Extra Path Ability, Mythic
Choose one mythic ability from your path or from the universal path abilities that you meet the prerequisites for. You gain that path ability.
SRD feats and custom campaign feats. Filter by category or view all.
Choose one mythic ability from your path or from the universal path abilities that you meet the prerequisites for. You gain that path ability.
Non-mythic creatures can't identify your illusion spells with Spellcraft, including checks attempted as part of arcane sight, detect magic, or similar effects. …
As a swift action, you can expend one use of mythic power to ignore all range increment penalties for your ranged attacks until the …
You can use wild empathy as a swift action.
When you use Fire Music to change any of the damage dealt by a bard spell to fire damage, that damage ignores fire resistance …
Your base land speed increases by 5 feet, regardless of what armor you wear or whether you're encumbered. This bonus stacks with the bonus …
When you are using Furious Focus, you don't take Power Attack's penalty on attack rolls that are made as attacks of opportunity. As a …
You gain the following spell-like abilities: 1/day—blur and vanish.
You can use your gnome spell-like abilities an additional number of times per …
When you hit a creature while using Gorgon's Fist, if the target fails its Fortitude saving throw, it is dazed for 1 round instead …
Whenever you roll a Fortitude saving throw against a spell, spell-like ability, or supernatural ability from a non-mythic source, roll twice and take the …
When making attacks with your deity's favored weapon, you can add your Wisdom modifier instead of your Strength or Dexterity modifier on damage rolls.
Once per day as an immediate action, you can attempt to negate the onset of one harmful condition or affliction (such as panicked, paralyzed, …
As a swift action, you can expend one use of mythic power to use Heroic Recovery additional times. Whenever you do, add your tier …
You gain a bonus equal to half your tier on checks to bull rush, and to your CMD when an opponent bull rushes you. …
Non-mythic creatures that take damage from your channel energy must roll their saving throws twice and take the lower result.
When counterspelling, you can use a spell of the same school that is the same or higher spell level as the target spell.
Your critical multiplier with your chosen weapon is increased by 1 (to a maximum of ×6).
You gain a bonus equal to half your tier on checks to attempt a dirty trick, and to your CMD when an opponent attempts …
You gain a bonus equal to half your tier on checks to disarm, and to your CMD when an opponent tries to disarm you. …
You gain a bonus equal to half your tier on checks to attempt a drag combat maneuver, and to your CMD when an opponent …
For every 3 tiers you possess, your familiar gains a +2 bonus to an ability score of your choice. These bonuses stack. Your familiar …
You gain a bonus equal to half your tier on checks to grapple, and to your CMD when an opponent tries to grapple you. …
The bonus on initiative checks granted by Improved Initiative increases by an amount equal to your tier. This bonus stacks with the bonus from …
You gain a bonus equal to half your tier on checks to overrun, and to your CMD when an opponent tries to overrun you. …
You gain a bonus equal to half your tier on checks to attempt a reposition combat maneuver, and to your CMD when an opponent …
You gain a bonus equal to half your tier on checks to attempt a steal combat maneuver, and to your CMD when an opponent …
You gain stone tell as a spell-like ability usable once per day with a caster level equal to twice your tier.
You gain a bonus equal to half your tier on checks to sunder, and to your CMD when an opponent tries to sunder an …
You gain a bonus equal to half your tier on checks to trip, and to your CMD when an opponent tries to trip you. …
You can add half your tier to your damage with unarmed strikes. As a swift action, you can expend one use of mythic power …
You gain a bonus on Intimidate checks equal to your tier against non-mythic creatures, or half your tier against mythic creatures. If you also …
Whenever you roll a Will saving throw against a spell, spell-like ability, or supernatural ability from a non-mythic source, roll twice and take the …
When you use your unarmed strike to deal nonlethal damage and sneak attack damage to an opponent, roll d8s for each sneak attack die …
Any fixed numeric bonuses you gain from teamwork feats are increased by 1. This doesn't apply to variable numeric bonuses or to effects that …
Whenever you roll a Reflex saving throw against a spell, spell-like ability, or supernatural ability from a non-mythic source, roll twice and take the …
When you use Lucky Halfling, add your tier as a bonus on the saving throw. You can expend one use of mythic power when …
Whenever you use your surge ability, you can roll your surge dice twice and take the higher result. If you can already roll your …
Whenever you use Lunge and hit a creature with the melee attack, you no longer take a –2 penalty to AC against that creature. …
The bonus on Spellcraft and Use Magic Device skill checks from Magical Aptitude increases by 2. In addition, you can expend one use of …
When making a full-attack action with a bow and using Manyshot, you fire two arrows with both your first and second attacks, instead of …
Once per day when you surge, you can expend two uses of mythic power to treat your surge die as though it rolled the …
You may forgo the two additional unarmed strikes of Medusa's Wrath to instead make a single unarmed strike at your highest base attack bonus. …
When using Missile Shield, you can deflect an additional number of ranged attacks per round equal to half your tier. You can expend one …
Whenever you use Mobility, you gain a +6 dodge bonus to AC instead of the normal +4. In addition, once per round when an …
Add half the levels you have in classes other than monk to your monk level to determine your effective monk level for your AC …
When using the Ride skill to use your mount as cover, you can still make a single ranged weapon attack as a standard action. …
You can negate an additional number of hits against your mount per round equal to your tier. Once per round as an immediate action, …
You can create any mythic magic item for which you have the appropriate item creation feat. In addition, you gain a +5 bonus on …
Your tier is considered 2 higher for determining the potency of mythic abilities, feats, and spells. This doesn't grant you access to mythic abilities …
You can learn a number of mythic spells equal to your tier and can expend mythic power when casting them to enhance the results. …
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