City-Locked
System: Pathfinder | SRD
Types: Story
Your soul craves travel through wild places, but you are stuck in a sedentary urban life by legal matters, honor-bound duties, or other responsibilities.
When interacting with NPCs who live in your settlement, you gain a +1 bonus on Bluff, Diplomacy, and Sense Motive checks.
Prerequisites
You must permanently dwell in a settlement at least as large as a large town. You must also have a fey ancestor somewhere in your family lineor have The Wanderer background ( Ultimate Campaign 45 )
Benefit
When interacting with NPCs who live in your settlement, you gain a +1 bonus on Bluff, Diplomacy, and Sense Motive checks.
Special
Your newfound freedom inspires your body and mind. You gain a +1 bonus on Dexterity- and Intelligence-based ability checks and skill checks and on Will saving throws.
Source: Legacy of the First World pg. 5
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