Feats
SRD feats and custom campaign feats. Filter by category or view all.
| Feat Name | Category/Type | Prerequisites | Benefit | Source |
|---|---|---|---|---|
| Adaptive Fortune | General | Fortunate One, adaptable luck racial trait, character level 10th, halfling. |
Increase the number of times per day you can use the adaptable luck racial trait by 1. Furthermore, when you use adaptable luck, increase the luck bonus for each type … |
Advanced Race Guide |
| Agile Tongue | General | Grippli. |
You have a prehensile tongue with a range of 10 feet. You can pick up items weighing no more than 5 pounds, make Sleight of Hand checks, perform the steal … |
Advanced Race Guide |
| Airy Step | General | Sylph. |
You gain a +2 bonus on saving throws against effects with the air or electricity descriptors and effects that deal electricity damage. You may ignore the first 30 feet of … |
Advanced Race Guide |
| Angel Wings | General | Angelic Blood, aasimar, character level 10th. |
You gain a pair of gleaming feathered wings that grant a fly speed of 30 feet (average maneuverability) if wearing light armor or unencumbered, or 20 feet (poor maneuverability) with … |
Advanced Race Guide |
| Angelic Blood | General | Con 13, aasimar. |
You gain a +2 bonus on saving throws against effects with the evil descriptor and on Constitution checks to stabilize when you are reduced to negative hit points (but not … |
Advanced Race Guide |
| Angelic Flesh | General | Angelic Blood, aasimar. |
You take a –2 penalty on Disguise and Stealth checks but gain one of the following benefits, depending on the metallic affinity of your flesh (choose one). |
Advanced Race Guide |
| Aquatic Ancestry | General | Undine. |
You gain the amphibious special quality. Your swim speed increases by +10 feet. |
Advanced Race Guide |
| Armor of the Pit | General | Tiefling. |
You gain a +2 natural armor bonus. |
Advanced Race Guide |
| Attuned to the Wild | General | Elf. |
Select one type of terrain from the ranger class's favored terrain class feature (except urban). While you are in your selected terrain type, your natural healing rate (the amount of … |
Advanced Race Guide |
| Beast Rider | General | Animal companion or mount class feature, character level 7th, half-orc or orc. |
Select one of the following creature types: elephant, pteranodon, rhinoceros, stegosaurus, or triceratops. Add this creature type to your list of possible animal companions or mounts. When summoning a creature … |
Advanced Race Guide |
| Bestow Luck | General | Defiant Luck, Inexplicable Luck, human. |
You gain an extra use per day of your Defiant Luck ability. You can also use your Inexplicable Luck ability to grant an ally that can see and hear its … |
Advanced Race Guide |
| Black Cat | General | Catfolk. |
Once per day as an immediate action, when you are hit by a melee attack, you can force the opponent who made the attack to reroll it with a –4 … |
Advanced Race Guide |
| Blazing Aura | Combat | Inner Flame, Scorching Weapons, character level 13th, ifrit. |
When you use Scorching Weapons, on your turn as a free action, you may create an aura of heat that lasts for 1 round. This aura deals 1d6 points of … |
Advanced Race Guide |
| Blistering Feint | Combat | Combat Expertise, Improved Feint, ifrit. |
You gain a +2 bonus on feint checks made while wielding a weapon that deals fire damage. Anytime you successfully feint a creature while using such a weapon, you may … |
Advanced Race Guide |
| Blood Beak | Combat | Base attack bonus +5, natural weapon racial trait, tengu. |
Increase the damage of your beak attack to 1d6. Furthermore, when you confirm a critical hit with your beak attack, you also deal 1 point of bleed damage. |
Advanced Race Guide |
| Blood Drinker | General | Dhampir. |
Choose one humanoid subtype, such as "goblinoid" (this subtype cannot be "dhampir"). You have acquired a taste for the blood of creatures with this subtype. Whenever you drink fresh blood … |
Advanced Race Guide |
| Blood Feaster | General | Blood Drinker, base attack bonus +6, dhampir. |
If you use your Blood Drinker feat to drain 4 or more points of Constitution from a living creature, you gain a +2 bonus on damage rolls and a +1 … |
Advanced Race Guide |
| Blood Salvage | General | Blood Drinker, dhampir. |
You can use your Blood Drinker feat on a dead creature of the appropriate humanoid subtype. The creature must have died less than 6 hours beforehand. |
Advanced Race Guide |
| Blood Vengeance | General | Half-orc or orc, nonlawful. |
Whenever one of your allies is reduced to negative hit points or killed, you may enter a state similar to but less powerful than a barbarian's rage as a free … |
Advanced Race Guide |
| Blundering Defense | Combat | Cautious Fighter, halfling. |
Whenever you fight defensively or use the total defense action, allies gain a luck bonus to AC and CMD equal to 1/2 the dodge bonus you gain from the action … |
Advanced Race Guide |
| Born Alone | General | Orc. |
Whenever you kill or knock unconscious an opponent with a melee attack, you gain temporary hit points equal to your Constitution bonus (minimum 1) until your next turn. These temporary … |
Advanced Race Guide |
| Brewmaster | General | Craft (alchemy) 1 rank, Profession (brewer) 1 rank, dwarf. |
You gain a +2 bonus on Craft (alchemy) and Profession (brewer) checks, and you add +1 to the DC of any ingested poison you create. |
Advanced Race Guide |
| Bullying Blow | Combat | Intimidate 1 rank, orc. |
As a standard action, you may make a melee attack with a –2 penalty on the attack roll. If the attack damages your opponent, you may make an Intimidate check … |
