation )
Casting time: 1 minute
Components: V, S
Range: 1 mile Effect one incorporeal animal of size Tiny or smaller
Duration: 10 minutes/level (D)
Saving throw: none
Spell resistance: no
You summon a spectral creature in the shape of the Tiny or smaller animal of your choice, which always appears in your square. The creature emits a faint glow of a color you choose at the time of the spell’s casting, providing the illumination of a candle. It has the same statistics as the creature after which it is modeled (including ability scores, Armor Class, feats, senses, skills, and speed), but is incorporeal and has only 1 hit point. A spectral scout cannot attack, but can otherwise follow any basic instructions that could be given to a pet or animal companion of similar intelligence but without the need to make Handle Animal skill checks.
A spectral scout can communicate verbally with the caster but can’t be understood by others. A spectral scout can relay information it has directly witnessed with perfect clarity, including sights, sounds, and smells, but it cannot further interpret that information. For example, a spectral scout can report on how many individuals it sees, the direction they are going, and what equipment they carry; it can’t tell the caster whether the people were friend or foe, or their objective.
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