Zephyr’s Fleetness
System: Pathfinder | SRD
Level: Ranger: 3
School: transmutation
Casting time: 1 round
Components: V, S
Range: long (400 ft. + 40 ft./level)
Duration: 1 minute/level
Saving throw: Will negates (harmless)
Spell resistance: yes (harmless)
You can call upon the spirits of the air to grant agility to your allies. Each target gains a +30 foot enhancement bonus to its land speed and fly speed (if any). Each target can also move (and charge) through difficult terrain without penalty.
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