Advanced Race Guide |
| Burn! Burn! Burn! | General | Disable Device 1 rank, goblin. |
You deal an extra 1d4 points of fire damage when you attack with fire from an alchemical or nonmagical source (such as with alchemical fire or torches) and gain a … |
Advanced Race Guide |
| Burrowing Teeth | General | Sharpclaw, Tunnel Rat, ratfolk. |
You gain a burrow speed equal to 1/2 your base speed. You can burrow through sand, dirt, clay, gravel, or similar materials, but not solid stone. You do not leave … |
Advanced Race Guide |
| Carrion Feeder | General | Tengu. |
You gain a +2 racial bonus on saving throws against diseases and ingested poisons (but not other poisons). You receive a +2 bonus on Survival skill checks to find food … |
Advanced Race Guide |
| Casual Illusionist | General | Gnome, gnome magic racial trait. |
As long as you have at least one spell-like ability unused from your gnome magic racial trait, you gain a +2 racial bonus on all Bluff, Disguise, and Sleight of … |
Advanced Race Guide |
| Catfolk Exemplar | General | Catfolk. |
You can take the Aspect of the Beast feat even if you do not meet the normal prerequisites. Furthermore, your catlike nature manifests in one of the following ways. You … |
Advanced Race Guide |
| Cautious Fighter | Combat | Halfling. |
When fighting defensively or using total defense, your dodge bonus to AC increases by 2. |
Advanced Race Guide |
| Celestial Servant | General | Aasimar, animal companion, familiar, or mount class feature. |
Your animal companion, familiar, or mount gains the celestial template and becomes a magical beast, though you may still treat it as an animal when using Handle Animal, wild empathy, … |
Advanced Race Guide |
| Channel Force | General | Aasimar, channel energy 2d6. |
When you channel energy to deal damage, you may choose to affect only a single target within 30 feet. In addition to dealing damage, if that single target fails its … |
Advanced Race Guide |
| Claw Pounce | Combat | Str 13, Dex 15, Nimble Striker, base attack bonus +10, catfolk, cat's claws racial trait or Aspect of the Beast (claws of the beast manifestation). |
When you make a charge, you can make a full attack with your claws. |
Advanced Race Guide |
| Cleave Through | Combat | Str 13, Cleave, Power Attack, base attack bonus +11, dwarf. |
When using Cleave or Great Cleave, if your initial attack hits, you may take a single 5-foot step as a free action before making your additional attacks. If doing so … |
Advanced Race Guide |
| Cloud Gazer | General | Sylph. |
You can see through fog, mist, and clouds, without penalty, ignoring any cover or concealment bonuses from such effects. If the effect is created by magic, this feat instead triples … |
Advanced Race Guide |
| Cloven Helm | Combat | Dented Helm, Hard-Headed, base attack bonus +11, dwarf. |
When wearing a helmet, you add +1 to your AC against critical hit confirmation rolls; this benefit stacks with Dented Helm. When you use Dented Helm to deflect a critical … |
Advanced Race Guide |
| Courageous Resolve | General | Craven racial trait or fearless racial trait, halfling. |
If you have the fearless racial trait, your racial bonus on saving throws against fear effects increases to +4. If you have the craven racial trait, you still take the … |
Advanced Race Guide |
| Critical Versatility | Combat | Fighter level 11th, human. |
Once per day, you can spend 1 hour practicing maneuvers to gain one single critical feat that you meet the prerequisites for. You gain the benefits of the chosen critical … |
Advanced Race Guide |
| Dark Sight | General | Gloom Sight, fetchling. |
You gain the ability to see up to 15 feet clearly in magical darkness, such as that created by the deeper darkness spell. |
Advanced Race Guide |
| Dauntless Destiny | General | Cha 13, Fearless Curiosity, Intimidate 10 ranks, human. |
You gain a +1 bonus on saving throws against effects with the emotion descriptor; this bonus stacks with those granted by Fearless Curiosity and Intimidating Confidence. In addition, once per … |
Advanced Race Guide |
| Deafening Explosion | General | Bomb class feature, hobgoblin. |
You may reduce your bomb damage by one die to give it the ability to deafen the creature struck by it. The bomb must deal fire, force, or sonic damage. … |
Advanced Race Guide |
| Defiant Luck | General | Human. |
Once per day, after you roll a natural 1 on a saving throw or a critical hit is confirmed against you, you can either reroll that saving throw, or force … |
Advanced Race Guide |
| Demoralizing Lash | Combat | Base attack bonus +1, Intimidate 1 rank, hobgoblin. |
To use this feat, you must use a whip (or another weapon in the flails fighter weapon group) to attack a foe demoralized by an Intimidate check. If the attack … |
Advanced Race Guide |
| Dented Helm | Combat | Hard-Headed, base attack bonus +6, dwarf. |
When wearing a helmet, you add +1 to your AC against critical hit confirmation rolls. When a critical hit is confirmed against you, as an immediate action, you can apply … |
Advanced Race Guide |
| Desperate Swing | Combat | Cautious Fighter, base attack bonus +1, halfling. |
Once per day, you can make a single melee attack while taking the total defense action. You take a –4 penalty on attack rolls when making this attack. You also … |
Advanced Race Guide |
| Destroyer's Blessing | Combat | Half-orc or orc, rage class feature. |
When you are raging and you succeed at a sunder combat maneuver, you regain 1 round of rage. If the sunder attempt causes the object to gain the broken condition, … |
Advanced Race Guide |
