Veil of Ash

System: Pathfinder | SRD

Level: Sorcerer: 2; Wizard: 2

School: evocation

Casting time: 1 standard action

Components: V, S, M (a pinch of ash)

Range: close (25 f. + 5f./2 levels)

Target: one creature

Duration: 1 round/level

Saving throw: Fortitude negates

Spell resistance: yes

This spell causes a small cloud of searing, choking ash to appear around the face of the target.

The creature must succeed at a Fortitude saving throw or take 1d6 points of fire damage and be blinded. The victim must make a new save against damage and blindness for each round the spell persists. The target must have a discernible anatomy and no more than one head in order to be blinded. Undead, constructs, and creatures without eyes or who don’t rely on sight to sense their surroundings can be damaged by this spell, but not blinded.

A moderate wind (11+ mph) disperses the ash cloud in 2 rounds; a strong wind (21+ mph) disperses the cloud in 1 round.

This spell does not function underwater.

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