Spirit Speaker

System: Pathfinder | SRD

By absorbing spirits, you can learn how to set them free.

When you absorb a spirit with the Absorb Spirit feat, you can converse with it through an internal dialogue in your mind. While conversing with the spirit, you can attempt Diplomacy checks to change its attitude toward you, as a normal use of that skill. If you are a medium with the haunt channeler OA class feature, you gain a +4 bonus on these Diplomacy checks. Once the spirit’s attitude is indifferent or better, you can request to know what must be done to lay the spirit to rest, though the DC to do so is the DC to change its current attitude + 15. This takes into account the circumstance modifiers for the request in a typical situation, though it could be higher or lower in an unusual circumstance.
Benefit When you absorb a spirit with the Absorb Spirit feat, you can converse with it through an internal dialogue in your mind. While conversing with the spirit, you can attempt Diplomacy checks to change its attitude toward you, as a normal use of that skill. If you are a medium with the haunt channeler OA class feature, you gain a +4 bonus on these Diplomacy checks. Once the spirit’s attitude is indifferent or better, you can request to know what must be done to lay the spirit to rest, though the DC to do so is the DC to change its current attitude + 15. This takes into account the circumstance modifiers for the request in a typical situation, though it could be higher or lower in an unusual circumstance.
Special If you are using the sanity system (page 12), when you attempt a Diplomacy check using this ability, you take 1d6 points of sanity damage instead of 1 point of Wisdom damage. No effect can prevent or reduce the damage, nor can the damage be healed or suppressed by any means until you release the spirit.

Source: Horror Adventures pg. 94

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