| Discerning Eye | General | Elf or half-elf, keen senses racial trait. |
You receive a +2 racial bonus on saving throws against illusion spells and effects and a +2 bonus on Linguistic checks to detect forgeries. You can use the Linguistic skill … |
Advanced Race Guide |
| Diverse Palate | General | Blood Drinker, dhampir. |
Choose a humanoid subtype or the monstrous humanoid type. You may use your Blood Drinker feat on creatures of this subtype or type. |
Advanced Race Guide |
| Draconic Aspect | General | Kobold. |
Your scales take on the color and some of the resistances of one of the chromatic dragons. Choose one of the following chromatic dragon types: black (acid), blue (electricity), green … |
Advanced Race Guide |
| Draconic Breath | General | Draconic Aspect, kobold. |
You gain a +2 bonus against sleep and paralysis effects. You gain a breath weapon that is determined by your scale coloration by either the Draconic Aspect feat or the … |
Advanced Race Guide |
| Draconic Glide | General | Draconic Aspect, kobold. |
You gain a +2 bonus against sleep and paralysis effects. You grow a pair of wings that you can use to fall and glide at a safe pace. You can … |
Advanced Race Guide |
| Draconic Paragon | General | Draconic Aspect, either Draconic Breath or Draconic Glide, character level 10th, kobold. |
You gain an additional +2 bonus against sleep and paralysis effects. You can use your breath weapon twice per day and your breath weapon damage increases to 4d6 points of … |
Advanced Race Guide |
| Drow Nobility | General | Able to use drow spell-like abilities, drow. |
You may use detect magic as a spell-like ability at will, and add feather fall and levitate to the spell-like abilities that you may use once each per day. Your … |
Advanced Race Guide |
| Dwarf Blooded | General | Oread. |
Your dwarven heritage manifests in two ways. First, your speed is never modified by armor or encumbrance, as the dwarf slow and steady racial trait. Second, you gain the stonecunning … |
Advanced Race Guide |
| Echoes of Stone | General | Oread. |
You gain a +4 racial bonus on Perception checks underground, and on Survival checks to avoid becoming lost in caverns and rocky areas. |
Advanced Race Guide |
| Elemental Jaunt | General | Character level 15th, ifrit, oread, sylph, or undine. |
Once per day, you can cast plane shift as a spell-like ability with a caster level equal to your level to transport yourself and willing targets to an elemental plane … |
Advanced Race Guide |
| Elven Battle Training | Combat | Base attack bonus +1, elf. |
You have received special training with traditional elven weapons (longbows, composite longbows, longswords, rapiers, shortbows, composite shortbows, and any weapon with the word "elven" in its name). You receive a … |
Advanced Race Guide |
| Elven Spirit | General | Half-elf. |
You possess the elven magic racial trait of the elves, granting you a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, you receive a … |
Advanced Race Guide |
| Exile's Path | General | Half-elf. |
Once per day, when you fail a Will save against an enchantment spell or effect, you may reroll that saving throw, but must take the reroll result even if it's … |
Advanced Race Guide |
| Expanded Fiendish Resistance | General | Tiefling. |
Pick one of the following energy types that you do not already have resistance to: acid, cold, electricity, or fire. You gain resistance 5 to that energy type. |
Advanced Race Guide |
| Expanded Resistance | General | Gnome, illusion resistance racial trait. |
Select one school of magic other than illusion. You gain a +2 racial bonus on saving throws against spells or effects from the selected school. |
Advanced Race Guide |
| Extra Elemental Assault | General | Suli. |
Your elemental assault ability lasts an additional 2 rounds per day. |
Advanced Race Guide |
| Fast Learner | General | Int 13, human. |
When you gain a level in a favored class, you gain both +1 hit point and +1 skill rank instead of choosing either one or the other benefit or you … |
Advanced Race Guide |
| Fearless Curiosity | General | Cha 13, human. |
You gain a +1 bonus on saving throws against effects with the emotion descriptor. In addition, for any round in which you begin your turn affected by a fear effect, … |
Advanced Race Guide |
| Feline Grace | General | Dexterity 13, catfolk. |
You gain a +2 bonus to your CMD against bull rush, grapple, overrun, repositioning, and trip combat maneuvers. |
Advanced Race Guide |
| Ferocious Action | General | Ferocity racial trait, orc. |
When you fall to 0 hit points or fewer, you lose 2 hit points each round, but you are not staggered. If you are in a rage (such as that … |
Advanced Race Guide |
| Ferocious Resolve | General | Con 13, half-orc, orc ferocity racial trait. |
You gain the ferocity universal monster ability, allowing you to continue fighting at negative hit points. When using this ability, you gain a +2 bonus on Intimidate checks. |
Advanced Race Guide |
| Ferocious Summons | General | Augment Summoning, Spell Focus (conjuration), half-orc or orc. |
Creatures you summon gain the ferocity universal monster ability. |
Advanced Race Guide |
| Ferocious Tenacity | Combat | Ferocity racial trait, half-orc or orc, rage class feature. |
Once per day when raging, if you are hit by an attack that would deal enough hit points of damage to kill you (negative hit points equal to your Constitution … |
Advanced Race Guide |
| Fiend Sight | General | Darkvision 60 ft., tiefling. |
You gain low-light vision and your darkvision improves to 120 ft. |
Advanced Race Guide |
| Fire Hand | Combat | Goblin. |
