Sunder Breaker
System: Pathfinder | SRD
Level: Magus: 1; Psychic: 1; Sorcerer: 1; Wizard: 1
School: abjuration
Casting time: 1 standard action
Components: V, S
Range: touch
Target: creature touched
Duration: 1 minute/level (D) or until discharged
Saving throw: Will negates (harmless) and see text
Spell resistance: yes (harmless) and see text
You place an invisible ward upon the target. The next time a creature succeeds at a sunder combat maneuver against the target, the attacker’s weapon takes 1d6 points of damage per caster level (maximum 10d6). If the attacker used a natural weapon for the sunder, the attacker takes half this damage. Spell resistance applies to this damage. The attacker can attempt a Fortitude save to halve this damage.
The ward on the target counts as a magical trap and can be detected and disabled as such.
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