Infuse Robot

System: Pathfinder | SRD

Level: Arcanist: 7; Cleric: 7; Druid: 7; Oracle: 7; Sorcerer: 7; Witch: 7; Wizard: 7

School: transmutation

Casting time: 1 standard action

Components: V, S

Range: medium (100 ft. + 10 ft./level)

Target: one robot

Duration: 10 minutes/level (D)

Saving throw: Will negates

Spell resistance: yes

If the targeted robot fails its Will saving throw, it transforms into a magical construct made of wood, stone, flesh, or bone. The robot’s statistics and abilities do not change, although it is now a magical construct rather than a technological one. It loses the robot subtype, but does not lose its Intelligence score (if any). You can issue mental commands to the infused robot as long as it stays within range of the spell; issuing commands in this manner is a free action for you. When the spell’s duration runs out, the robot transforms back to normal but is staggered for 1d4 rounds.

Back to Spells | Feats | Traits | Campaigns