You can wield a torch as a weapon without taking the nonproficient penalty and gain a +1 bonus on attack rolls with melee weapons that deal fire damage. |
Advanced Race Guide |
| Fire Tamer | General | Goblin. |
You gain a +2 bonus on saves against spells with the fire descriptor. Additionally, your scars mark you as a talented fire tamer, granting you a +2 circumstance bonus on … |
Advanced Race Guide |
| Firesight | General | Ifrit. |
You can see through fire and smoke without penalty, ignoring any cover or concealment bonuses from fire and smoke. This does not allow you to see anything you could not … |
Advanced Race Guide |
| Flame Heart | General | Fire Tamer, character level 5th, goblin. |
You gain fire resistance 5. When casting spells with the fire descriptor or throwing alchemist bombs that deal fire damage, treat your caster level or alchemist level as if you … |
Advanced Race Guide |
| Focusing Blow | Teamwork | Hobgoblin Discipline, hobgoblin. |
An ally who also has this feat can deal damage to you in order to break an ongoing mind-affecting effect that allows a saving throw. The ally must cause at … |
Advanced Race Guide |
| Foment the Blood | General | Channel energy class feature, orc. |
When you channel energy, instead of creating its normal effect, you can give orcs a bonus on weapon damage and critical hit confirmation rolls until your next turn. This bonus … |
Advanced Race Guide |
| Fortunate One | General | Adaptable luck racial trait, halfling. |
The number of times per day you can use the adaptable luck racial trait increases by 1. |
Advanced Race Guide |
| Giant Killer | Combat | Str 13, Cleave, Goblin Cleaver, Orc Hewer, Power Attack, Strike Back, base attack bonus +11, dwarf. |
This functions as Goblin Cleaver, but your additional attacks can be made against creatures one size category larger than you or smaller. In addition, any such attacks made against humanoids … |
Advanced Race Guide |
| Giant Steps | General | Duergar, slow and steady racial trait. |
When your size increases to Large or larger, your base speed increases by 20 feet. This increase applies only if the effect that changed your size does not alter your … |
Advanced Race Guide |
| Gloom Sight | General | Fetchling. |
You gain darkvision 90 ft., but gain the light sensitivity weakness. |
Advanced Race Guide |
| Gloom Strike | Combat | Blind-Fight, fetchling. |
When you are within an area of dim light or darkness, you gain a +1 bonus on attack rolls against enemies that are also within dim light or darkness. |
Advanced Race Guide |
| Gnome Weapon Focus | Combat | Base attack bonus +1, gnome, proficient with all martial weapons. |
You gain a +1 bonus on attack rolls with gnome weapons (weapons with "gnome" in the title). |
Advanced Race Guide |
| Goblin Cleaver | Combat | Str 13, Cleave, Power Attack, dwarf. |
When using Cleave or Great Cleave, if your initial attack hits, you may take your additional attacks against any creature smaller than you that you threaten; your targets need not … |
Advanced Race Guide |
| Goblin Gunslinger | Combat | Goblin. |
You can wield Medium firearms without taking the penalty for an inappropriately sized weapon. |
Advanced Race Guide |
| Gore Fiend | General | Half-orc or orc, rage class feature. |
When you are raging and you confirm a critical hit with a melee weapon or a critical hit is confirmed on you (whether by a melee weapon, spell, or ranged … |
Advanced Race Guide |
| Grasping Tail | General | Tiefling. |
You can use your tail to grab stowed items. While you cannot wield weapons with your tail, you can use it to retrieve small, stowed objects carried on your person … |
Advanced Race Guide |
| Great Hatred | Combat | Gnome, hatred racial trait. |
You gain an additional +1 bonus on melee and thrown weapon attacks against targets of your hatred racial trait. |
Advanced Race Guide |
| Greater Channel Force | General | Channel Force, Improved Channel Force, aasimar, channel energy 6d6. |
When using Improved Channel Force, you can affect all creatures in a 30-foot-radius burst. |
Advanced Race Guide |
| Greater Drow Nobility | General | Cha 13, Drow Nobility, Improved Drow Nobility, able to use drow spell-like abilities, drow. |
Your detect magic spell-like ability is now constant. You may use your dancing lights, deeper darkness, faerie fire, feather fall, and levitate spell-like abilities at will. |
Advanced Race Guide |
| Grudge Fighter | Combat | Orc. |
You gain a +1 morale bonus on attack and damage rolls made against any creature that attacked you in the current combat. |
Advanced Race Guide |
| Guardian of the Wild | General | Attuned to the Wild, elf. |
When you are in a terrain type you have selected the Attuned to the Wild feat for, you gain a +2 dodge bonus to Armor Class. If you are in … |
Advanced Race Guide |
| Half-Drow Paragon | General | Drow-blooded and drow magic racial traits, half-elf. |
You count as a drow for any effects that relate to race. Furthermore, the spell-like abilities granted to you by your drow magic racial trait count as drow spell-like abilities … |
Advanced Race Guide |
| Hard-Headed | Combat | Base attack bonus +1, dwarf. |
You gain a +1 bonus on attack rolls and combat maneuver checks made using a helmet. You receive a +2 bonus on saves against spells and special abilities that cause … |
Advanced Race Guide |
| Heavenly Radiance | General | Aasimar, daylight spell-like ability, sufficiently high level (see below). |
You gain one additional use per day of daylight. Choose one spell from the table below; by expending a use of daylight, you may use this spell as … |
