Wall of Light
System: Pathfinder | SRD
Level: Druid: 5; Sorcerer: 5; Wizard: 5
School: evocation
Casting time: 1 standard action
Components: V, S, M/DF (a chip of mica)
Range: medium (100 ft. + 10 ft./level)
Duration: 1 minute/level (D)
Saving throw: Fortitude partial, see text
Spell resistance: yes
An immobile, blinding curtain of white light that blocks line of sight springs into existence.
The wall sheds bright light to a range of 60 feet in all directions. A creature adjacent to the wall is blinded as long as it remains adjacent plus an additional 1d4 rounds thereafter—closing its eyes or succeeding at a Fortitude save negates the effect for 1 round. A creature that passes through the wall is automatically blinded, even if its eyes are closed. A creature from the Plane of Shadow gains 1d4 negative levels each round it spends within 5 feet of the wall (Fort negates). Passing through the wall imposes a –4 penalty on the save for that round. Twenty-four hours after gaining these negative levels, the subject must attempt a new Fortitude saving throw for each negative level. If a save succeeds, 1 negative level is removed. If it fails, the negative level becomes permanent.
Wall of light can be made permanent with permanency (with a minimum caster level of 13th and cost of 11,000 gp).
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