Winter’s Grasp

System: Pathfinder | SRD

Level: Druid: 2; Shaman: 2; Witch: 2

School: conjuration ( creation )

Casting time: 1 standard action

Components: V, S, M/DF (ground glass)

Range: medium (100 ft. + 10 ft./level)

Duration: 1 round/level

Saving throw: none

Spell resistance: no

Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to maintain their balance. This icy ground is treated as normal ice, forcing creatures to spend 2 squares of movement to enter an icy square and increasing the DC of Acrobatics checks in the area by 5. A creature that begins its turn in the affected area takes 1d6 points of cold damage and takes a –2 penalty on saving throws against spells with the cold descriptor for 1 round.

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