Advanced Race Guide |
| Heroic Will | General | Iron Will, base Will save +4, human. |
Once per day as a standard action, you may attempt a new saving throw against a harmful condition requiring a Will save that is affecting you. If you are dominated, … |
Advanced Race Guide |
| Hobgoblin Discipline | General | Base attack bonus +1, hobgoblin. |
While you are within 30 feet of at least two other hobgoblins, you gain a +1 morale bonus on saving throws. |
Advanced Race Guide |
| Horde Charge | Teamwork | Base attack bonus +1, half-orc or orc. |
When charging during the same round as an ally with this feat, you gain a +2 bonus on attack and damage rolls in addition to the normal bonus for charging. … |
Advanced Race Guide |
| Human Spirit | General | Half-elf. |
You receive 1 bonus skill rank. Whenever you gain another Hit Die, you gain an additional skill rank. You cannot gain more than four skill ranks in this way. |
Advanced Race Guide |
| Huntmaster | General | Handle Animal 1 rank; either the animal companion, divine bond (mount), or mount class feature; human. |
If you have the animal companion class feature, pick one of the following types of animal companions that this feat affects: bird, dog, small cat, or horse. If you have … |
Advanced Race Guide |
| Hydraulic Maneuver | General | Hydraulic push spell-like ability, undine. |
You may use hydraulic push to attempt a bull rush, disarm, dirty trick (blind or dazzle, see ), or trip combat maneuver. Each time you use hydraulic push, you … |
Advanced Race Guide |
| Improved Channel Force | General | Channel Force, aasimar, channel energy 4d6. |
When using Channel Force, you can affect all creatures in a 60-foot line or a 30-foot cone-shaped burst. You must choose to either push or pull all creatures within the … |
Advanced Race Guide |
| Improved Dark Sight | General | Dark Sight, Gloom Sight, fetchling. |
You gain the see in darkness ability and lose the light sensitivity weakness, but gain the light blindness weakness. |
Advanced Race Guide |
| Improved Drow Nobility | General | Cha 13, Drow Nobility, able to use drow spell-like abilities, drow. |
You may use your dancing lights, faerie fire, feather fall, and levitate spell-like abilities twice per day. Your darkness spell-like ability instead becomes deeper darkness, which … |
Advanced Race Guide |
| Improved Improvisation | General | Int 13, Fast Learner, Improvisation, human. |
Your nonproficiency penalty with weapons, armor, and shields is halved. In addition, the bonus on all skill checks for skills you have no ranks in increases to +4 instead of … |
Advanced Race Guide |
| Improved Low Blow | Combat | Base attack bonus +4, halfling, low-blow racial trait. |
Your bonus to confirm critical hits against opponents larger than yourself improves to +2. Furthermore, once per day, after you fail to hit with a critical hit confirmation roll, you … |
Advanced Race Guide |
| Improved Surprise Follow-Through | Combat | Str 13, Cleave, Great Cleave, Power Attack, Surprise Follow Through, base attack bonus +8. |
When using Great Cleave, each opponent you attack on your turn (other than the first) is denied his Dexterity bonus against you. |
Advanced Race Guide |
| Improved Umbral Scion | General | Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow Nobility, Umbral Scion, able to use drow spell-like abilities, drow. |
You may use dispel magic, divine favor, and suggestion once per day as spell-like abilities. Your caster level is equal to your character level. |
Advanced Race Guide |
| Improvisation | General | Int 13, Fast Learner, human. |
You gain a +2 bonus on all skill checks for skills you have no ranks in. Furthermore, you can use all trained skills untrained. |
Advanced Race Guide |
| Incremental Elemental Assault | General | Suli. |
You may use your elemental assault ability in 1-round increments, up to a maximum number of rounds per day equal to your character level. These rounds do not have to … |
Advanced Race Guide |
| Inexplicable Luck | General | Defiant Luck, human. |
Once per day, as a free action before a roll is made, you gain a +8 bonus on any single d20 roll. You can also use this ability after the … |
Advanced Race Guide |
| Inner Breath | General | Character level 11th, sylph. |
You no longer need to breathe. You are immune to effects that require breathing (such as inhaled poison). This does not give you immunity to cloud or gas attacks that … |
Advanced Race Guide |
| Inner Flame | Combat | Scorching Weapons, character level 7th, ifrit. |
Your bonus on saves against fire attacks and spells with the fire descriptor or light descriptor increases to +4. When you use Scorching Weapons, the affected weapons deal an additional … |
Advanced Race Guide |
| Intimidating Confidence | General | Cha 13, Fearless Curiosity, Intimidate 5 ranks, human. |
You gain a +1 bonus on saving throws against effects with the emotion descriptor; this bonus stacks with the bonus granted by Fearless Curiosity. When you confirm a critical hit, … |
Advanced Race Guide |
| Kobold Ambusher | Combat | Stealth 4 ranks, kobold. |
You take no penalty on Stealth checks when you move up to your full speed. You can use the run or charge action and remain hidden, taking a –10 penalty … |
Advanced Race Guide |
| Kobold Sniper | Combat | Stealth 1 rank, kobold. |
When you are sniping, you only take a –10 penalty on your Stealth checks to stay hidden. |
Advanced Race Guide |
| Ledge Walker | General | Dex 13, dwarf, mountaineer or stability racial trait. |
You can move at full speed while using Acrobatics to balance on narrow surfaces, and you gain a +4 bonus on Climb checks to catch yourself or another creature while … |
