Winter’s Grasp
System: Pathfinder | SRD
Level: Druid: 2; Shaman: 2; Witch: 2
School: conjuration ( creation )
Casting time: 1 standard action
Components: V, S, M/DF (ground glass)
Range: medium (100 ft. + 10 ft./level)
Duration: 1 round/level
Saving throw: none
Spell resistance: no
Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to maintain their balance. This icy ground is treated as normal ice, forcing creatures to spend 2 squares of movement to enter an icy square and increasing the DC of Acrobatics checks in the area by 5. A creature that begins its turn in the affected area takes 1d6 points of cold damage and takes a –2 penalty on saving throws against spells with the cold descriptor for 1 round.
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