Lost Passage
System: Pathfinder | SRD
Level: Arcanist: 9; Sorcerer: 9; Wizard: 9
School: enchantment ( compulsion )
Casting time: 24 hours
Components: V, S
Range: 1 mile/level
Duration: 2 hours/level (D)
Saving throw: Will partial
Spell resistance: yes
Creatures in the area of this spell are subject to a subtle enchantment that confounds their senses of direction, interferes with recognizing landmarks, and causes them to misjudge distances and angles. Creatures that enter the area must succeed at a new Survival check to avoid becoming lost immediately, whether or not they succeed at their saving throws. Those that fail the save take a penalty on such Survival checks equal to double your caster level, treat all squares they enter as difficult terrain for as long as they are in the area and for 1 hour per caster level thereafter, lose the benefit of all effects that allow them to ignore difficult terrain, and take a –4 penalty to Dexterity.
Lost passage can be made permanent with permanency at a cost of 10,000 gp.
Lost Locale
Source Inner Sea Races pg. 220School enchantment (compulsion) [mind-affecting]; Level arcanist 9, sorcerer 9, wizard 9 (Samsaran)
Casting
Casting Time 24 hoursComponents V, S
Effect
Range 1 mile/levelArea one 1-mile cube/level
Duration 2 hours/level (D)
Saving Throw Will partial; Spell Resistance yes
Description
This spell functions as lost passage (see below), except that it affects a larger area. Lost locale can be made permanent with permanency at a cost of 90,000 gp.Back to Spells | Feats | Traits | Campaigns