Advanced Race Guide |
| Life's Blood | General | Samsaran. |
At will as a full-round action, you may perform a special bloodletting ritual through which you sacrifice some of your own vitality to heal another creature. When using this feat, … |
Advanced Race Guide |
| Lingering Invisibility | General | Duergar. |
When your invisibility ends, you gain concealment for 1 round per minute of duration the invisibility effect had remaining (minimum 1 round). This only occurs if the invisibility is from … |
Advanced Race Guide |
| Long-Nose Form | General | Character level 3rd, tengu. |
Once per day, you can assume the form of a human whose nose is the length of your beak. This spell-like ability functions as alter self with a caster level … |
Advanced Race Guide |
| Lucky Healer | General | Adaptive luck racial trait, halfling. |
Spend a use of your adaptive luck racial trait to reroll the damage healed from a single magical healing effect (such as a spell with "cure" in the title or … |
Advanced Race Guide |
| Lucky Strike | Combat | Base attack bonus +5, adaptive luck racial trait, halfling. |
Spend a use of your adaptive luck racial trait to reroll the damage from a single weapon attack. You deal damage equal to the new damage roll, or the original … |
Advanced Race Guide |
| Mage of the Wild | General | Attuned to the Wild, elf. |
When you are in a terrain type you have selected the Attuned to the Wild feat for, you gain a +2 bonus on caster level checks, concentration checks, and, Knowledge … |
Advanced Race Guide |
| Magical Tail | General | Kitsune. |
You gain a new spell-like ability, each usable twice per day, from the following list, in order: disguise self, charm person, misdirection, invisibility, suggestion, displacement … |
Advanced Race Guide |
| Martial Mastery | Combat | Martial Versatility, fighter level 16th, human. |
Each combat feat you have that applies to a specific weapon (e.g., Weapon Focus) can be used with all weapons in the same weapon group. |
Advanced Race Guide |
| Martial Versatility | Combat | Fighter level 4th, human. |
Choose one combat feat you know that applies to a specific weapon (e.g., Weapon Focus). You can use that feat with any weapon within the same weapon group. |
Advanced Race Guide |
| Metallic Wings | General | Angelic Blood, Angelic Flesh, Angel Wings, aasimar, character level 11th. |
You gain two wing attacks. These are secondary natural attacks that deal 1d4 points of slashing damage (or 1d3 if you are Small). |
Advanced Race Guide |
| Mother's Gift | General | Changeling. |
Your dark legacy manifests in one of the following ways. You choose the manifestation when you choose the feat, and once selected it cannot be changed. |
Advanced Race Guide |
| Multitalented Mastery | General | Character level 5th, half-elf, multitalented racial trait. |
All of your classes are considered favored classes. You gain either +1 hit point or +1 skill point whenever you take a level in any class. Apply these bonuses retroactively … |
Advanced Race Guide |
| Murmurs of Earth | General | Echoes of Stone, character level 9th, oread. |
You gain a limited form of tremorsense. As a move action, you become aware of all creatures within 15 feet that are in contact with the ground at that moment. |
Advanced Race Guide |
| Natural Charmer | General | Cha 17, dhampir. |
You can take 20 on any Charisma-based skills to charm, convince, persuade, or seduce humanoids whose attitude is at least friendly to you. Taking 20 still requires 20 times the … |
Advanced Race Guide |
| Neither Elf nor Human | General | Exile's Path, Seen and Unseen, character level 11th, half-elf. |
You are not considered elven or human for the purpose of harmful spells or effects based on your type, like a bane weapon or a ranger's favored enemy class feature. |
Advanced Race Guide |
| Nimble Striker | Combat | Dex 13, base attack bonus +1, catfolk, sprinter racial trait. |
You do not take a –2 penalty to AC when you use the Cleave feat, Lunge feat, or when you charge. |
Advanced Race Guide |
| Noble Spell Resistance | General | Cha 13, Wis 13, Greater Drow Nobility, character level 13th, drow. |
Your spell resistance is equal to 11 + your character level. |
Advanced Race Guide |
| Orc Hewer | Combat | Str 13, Cleave, Goblin Cleaver, Power Attack, dwarf. |
This feat functions as Goblin Cleaver, but your additional attacks can be made against creatures your size or smaller. In addition, any such attacks that you make against humanoids (orc) … |
Advanced Race Guide |
| Orc Weapon Expertise | Combat | Base attack bonus +1, orc. |
When you take this feat, choose one of the benefits below. Whenever you wield a weapon that has "orc" in its name, you gain the benefit you chose so long … |
Advanced Race Guide |
| Oread Burrower | General | Stony Step, character level 9th, oread. |
You gain a burrow speed equal to 1/2 your base speed. You can burrow through sand, dirt, clay, gravel, or similar materials, but not solid stone. You do not leave … |
Advanced Race Guide |
| Oread Earth Glider | General | Oread Burrower, Stony Step, character level 13th, oread. |
You gain the earth glide universal monster ability and can use it to travel at your full base speed through sand, dirt, clay, gravel, or similar materials. If protected against … |
Advanced Race Guide |
| Realistic Likeness | General | Kitsune. |
You can precisely mimic the physical features of any individual you have encountered. When you use your racial change shape ability, you can attempt to take the form of an … |
Advanced Race Guide |
