Zephyr’s Fleetness

System: Pathfinder | SRD

Level: Ranger: 3

School: transmutation

Casting time: 1 round

Components: V, S

Range: long (400 ft. + 40 ft./level)

Duration: 1 minute/level

Saving throw: Will negates (harmless)

Spell resistance: yes (harmless)

You can call upon the spirits of the air to grant agility to your allies. Each target gains a +30 foot enhancement bonus to its land speed and fly speed (if any). Each target can also move (and charge) through difficult terrain without penalty.

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