Natural Spell, Mythic
When you're using wild shape, you can use spell completion and spell trigger magic items that were on your person when you changed form. …
SRD feats and custom campaign feats. Filter by category or view all.
When you're using wild shape, you can use spell completion and spell trigger magic items that were on your person when you changed form. …
For every 2 tiers you possess, you can move through up to 5 feet of difficult terrain each round as if it were normal …
When using Penetrating Strike or Greater Penetrating Strike, you can ignore an additional point of damage reduction for every 3 tiers you posses. Additionally, …
The bonus on Diplomacy and Intimidate skill checks granted by Persuasive increases by 2. In addition, you can expend one use of mythic power …
You can use this feat even if you move this round, but only if the distance you move is equal to or less than …
The bonus on attack and damage rolls granted by Point-Blank Shot increases to +2. As a swift action, you can expend one use of …
Whenever you use your surge ability, add 1 to your surge result.
When you use Power Attack, you gain a +3 bonus on melee damage rolls instead of +2. When your base attack bonus reaches +4 …
You can apply the giant simple template (quick rules version, from Pathfinder RPG Bestiary 295) to any form you take with wild shape. This …
You can use Prophetic Visionary's augury ability at will, spending 10 minutes in a deep trance each time. Your chance of a successful augury …
You can use Quick Draw to draw items of any kind, not just weapons, provided they are stored or concealed on your person. As …
You gain a single racial trait of your choice from the race you picked when you took non-mythic Racial Heritage. That racial trait can't …
You gain the benefits of Rapid Reload with all crossbows and firearms, not just the one you originally chose when you gained that feat. …
When using Rapid Shot, you can either ignore the feat's –2 penalty on attack rolls or make two additional attacks instead of one.
When you successfully use Rhetorical Flourish against a non-mythic creature, the bonus on your Diplomacy check increases by your tier. If the target is …
When you successfully strike an opponent as part of a Ride-By Attack, you can continue to make attacks against successive targets. You can make …
When running, you move seven times your normal speed if wearing medium, light, or no armor and carrying no more than a medium load, …
The shield bonus you grant an ally with Saving Shield increases to +3. If you use Saving Shield to successfully negate an attack against …
Whenever you are using Scorpion Style, you add your tier to the number of rounds the target's base land speed is reduced. You can …
When you channel energy, the damage you heal or deal increases by a number of points equal to twice the number of targets you …
The bonus on Heal and Survival skill checks from Self-Sufficient increases by 2. In addition, you can expend one use of mythic power to …
An opponent you affect with Shatter Defenses is flat-footed to all attacks, not just yours.
Add your shield bonus and your shield's enhancement bonus to your touch AC. As an immediate action, you can expend one use of mythic …
When using Shield Slam to bull rush, an opponent knocked prone because of an intervening wall or other surface also takes damage from the …
Whenever you use Shot on the Run, you can make two ranged attacks at your highest base attack bonus at any point during your …
You can always take 10 or 20 on checks with your choice of skill for Skill Focus, even when you are rushed or threatened.
When you use Snatch Arrows to catch a thrown weapon that can also be used as a melee weapon, you can make a melee …
You grant and benefit from the +2 bonus on Diplomacy checks from Sociable constantly without having to spend a move action. You can spend …
Choose a school of magic you already have Spell Focus in. The bonus to save DCs provided by Spell Focus and Greater Spell Focus …
You can prepare spells you have selected with Spell Mastery as a full-round action. You must spend the appropriate amount of time preparing other …
Add half your tier to caster level checks to overcome spell resistance. If you have Greater Spell Penetration, add your full tier instead.
Any non-mythic creature you threaten provokes an attack of opportunity from you whenever it uses a spell or spell-like ability, even when casting defensively …
When you hit an opponent with a mounted charge, that opponent must succeed at a Fortitude saving throw (DC 10 + 1/2 your character …
You can change which spell your Spontaneous Metafocus feat applies to each morning when you restore your expended spell slots. The spell it applies …
When you use Spring Attack, you don't need to move at least 10 feet before making the first attack. If you expend one use …
The bonus on Escape Artist and Stealth skill checks from Stealthy increases by 2. In addition, you can expend one use of mythic power …
When you make a melee attack as a readied action against a foe outside your melee reach, you can take a 5-foot step toward …
Whenever you're allowed to reroll an ability check, a skill check, or a saving throw, roll two dice and take the higher result, before …
The DC of your Stunning Fist increases by half your tier, and you can use Stunning Fist multiple times during the same round. As …
You gain a +2 bonus on attack rolls and damage rolls made using an improvised thrown weapon or splash weapon. This bonus stacks with …
Your unarmed strike deals damage as if you were one size category larger. You also gain a +1 bonus for each size category that …
Toughness provides you twice as many hit points. In addition, when you're below 0 hit points, you gain DR 10/epic. This DR stacks with …
Your mount can make two hoof attacks against an opponent you knock down with an overrun, instead of one. You can expend one use …
You add half your tier to CMD against trip maneuvers and on combat maneuver checks to trip with a quarterstaff. When you're wielding a …
When you use Turn Undead, the range increases by 10 feet per tier, and non-mythic undead take a penalty on their saving throws equal …
You can draw two potions or other beverages—mundane or magical—from a pouch, bandolier, or similar holder (but not from a backpack) as a move …
When using Two-Weapon Defense, you apply the highest enhancement bonus from your two weapons to the shield bonus granted by that feat.
As an immediate action, you can expend one use of mythic power to negate the penalties on attack rolls for two-weapon fighting for a …
The damage of your Two-Weapon Rend increases to 2d8 points plus twice your Strength modifier. You can expend one use of mythic power to …
When you cast animate dead or use the Command Undead feat, add your tier to your caster level when determining the number of Hit …
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