Traits
Character traits from SRD and custom campaigns. Filter by type or view all.
| Trait Name | Category/Type | Requirements | Benefit | Source |
|---|---|---|---|---|
| Scarred Descendant | combat | — | Your own people are your favored enemy. You gain a +1 trait bonus on rolls to confirm critical hits against favored enemies of your own subtype and on Survival checks … |
Ultimate Campaign |
| Savage | social | — | You were born and raised in untamed lands far from civilization. You learned to survive in the elements among brutal humanoids and beasts. You gain a +1 trait bonus on … |
Ultimate Campaign |
| Resolve of the Rejected | combat | — | Some disagree with your choice to wield a firearm, and their scorn has only hardened your resolve in battle. You gain a +1 trait bonus on all saving throws against … |
Ultimate Campaign |
| Resilient Caster | magic | — | Your great force of will makes your magic harder to dispel. Your caster level is treated as 1 level higher whenever someone attempts to dispel one of your spells. |
Ultimate Campaign |
| Reluctant Apprentice | magic | — | Your early training grants you knowledge of the arcane. You gain a +1 trait bonus on Knowledge (arcana) checks, and are considered trained in that skill even if you have … |
Ultimate Campaign |
| Reincarnated | faith | — | You lived a previous life as someone—or something—else. For you, life and death are a cycle, and you have no fear of death. You gain a +2 trait bonus on … |
Ultimate Campaign |
| Reckless Contempt | combat | — | You do not fear the threat of lesser weapons. Whenever you provoke an attack of opportunity by firing a firearm, you gain a +1 trait bonus on the attack roll … |
Ultimate Campaign |
| Reckless | combat | — | You have a tendency for rash behavior, often disregarding your own safety as you move across the battlefield. You gain a +1 bonus on Acrobatics checks, and Acrobatics is always … |
Ultimate Campaign |
| Rapscallion | racial_gnome | — | You've spent your entire life thumbing your nose at the establishment and take pride in your run-ins with the law. Somehow, despite all your mischievous behavior, you've never been caught. … |
Ultimate Campaign |
| Prophesied | faith | — | Your coming was foretold in prophecy, and people familiar with your legend regard you with awe and fear. You gain a +1 trait bonus on Diplomacy checks and Intimidate checks … |
Ultimate Campaign |
| Principled | faith | — | You hold yourself to a strict code of behavior that guides all of your decisions and actions. You take a —2 penalty on Bluff checks and gain a +2 trait … |
Ultimate Campaign |
| Precise Treatment | magic | — | You treat others with a clear and calculating intellect. You gain a +1 trait bonus on all Heal checks, and you may use your Intelligence modifier when making Heal checks … |
Ultimate Campaign |
| Pragmatic Activator | magic | — | While some figure out how to use magical devices with stubborn resolve, your approach is more pragmatic. You may use your Intelligence modifier when making Use Magic Device checks instead … |
Ultimate Campaign |
| Possessed | magic | — | You were, or are, possessed in some way by another entity that grants you occasional access to its knowledge. Once per day, you can attempt a Knowledge check of your … |
Ultimate Campaign |
| Planar Savant | faith | — | You have always had an innate sense of the workings of the planes and their denizens. You may use your Charisma modifier when making Knowledge (planes) checks instead of your … |
Ultimate Campaign |
| Perpetual Companion | faith | — | You are bolstered against fear when your eidolon is near. You gain a +2 trait bonus on all saving throws against fear effects whenever your eidolon is within 30 feet. |
Ultimate Campaign |
| Perfectionist's Brew | magic | — | You know that potion recipes should be followed with exact precision. You gain a +2 trait bonus on all Craft (alchemy) checks and on Spellcraft checks made to brew potions. |
Ultimate Campaign |
| Patient Optimist | religion | — | You know that all things pass in time, and are used to having to repeat arguments multiple times to convince stubborn believers. You gain a +2 trait bonus on Diplomacy … |
Ultimate Campaign |
| Partial Protege | magic | — | You are adept at disguising your true talents. You gain a +1 trait bonus on Bluff checks and on Use Magic Device checks made to emulate a class feature. |
Ultimate Campaign |
| Pain Is Pleasure | religion | — | You have discovered a hint of the dark truths that lay hidden within blood and flesh. You gain a +1 trait bonus on Fortitude and Will saves whenever you have … |
Ultimate Campaign |
| Outcast's Intuition | magic | — | You are able to sense the motives of others and use that sense to bolster your magic against dispelling. You gain a +1 trait bonus on Sense Motive checks, and … |
Ultimate Campaign |
| Outcast | racial_orc | — | Driven from town after town because of your heritage, you have become adept at living apart from others. You gain a +1 trait bonus on Survival skill checks, and Survival … |
Ultimate Campaign |
| Orphaned | social | — | You grew up separated from your birth parents, and had to learn to watch out for yourself. You gain a +1 trait bonus on Survival checks, and Survival is always … |
Ultimate Campaign |
| Ordinary | social | — | The only thing extraordinary about your appearance is its ordinariness. You carry yourself in an understated way, and many people who see your face soon forget it. You gain a … |
Ultimate Campaign |
| Omen | faith | — | You are the harbinger of some future event. Whether this event bodes good or ill, you exude an ominous presence. You gain a +1 trait bonus on Intimidate checks, and … |
