Zone of Foul Flames

System: Pathfinder | SRD

Level: Druid: 4

School: transmutation

Casting time: 1 standard action

Components: V, S, M (a sliver of tree bark from a burnt tree)

Range: close (25 ft. + 5 ft./2 levels)

Duration: 1 minute/level

Saving throw: Will negates

Spell resistance: yes

This spell creates a zone where magical fire effects twist and lash out against those who create the effects. A zone of foul flames looks unremarkable to the casual observer, but a Perception check (DC = 20 + the caster’s level) reveals a faint rippling effect in the area, as if of heat distortions in the air.

Whenever a creature casts a spell with the fire descriptor or activates a magical fire effect (as from a magic item or a special attack) while that creature is located in a zone of foul flames, that creature takes full fire damage from the effect. If the effect allows a saving throw to reduce the damage, the victim may attempt the same saving throw to reduce the damage. All creatures in a zone of foul flames gain a +4 circumstance bonus on all saving throws against fire effects, except for those made by a creature attempting to save against fire damage from his own magic. Nonmagical fire in a zone of foul flames burns half as brightly but is otherwise not affected.

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