Storm Step
System: Pathfinder | SRD
Level: Magus: 3; Sorcerer: 3; Wizard: 3; Witch: 3
School: conjuration ( teleportation )
Casting time: 1 standard action
Components: V,S
Range: close (25 ft. + 5 ft./2 levels)
Target: you
Duration: instantaneous
Saving throw: Reflex halves
Spell resistance: yes
You are able to harness the power of the storm to transport yourself a short distance, by taking the form of a furious, sizzling bolt of elemental electricity.
You must either have line of sight to your destination or you must specify a direction and distance within range. Creatures and objects in the path of your passage take 1d8 points of electricity damage per 2 caster levels (maximum 5d8). A successful Reflex save halves the damage.
If your path intersects with a solid object, you damage the barrier accordingly. If the damage is enough to break through the barrier, you continue beyond the barrier as long as the spell’s range permits; otherwise, your movement stops in the square adjacent to the barrier and the effect ends.
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