Ultimate Campaign |
| Oathbound | faith | — | You have made a solemn oath, and you pursue that oath with headstrong determination. Once per day, you may reroll a saving throw against a charm or compulsion effect. You … |
Ultimate Campaign |
| Never Stop Shooting | combat | — | Even when the chips are down, you keep on shooting. If your hit point total drops to 0 or lower but you are not dead, you may act as if … |
Ultimate Campaign |
| Nature's Mimic | combat | — | Your knowledge of nature informs your fighting style, and that style gives you insight into related aspects of the natural world. You gain a +1 trait bonus on all Knowledge … |
Ultimate Campaign |
| Meticulous Concoction | magic | — | Your meticulous carefulness makes your bombs and extracts more potent. Once per day, you can either add a +2 trait bonus to the save DC for one bomb you throw … |
Ultimate Campaign |
| Merchant | social | — | You lived your life as a merchant, buying and selling goods. You gain a +1 trait bonus on any Appraise and Sense Motive checks you attempt while bargaining for the … |
Ultimate Campaign |
| Mercenary | social | — | For everything there is a price, and you are a negotiator at heart. You gain a +2 trait bonus on Diplomacy, Intimidate, and Sense Motive checks made while negotiating payment … |
Ultimate Campaign |
| Mentored | social | — | A tutor or private instructor guided you in learning your art, profession, or trade, and through your education, you became capable of teaching and guiding others. Choose a single Craft, … |
Ultimate Campaign |
| Mathematical Prodigy | magic | — | Mathematics has always come easily for you, and you have always been able to "see the math" in the physical and magical world. You gain a +1 bonus on Knowledge … |
Ultimate Campaign |
| Martial Performer | combat | — | Your training has made you a martial performer. When you gain a monk bonus feat, you may instead take a performance feat for which you meet the prerequisites. |
Ultimate Campaign |
| Martial Manuscript | faith | — | You either carry or have memorized a sacred text from your school, temple, or monastery, and its wisdom gives you insight that makes your attacks more devastating. You gain a … |
Ultimate Campaign |
| Malleable Magic | magic | — | Once per day as a swift action, you can lose a single 1st-, 2nd- or 3rd-level magus spell to regain 1 arcane pool point. You can't exceed the maximum number … |
Ultimate Campaign |
| Magic Is Life | religion | — | Your faith in magic allows you to reflexively use the energy of any spell effect currently on you to save you from death. As long as you are under the … |
Ultimate Campaign |
| Magic Crafter | magic | — | Your early magical training involved study of the properties and creation of magic items. You gain a +1 trait bonus on Appraise checks and a +1 bonus on any Craft … |
Ultimate Campaign |
| Loyalty across Lifetimes | faith | — | You and your eidolon share a link that seems to span multiple lifetimes. Your eidolon treats its Constitution score as if it were 2 points higher for the purposes of … |
Ultimate Campaign |
| Linked Surge | magic | — | Once per day, you may make a Strength- or Constitution-based ability check or skill check using you eidolon's ability score in place of your own. Your eidolon must be summoned … |
Ultimate Campaign |
| Life of Toil | social | — | You have lived a physically taxing life, working long hours for a master or to support a trade. Hard physical labor has toughened your body and mind. You gain a … |
Ultimate Campaign |
| Larger Than Life | combat | — | You wield firearms with truly terrifying menace. When you use the Intimidate skill on a creature while wielding a firearm, you are considered one size category larger than your actual … |
Ultimate Campaign |
| Knowledgeable Caster | magic | — | Once per day when you cast a divination spell, you can cast that spell as if your caster level were 1 level higher in the appropriate class. You also gain … |
Ultimate Campaign |
| Knowing the Enemy | social | — | You know a good deal about your most dire enemies. You gain a +1 trait bonus on checks with the Knowledge skill corresponding to your first favored enemy choice, and … |
Ultimate Campaign |
| Kin Guardian | combat | — | You are dedicated to defending members of your family. When you use the aid another action to give a member of your family a bonus to AC, increase the bonus … |
Ultimate Campaign |
| Kin Bond | magic | — | The bond between you and a close sibling is nearly mystical. Choose a single sibling with whom to share this bond. Once per day when you fail a saving throw … |
Ultimate Campaign |
| Just Like New | combat | — | Broken firearms are not problems—they are challenges. Your first attempt to remove the broken condition from your starting firearm and to upgrade it to a masterwork weapon costs 150 gp … |
Ultimate Campaign |
| Inspired | faith | — | A positive force, philosophy, or divine presence fills you with hope, and is a guiding force of inspiration. Once per day as a free action, roll twice and take the … |
Ultimate Campaign |
| Influence | social | — | Your position in society grants you special insight into others, and special consideration or outright awe from others. Choose one of the following skills: Diplomacy, Intimidate, or Sense Motive. You … |
Ultimate Campaign |
| Indelible Ire | combat | — | When you are gravely wounded, you're stirred to greater combat focus. Each time a critical hit is confirmed against you, you gain a +1 trait bonus on attack rolls for … |
Ultimate Campaign |
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