Telekinetic Maneuver
System: Pathfinder | SRD
Level: Magus: 4; Psychic: 3; Sorcerer: 4; Wizard: 4; Spiritualist: 4
School: transmutation
Casting time: 1 standard action
Components: V, S
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature
Duration: concentration (up to 1 round/level)
Saving throw: none
Spell resistance: yes
This spell functions as telekinesis, but it can be used only to perform a bull rush, disarm, drag, grapple (including pin), reposition, steal, or trip combat maneuver.
Back to Spells | Feats | Traits | Campaigns