| Resilient Brute | General | Half-orc or orc. |
Once per day, when a creature confirms a critical hit against you, you may treat half the damage as nonlethal damage. You cannot use this ability if you are immune … |
Advanced Race Guide |
| Resolute Rager | General | Orc, rage class feature. |
While raging, when under the effect of a fear effect that allows a saving throw, you can make a new saving throw against that fear effect at the start of … |
Advanced Race Guide |
| Reverse-Feint | Combat | Toughness, base attack bonus +1, orc. |
As a move action, you can leave a gap in your defenses for one adjacent opponent to use. If the opponent attacks you on its next turn, it gains a … |
Advanced Race Guide |
| Risky Striker | Combat | Base attack bonus +1, halfling. |
You can choose to take a –1 penalty to AC to gain a +2 bonus on melee damage rolls against creatures two or more size categories larger than you. When … |
Advanced Race Guide |
| Scavenger's Eye | General | Tengu. |
You gain a +2 bonus on Appraise checks. You may determine the most valuable item in a hoard as a standard action and gain an additional +2 bonus on the … |
Advanced Race Guide |
| Scorching Weapons | Combat | Ifrit. |
You gain a +2 bonus on saving throws against fire attacks and spells with the fire descriptor or light descriptor. As a swift action, you can make up to two … |
Advanced Race Guide |
| Sea Hunter | Combat | Combat Expertise, merfolk. |
When you make a successful melee attack against a swimming target, as a free action you can attempt to knock the target off balance. Treat this as a trip combat … |
Advanced Race Guide |
| Seen and Unseen | General | Exile's Path, character level 5th, half-elf. |
You gain a +2 bonus on all saving throws against scrying or divination effects. Additionally, you gain a +2 bonus on all Stealth checks, and elves, half-elves, and humans take … |
Advanced Race Guide |
| Shadow Caster | General | Caster level 1st, drow. |
When you cast spells of the shadow subschool or spells with the darkness descriptor, you are considered two levels higher when determining the duration of those spells. |
Advanced Race Guide |
| Shadow Ghost | General | Fetchling, shadow walk spell-like ability. |
You gain the ability to use shadow walk an additional time each day. |
Advanced Race Guide |
| Shadow Walker | General | Fetchling, shadow walk spell-like ability. |
You can expend one use of your shadow walk spell-like ability to use dimension door as a spell-like ability. Your start and end locations for this ability must be in … |
Advanced Race Guide |
| Shadowy Dash | General | Wayang. |
Whenever you are in an area of dim light or darkness, you can move at full speed using Stealth without taking the normal –5 penalty for doing so. |
Advanced Race Guide |
| Shared Manipulation | General | Cha 13, half-elf. |
As a move action, you can grant all friendly creatures within 30 feet who can see or hear you a +2 bonus on Bluff or Intimidate checks (choose which skill … |
Advanced Race Guide |
| Sharpclaw | Combat | Ratfolk. |
You gain two claw attacks. These are primary natural attacks that deal 1d4 points of damage. |
Advanced Race Guide |
| Shatterspell | Combat | Disruptive, Spellbreaker, dwarf, 10th-level fighter. |
As a standard action, you can attempt to sunder an ongoing spell effect as if you had the spell sunder rage power (Ultimate Combat 28). You may use this … |
Advanced Race Guide |
| Sleep Venom | General | Vishkanya. |
As a swift action, you may alter the effects of your venom so the target falls unconscious. This changes the initial and secondary effect of your venom to the following: … |
Advanced Race Guide |
| Spider Summoner | General | Ability to cast summon monster or summon nature's ally spells, drow. |
When casting either a summon monster spell or a summon nature's ally spell, your options increase. Depending on the level of the spell, you can summon the spiders listed below. … |
Advanced Race Guide |
| Spirit of the Wild | General | Attuned to the Wild, Guardian of the Wild, elf. |
When you are in a terrain type you have selected the Attuned to the Wild feat for, you gain a +4 bonus on Perception checks made to act in the … |
Advanced Race Guide |
| Spit Venom | Combat | Nagaji. |
As a full-round action, you can spit poison up to 10 feet as a ranged touch attack. If you hit, the target must make a successful Fortitude save or be … |
Advanced Race Guide |
| Steam Caster | General | Undine. |
You may increase the casting time of a fire spell to a full-round action, infusing it with elemental power (spells with a casting time of 1 full-round action or longer … |
Advanced Race Guide |
| Stoic Pose | General | Svirfneblin. |
By spending 5 rounds finding a suitable location, you can hold yourself so still that you appear to be a Small object such as a pile of rocks. This allows … |
Advanced Race Guide |
| Stony Step | General | Oread. |
Whenever you move, you may move through 5 feet of earth- or stone-based difficult terrain (rubble, stone stairs, and so on) each round as if it were normal terrain. The … |
Advanced Race Guide |
| Stretched Wings | General | Str 13, Skill Focus (Fly), strix, wing-clipped racial trait. |
Your strix racial fly speed increases to 60 feet (average). You ignore the wing-clipped trait's Fly check requirement to fly upward. |
Advanced Race Guide |
| Sure and Fleet | General | Fleet of foot racial trait, halfling. |
You gain a +2 racial bonus on Acrobatics and Climb checks. |
Advanced Race Guide |
| Surge of Success | General | Human. |
When you confirm a critical hit or roll a natural 20 on a saving throw, you gain a +2 circumstance bonus on a single attack roll, saving throw, skill check, … |
