Water Shield

System: Pathfinder | SRD

Level: Cleric: 4; Oracle: 4; Druid: 3; Sorcerer: 4; Wizard: 4

School: evocation

Casting time: 1 standard action

Components: V, S, M/DF (1 cup of water)

Range: personal

Target: you

Duration: 1 round/level (D)

This spell surrounds you in a spout of clear acid that aids in defecting attacks and damages creatures that attack you in melee. The constantly upward-rushing waters grant you a measure of protecting, shielding you so you only take half damage from acid and fire-based attacks. If such an attack allows a Reflex save for half damage, you take no damage on a successful save.

Any creature striking you with its body or a hand-held weapon deals normal damage, but at the same time the attacker takes 1d6 points of acid damage + 1 point per 2 caster levels (maximum +10). If the attacker has spell resistance, it applies to this effect. Creatures wielding weapons with exceptional reach are not subject to this damage if they attack you.

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