Instant Restoration

System: Pathfinder | SRD

Level: Cleric: 4; Druid: 4; Hunter: 4; Oracle: 4; Shaman: 4; Summoner: 4; Warpriest: 4; Witch: 4

School: conjuration ( healing )

Casting time: 1 immediate action

Components: V, S, F/DF (a thimble of water and a seed)

Range: close (25 ft. + 5 ft./2 levels)

Target: one summoned creature you control

Duration: 1 round/level (D)

Saving throw: none

Spell resistance: no

Instant restoration channels planar energy into a summoned creature. This spell can be cast as an immediate action when a summoned creature you control drops to 0 or fewer hit points. Rather than immediately disappear, the creature is healed for 4d8 hp + 1 hit point per caster level (maximum 4d8+10 hit points). If this healing brings your summoned creature’s hit point total to 1 or more hit points, it remains as if its hit points had never dropped to 0 or fewer. Creatures slain by death effects cannot be saved by instant restoration. A summoner can target his eidolon with this spell.

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