Instant Restoration
System: Pathfinder | SRD
Level: Cleric: 4; Druid: 4; Hunter: 4; Oracle: 4; Shaman: 4; Summoner: 4; Warpriest: 4; Witch: 4
School: conjuration ( healing )
Casting time: 1 immediate action
Components: V, S, F/DF (a thimble of water and a seed)
Range: close (25 ft. + 5 ft./2 levels)
Target: one summoned creature you control
Duration: 1 round/level (D)
Saving throw: none
Spell resistance: no
Instant restoration channels planar energy into a summoned creature. This spell can be cast as an immediate action when a summoned creature you control drops to 0 or fewer hit points. Rather than immediately disappear, the creature is healed for 4d8 hp + 1 hit point per caster level (maximum 4d8+10 hit points). If this healing brings your summoned creature’s hit point total to 1 or more hit points, it remains as if its hit points had never dropped to 0 or fewer. Creatures slain by death effects cannot be saved by instant restoration. A summoner can target his eidolon with this spell.
Back to Spells | Feats | Traits | Campaigns