Telekinetic Maneuver

System: Pathfinder | SRD

Level: Magus: 4; Psychic: 3; Sorcerer: 4; Wizard: 4; Spiritualist: 4

School: transmutation

Casting time: 1 standard action

Components: V, S

Range: close (25 ft. + 5 ft./2 levels)

Target: one creature

Duration: concentration (up to 1 round/level)

Saving throw: none

Spell resistance: yes

This spell functions as telekinesis, but it can be used only to perform a bull rush, disarm, drag, grapple (including pin), reposition, steal, or trip combat maneuver.

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