Warp Metal
System: Pathfinder | SRD
Level: Bloodrager: 4; Cleric: 4; Druid: 4; Medium: 4; Occultist: 4; Psychic: 4; Sorcerer: 4; Wizard: 4
School: transmutation
Casting time: 1 standard action
Components: V, S, M (a twisted wire)
Range: close (25 ft. plus 5 ft./2 levels)
Duration: instantaneous
Saving throw: Will negates (object)
Spell resistance: yes (object)
You cause metal to bend and warp, permanently destroying its straightness, form, and strength. A warped door springs open (or becomes stuck, requiring a successful Strength check to open, at your option). A vehicle grinds to a halt and ceases to operate. Warped ranged weapons are useless. A warped melee weapon imposes a –4 penalty on attack rolls.
You can warp one Small or smaller object or its equivalent per caster level. A Medium object counts as two Small objects, a Large object as four, a Huge object as eight, a Gargantuan object as 16, and a Colossal object as 32.
Alternatively, you can unwarp metal (effectively warping it back to normal) with this spell. Make whole, on the other hand, does nothing to repair a warped item.
You can combine multiple consecutive castings of warp metal to warp (or unwarp) an object that is too large for you to warp with a single casting. Until the object is completely warped, it suffers no ill effects.
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