Traits

Character traits from SRD and custom campaigns. Filter by type or view all.

Trait Name Category/Type Requirements Benefit Source
Adopted social —

You were adopted and raised by someone not of your actual race, and raised in a society not your own. As a result, you picked up a race trait from …

Advanced Player's Guide
Anatomist combat —

You have studied the workings of anatomy, either as a student at university or as an apprentice mortician or necromancer. You know where to aim your blows to strike vital …

Advanced Player's Guide
Armor Expert combat —

You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a …

Advanced Player's Guide
Birthmark faith —

You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life. This birthmark can serve you …

Advanced Player's Guide
Bullied combat —

You were bullied often as a child, and you are now constantly ready to defend yourself with your fists when an enemy comes near. You gain a +1 trait bonus …

Advanced Player's Guide
Bully social —

You grew up in an environment where the meek were ignored and you often had to resort to threats or violence to be heard. You gain a +1 trait bonus …

Advanced Player's Guide
Canter social —

You grew up among thieves and scoundrels, and their unusual speech patterns and turns of phrase don't faze you in the slightest today as a result. Anyone who attempts to …

Advanced Player's Guide
Caretaker faith —

As the child of an herbalist or an assistant in a temple infirmary, you often had to assist in tending to the sick and wounded. You gain a +1 trait …

Advanced Player's Guide
Charming social —

Blessed with good looks, you've come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a …

Advanced Player's Guide
Child of the Streets social —

You grew up on the streets of a large city, and as a result you have developed a knack for picking pockets and hiding small objects on your person. You …

Advanced Player's Guide
Child of the Temple faith —

You have long served at a temple in a city, and not only did you pick up on many of the nobility's customs, you spent much time in the temple …

Advanced Player's Guide
Classically Schooled magic —

Your apprenticeship or early education was particularly focused on the direct application of magic. You gain a +1 trait bonus on Spellcraft checks, and Spellcraft is always a class skill …

Advanced Player's Guide
Courageous combat —

Your childhood was brutal, yet you persevered primarily through force of will and faith that no matter how hard things might get, as long as you kept a level head …

Advanced Player's Guide
Dangerously Curious magic —

You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent's laboratory or shrine to tinker with …

Advanced Player's Guide
Deft Dodger combat —

Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.

Advanced Player's Guide
Desert Child regional —

You were born and raised in rocky deserts. You are accustomed to high temperatures, and gain a +4 trait bonus on any saving throws made to resist the effects of …

Advanced Player's Guide
Devotee of the Green faith —

Your faith in the natural world or one of the gods of nature makes it easy for you to pick up on related concepts. You gain a +1 trait bonus …

Advanced Player's Guide
Dirty Fighter combat —

You wouldn't have lived to make it out of childhood without the aid of a sibling, friend, or companion on whom you could always count to distract your enemies long …

Advanced Player's Guide
Ease of Faith faith —

Your mentor, the person who invested your faith in you from an early age, took steps to ensure that you understood that what powers your divine magic is no different …

Advanced Player's Guide
Fast-Talker social —

You had a knack at getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. You gain a +1 trait bonus …

Advanced Player's Guide
Fencer combat —

You trained with blades for long hours as a youth, either taking lessons in the genteel art of fencing from tutors paid for by your parents or by being taken …

Advanced Player's Guide
Focused Mind magic —

Your childhood was either dominated by lessons of some sort (whether musical, academic, or other) or by a horrible home life that encouraged your ability to block out distractions and …

Advanced Player's Guide
Gifted Adept magic —

Your interest in magic was inspired by witnessing a spell being cast in a particularly dramatic method, perhaps even one that affected you physically or spiritually. This early exposure to …

Advanced Player's Guide
Hedge Magician magic —

You apprenticed for a time to a craftsman who often built magic items, and he taught you many handy shortcuts and cost-saving techniques. Whenever you craft a magic item, you …

Advanced Player's Guide
Highlander regional —

You were born and raised in rugged badlands or hills, and you've become something of an expert at evading the predators, monsters, and worse that haunt the highlands. You gain …

Advanced Player's Guide
History of Heresy faith —

You were raised with heretical views that have made it difficult for you to accept most religious beliefs and often caused you or those you love to be treated as …

Advanced Player's Guide
Indomitable Faith faith —

You were born in a region where your faith was not popular, but you never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive; you …

Advanced Player's Guide
Killer combat —

You made your first kill at a very young age and found the task of war or murder to your liking. You either take particular pride in a well-placed blow, …

Advanced Player's Guide
Log Roller regional —

The time you spent leaping between slippery logs as they whirled down the river to market taught you how to keep your footing. You gain a +1 trait bonus on …

Advanced Player's Guide
Magical Knack magic —

You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the …

Advanced Player's Guide
Magical Lineage magic —

One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have …

Advanced Player's Guide
Magical Talent magic —

Either from inborn talent, the whimsy of the gods, or obsessive study of strange tomes, you have mastered the use of a cantrip. Choose a 0-level spell. You may cast …

Advanced Player's Guide
Militia Veteran regional —

Your first job was serving in a civilian militia in your home town. Skills learned through daily drilling and protecting your fellow townsfolk gave you special insight into military life. …

Advanced Player's Guide
Natural-Born Leader social —

You've always found yourself in positions where others look up to you as a leader, and you can distinctly remember an event from your early childhood where you led several …

Advanced Player's Guide
Poverty-Stricken social —

Your childhood was tough, and your parents had to make every copper piece count. Hunger was your constant companion, and you often had to live off the land or sleep …

Advanced Player's Guide
Reactionary combat —

You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a …

Advanced Player's Guide
Resilient combat —

Growing up in a poor neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You've built up your mettle as a …

Advanced Player's Guide
Rich Parents social —

You were born into a rich family, perhaps even the nobility, and even though you turned to a life of adventure anyway, you enjoy a one-time benefit to your initial …

Advanced Player's Guide
River Rat regional —

You learned to swim right after you learned to walk. As a youth, a gang of river pirates put you to work swimming in nighttime rivers and canals with a …

Advanced Player's Guide
Sacred Conduit faith —

Your birth was particularly painful and difficult for your mother, who needed potent divine magic to ensure that you survived (your mother may or may not have). In any event, …

Advanced Player's Guide
Sacred Touch faith —

You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was …

Advanced Player's Guide
Savanna Child regional —

You were born and raised among rolling plains or savannas. You spent much of your youth exploring these vast reaches and know many of the savanna's secrets. Pick one of …

Advanced Player's Guide
Scholar of the Great Beyond faith —

Your great interests as a child did not lie with current events or the mundane—you have always felt out of place, as if you were born in the wrong era. …

Advanced Player's Guide
Skeptic magic —

Growing up, you were always around magical effects to the extent that you realized much of it was mere smoke and mirrors. You gain a +2 trait bonus on all …

Advanced Player's Guide
Suspicious social —

You discovered at an early age that someone you trusted, perhaps an older sibling or a parent, had lied to you, and lied often, about something you had taken for …

Advanced Player's Guide
Vagabond Child regional —

You grew up among the outcasts and outlaws of your society, learning to forage and survive in an urban environment. Select one of the following skills: Disable Device, Escape Artist, …

Advanced Player's Guide

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