What Grows Within

System: Pathfinder | SRD

Level: Arcanist: 6; Bard: 6; Cleric: 6; Oracle: 6; Druid: 6; Hunter: 6; Mesmerist: 6; Psychic: 6; Skald: 6; Sorcerer: 6; Wizard: 6; Warpriest: 6; Witch: 6

School: necromancy

Casting time: 1 swift action

Components: V

Range: personal

Duration: 1 round/level

Saving throw: see text

Spell resistance: no

You infuse yourself with the essence of the Inmost Blot and gain a +3 profane bonus on Will saving throws for the spell’s duration. When you prepare what grows within for the first time, or the first time you use it via a spell-completion or spell-trigger item, you can thereafter be targeted by the infected dreams ability. As long as you are under the effects of what grows within, your mind-affecting spells carry this supernatural taint within them and can infect those who succumb to those effects. Whenever you successfully affect a creature with one of your mind-affecting spells (this requires the target to fail its saving throw against the spell if the spell allows a save, but automatically affects a target if the spell does not allow a saving throw), that target must also succeed at a Fortitude saving throw against what grows within or it immediately becomes afflicted by a lesser version of seeded infestation. This infestation does not expose the victim to infectious dreams, but it can ultimately result in that creature’s transformation into one of the seeded. Each time you affect a creature with what grows within in this manner, the remaining duration of what grows within is reduced by 1 round. If you affect multiple creatures in a round, you choose the order in which they must save against the effects of what grows within, and reduce the spell’s remaining duration by 1 round each time one of them is affected by the infestation.

Lesser Seeded Infestation—save Fortitude DC = spell’s save DC; onset immediate; frequency 1/day; effect 1d4 Constitution drain; cure none. This infestation can be cured by magic alone. A creature whose Constitution is reduced to 0 by this infestation dies and rises from death in 1d4 rounds as a seeded creature. This is an infestation effect.

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