Repositioning Strike
Whenever you score a critical hit with a melee attack, you can move your opponent, in addition to the normal damage dealt by the …
SRD feats and custom campaign feats. Filter by category or view all.
Whenever you score a critical hit with a melee attack, you can move your opponent, in addition to the normal damage dealt by the …
Whenever an adjacent ally is the target of an attack, you can, as an immediate action, grant that adjacent ally a +2 shield bonus …
When making a full attack, if you miss on your first attack, you can forgo making any other attacks for the rest of your …
You can deal precision damage, such as sneak attack damage, against targets with concealment (but not total concealment).
When you take a full-attack action while wielding a two-handed weapon, you can choose to reduce the damage by 1/2 to gain a +4 …
Choose one type of shield (buckler, light, heavy, or tower shield). With the selected shield, you gain a +2 bonus to your Armor Class …
Whenever an opponent misses you with a melee attack, you may move 5 feet as an immediate action so long as you remain within …
When you attack an inanimate, unattended object, you ignore the first 5 points of its hardness. You also receive a +5 bonus on Strength …
When adjacent to an opponent and making a full-attack action with a longbow or shortbow (including composite bows), you may choose to make a …
When using the Step Up or Following Step feats to follow an adjacent foe, you may also make a single melee attack against that …
You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to stun targets you hit with your …
Whenever you score a critical hit with a melee attack, you can sunder your opponent's weapon, in addition to the normal damage dealt by …
As a swift action, you can attempt the aid another action, granting your ally either a +1 bonus on his next attack roll or …
When you and at least two of your allies are adjacent to an opponent, you can attempt the aid another action as a move …
Any creature using a teleportation effect to enter or leave a square threatened by you provokes an attack of opportunity, even if casting defensively …
You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). On …
While wearing light or no armor, you do not need to make Ride skill checks for any task listed in the Ride skill with …
Whenever you score a critical hit with a melee attack, you can trip your opponent, in addition to the normal damage dealt by the …
If an opponent larger than you attempts to grapple you and fails, you may make a trip attack as an immediate action against that …
You receive a +4 dodge bonus on Acrobatics checks to move past opponents without provoking attacks of opportunity, so long as they are larger …
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