Advanced Race Guide |
| Surprise Follow-Through | Combat | Str 13, Cleave, Power Attack, base attack bonus +1. |
When using Cleave or Great Cleave, the second foe you attack on your turn is denied its Dexterity bonus against you. |
Advanced Race Guide |
| Surprise Strike | Combat | Cautious Fighter, Desperate Swing, base attack bonus +6, halfling. |
Once per day, when fighting defensively or making an attack of opportunity while taking the total defense action with the Desperate Swing feat, you take no penalty on the attack … |
Advanced Race Guide |
| Sympathetic Rage | Combat | Half-orc or orc, nonlawful. |
Whenever you are adjacent to an ally who is raging, you may choose to enter a similar but less powerful rage as a free action on your turn. This weaker … |
Advanced Race Guide |
| Tail Terror | Combat | Base attack bonus +1, kobold. |
You can make a tail slap attack with your tail. This is a secondary natural attack that deals 1d4 points of bludgeoning damage. Furthermore, you can augment your tail slap … |
Advanced Race Guide |
| Tangle Feet | Combat | Dodge, Mobility, Underfoot , goblin, Small size or smaller. |
When you successfully make an Acrobatics check to avoid provoking an attack of opportunity from a larger opponent when you move through its threatened area or its space, you can … |
Advanced Race Guide |
| Taskmaster | Combat | Demoralizing Lash, Intimidate 5 ranks, hobgoblin. |
As a standard action, you spur an ally, who must have fewer Hit Dice than yourself, to reckless effort. For 1 minute, the ally gains a +1 morale bonus on … |
Advanced Race Guide |
| Tenacious Survivor | General | Con 13, Diehard, Endurance, half-orc or orc. |
When you are killed by hit point damage, your soul lingers in your body for a number of rounds equal to your Constitution bonus. You are still dead, but a … |
Advanced Race Guide |
| Tengu Raven Form | General | Tengu Wings, character level 7th, tengu. |
Once per day, you can take the form of a Large black bird resembling a raven, granting you a fly speed of 60 feet (good maneuverability), a +4 size bonus … |
Advanced Race Guide |
| Tengu Wings | General | Character level 5th, tengu. |
Once per day, you can sprout a pair of giant black crow's wings, granting you a fly speed of 30 feet (average maneuverability). This spell-like ability otherwise functions as beast … |
Advanced Race Guide |
| Terrorizing Display | Combat | Dazzling Display, Demoralizing Lash, Taskmaster, Weapon Focus, Intimidate 10 ranks, hobgoblin, proficiency with selected weapon. |
When you use Dazzling Display, in addition to its normal effects, you can use it to spur allies within 30 feet as if you had used the Taskmaster feat. Use … |
Advanced Race Guide |
| Thrill of the Kill | General | Half-orc or orc, rage class feature. |
When you are raging and your attack reduces an enemy to negative hit points or kills it, you regain 1 round of rage. You may only use this feat if … |
Advanced Race Guide |
| Toxic Recovery | General | Dwarf, hardy racial trait. |
Whenever you succeed at a saving throw against poison, you heal 1 point of ability damage of the type dealt by the poison. Whenever you heal ability damage naturally or … |
Advanced Race Guide |
| Trap Wrecker | General | Power Attack, Disable Device 1 rank, orc. |
You can attempt to disarm a trap by striking it with a melee weapon instead of making a Disable Device check. As a full-round action, make a melee attack against … |
Advanced Race Guide |
| Tree Hanger | Combat | Acrobatics 1 rank, vanara. |
You gain a +2 bonus to your CMD against all trip attacks. If your square has a branch or other sturdy large object that you could hang from, as a … |
Advanced Race Guide |
| Triton Portal | General | Character level 5th, hydraulic push spell-like ability, undine. |
Once per day, you may expend your racial hydraulic push ability to instead cast summon nature's ally III as a spell-like ability with a caster level equal to your character … |
Advanced Race Guide |
| Tunnel Rat | General | Ratfolk, swarming racial trait. |
You count as one size smaller than normal for the purpose of squeezing. |
Advanced Race Guide |
| Umbral Scion | General | Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow Nobility, able to use drow spell-like abilities, drow. |
Select one of the following: dispel magic, divine favor, or suggestion. You may use this spell once per day as a spell-like ability. Your caster level is … |
Advanced Race Guide |
| Uncanny Defense | Combat | Cautious Fighter, base attack bonus +3, halfling. |
While fighting defensively or taking the total defense action, you gain a bonus on your Reflex saving throws and to your CMD equal to 1/2 of the dodge bonus to … |
Advanced Race Guide |
| Vast Hatred | Combat | Gnome, hatred racial trait. |
Select two creature types (and subtypes where appropriate) from the list of potential favored enemies from the ranger class ability. Your +1 attack bonus from the hatred racial trait applies … |
Advanced Race Guide |
| Water Skinned | General | Undine. |
As a standard action, you can extinguish a small nonmagical fire with a touch, affecting anything up to the size of a large campfire. This ability does not affect fires … |
Advanced Race Guide |
| Wings of Air | General | Airy Step, character level 9th, sylph. |
Your bonus on saves against effects with the air or electricity descriptors and effects that deal electricity damage increases to +4. In addition, you gain a supernatural fly speed equal … |
Advanced Race Guide |
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