Inveigle Person
System: Pathfinder | SRD
Level: Arcanist: 7; Bard: 5; Mesmerist: 5; Psychic: 6; Skald: 5; Sorcerer: 7; Witch: 7; Wizard: 7
School: enchantment ( charm )
Casting time: 1 standard action
Components: V, M (a drop of alcohol)
Range: close (25 ft. + 5 ft./2 levels)
Target: one living creature
Duration: 1 day/level
Saving throw: Will negates
Spell resistance: yes
You cause the target to become extremely amiable. The target treats all other living creatures as if it were friendly toward them. Any overtly hostile or harmful act toward the target by any living creature ends the spell.
An inveigled creature attempts to fulfill multiple requests in the same manner as it would favors for its true friends. If such requests conflict, it usually chooses the more reasonable option—overriding this preference requires succeeding at an opposed Charisma check, as if under multiple forms of mental control (Pathfinder RPG Core Rulebook 209).
Inveigle Monster
Source Inner Sea Intrigue pg. 60School enchantment (charm) [mind-affecting]; Level arcanist 7, bard 5, mesmerist 5, psychic 6, skald 5, sorcerer 7, witch 7, wizard 7
Casting
Casting Time 1 standard actionComponents V, M (a drop of alcohol)
Effect
Range close (25 ft. + 5 ft./2 levels)Target one living creature
Duration 1 day/level
Saving Throw Will negates; Spell Resistance yes
Description
This spell functions as inveigle person except as noted above.Back to Spells | Feats | Traits | Campaigns