Feats
SRD feats and custom campaign feats. Filter by category or view all.
| Feat Name | Category/Type | Prerequisites | Benefit | Source |
|---|---|---|---|---|
| Accursed Hex, Mythic | Mythic | Accursed Hex. | When you use Accursed Hex to target a creature with one of your hexes a second time, that creature must roll its saving throw twice and take the lower result. |
Mythic Adventures |
| Acrobatic, Mythic | Mythic | Acrobatic. | The bonus on Acrobatics and Fly skill checks from Acrobatic increases by 2. In addition, you can expend one use of mythic power to treat an Acrobatics or Fly check … |
Mythic Adventures |
| Alertness, Mythic | Mythic | Alertness. | The bonus on Perception and Sense Motive skill checks from Alertness increases by 2. In addition, you can expend one use of mythic power to treat a Perception or Sense … |
Mythic Adventures |
| Alignment Channel, Mythic | Mythic | Alignment Channel. | Your channeled energy affects any creatures with the alignment chosen when you took Alignment Channel (not just outsiders, and not just those with the alignment subtype), but grants only half … |
Mythic Adventures |
| Animal Affinity, Mythic | Mythic | Animal Affinity. | The bonus on Handle Animal and Ride skill checks from Animal Affinity increases by 2. In addition, you can expend one use of mythic power to speak with animals as … |
Mythic Adventures |
| Arcane Armor Training, Mythic | Mythic | Arcane Armor Training. | You don't have to spend a swift action to gain the reduction to arcane spell failure chance from Arcane Armor Training. Furthermore, if you're wearing light armor, reduce your arcane … |
Mythic Adventures |
| Arcane Blast, Mythic | Mythic | Arcane Blast. | When you use Arcane Blast, you may halve the damage dice to also perform your choice of either a trip or bull rush combat maneuver against the target of the … |
Mythic Adventures |
| Arcane Shield, Mythic | Mythic | Arcane Shield. | You add half your tier to the deflection bonus granted to your AC when you use your Arcane Shield. You can expend one use of mythic power when using this … |
Mythic Adventures |
| Arcane Strike, Mythic | Mythic | Arcane Strike. | Whenever you use Arcane Strike to enhance your weapons, the effect lasts for 1 minute instead of 1 round. If you expend one use of mythic power when using Arcane … |
Mythic Adventures |
| Ascendant Spell, Mythic | Metamagic | — | You can modify a spell to imitate the mythic version of that spell. An ascendant spell uses the mythic version of the spell, but doesn't count as a mythic spell … |
Mythic Adventures |
| Aspect of the Beast, Mythic | Mythic | Aspect of the Beast. | Your bestial nature manifests itself in one of the following ways. You choose the manifestation when you choose the feat, and you can't change it. |
Mythic Adventures |
| Athletic, Mythic | Mythic | Athletic. | The bonus on Climb and Swim skill checks from Athletic increases by 2. In addition, you can expend one use of mythic power to treat a Climb or Swim check … |
Mythic Adventures |
| Augment Summoning, Mythic | Mythic | Augment Summoning. | Any creature you summon using a summon spell is considered mythic for the purpose of interacting with other mythic creatures. It doesn't gain any mythic abilities or power, but is … |
Mythic Adventures |
| Bleeding Critical, Mythic | Mythic | Bleeding Critical, Critical Focus (mythic). | The bleed damage dealt with Bleeding Critical increases by your tier. Stopping this bleed damage requires a Heal check with a DC equal to 15 + 1/2 your tier. Any … |
Mythic Adventures |
| Blind-Fight, Mythic | Mythic | Blind-Fight. | As a swift action, you can expend one use of mythic power to ignore all miss chances due to concealment or total concealment for a number of rounds equal to … |
Mythic Adventures |
| Catch Off-Guard, Mythic | Mythic | Catch Off-Guard. | The damage dealt when you use improvised weapons increases by your tier. You also gain a bonus to CMD equal to your tier when an opponent attempts to sunder or … |
Mythic Adventures |
| Channel Smite, Mythic | Mythic | Channel Smite. | When using Channel Smite, you gain a bonus on your attack roll equal to the number of d6s granted by your channel energy class feature. This is either a sacred … |
Mythic Adventures |
| Charge Through, Mythic | Mythic | Charge Through. | When charging, you can ignore allies in your path when determining whether or not you can charge your target. Furthermore, after you have attempted at least one overrun with Charge … |
Mythic Adventures |
| Cleave, Mythic | Mythic | Cleave. | Whenever you use Cleave or Great Cleave, one of your attacks can be made against a foe that is within your reach, but not adjacent to the foe you attacked. … |
Mythic Adventures |
| Combat Expertise, Mythic | Mythic | Combat Expertise. | Whenever you use Combat Expertise, you gain an additional +2 dodge bonus to your Armor Class. You can expend one use of mythic power to negate the penalties on melee … |
Mythic Adventures |
| Combat Reflexes, Mythic | Mythic | Combat Reflexes. | You can make any number of additional attacks of opportunity per round. As a swift action, you can expend one use of mythic power to, until the start of your … |
Mythic Adventures |
| Command Undead, Mythic | Mythic | Command Undead. | When you command undead, the DC of the Will save increases by half your tier, and intelligent undead get no additional saves beyond their first to resist your commands. Any … |
Mythic Adventures |
| Critical Focus, Mythic | Mythic | Critical Focus. | You automatically confirm critical threats against non-mythic opponents. In addition, when you threaten a critical hit against a creature wearing armor with the fortification special ability or similar effect, that … |
Mythic Adventures |
| Critical Mastery, Mythic | Mythic | Critical Focus (mythic), Critical Mastery. | When using Critical Mastery, increase the number of critical feats you may apply by every 3 tiers that you possess. |
Mythic Adventures |
| Dastardly Finish, Mythic | Mythic | Dastardly Finish. | You can deliver a coup de grace to dazed and staggered non-mythic opponents. In addition, when any creature makes a Fortitude saving throw to survive one of your coup de … |
Mythic Adventures |
| Dazzling Display, Mythic | Mythic | Dazzling Display. | While wielding the weapon with which you have Weapon Focus, you can use Dazzling Display as a standard action with a –5 penalty on your Intimidate check, as a move … |
Mythic Adventures |
| Deadly Aim, Mythic | Mythic | Deadly Aim. | When you use Deadly Aim, you gain a +3 bonus on ranged damage rolls instead of +2. When your base attack bonus reaches +4, and every +4 thereafter, the bonus … |
Mythic Adventures |
| Deadly Stroke, Mythic | Mythic | Deadly Stroke. | When making a Deadly Stroke attack, you can expend one use of mythic power to instantly kill a non-mythic living creature. A Fortitude save (DC 10 + your base attack … |
Mythic Adventures |
| Death from Above, Mythic | Mythic | Death from Above. | Whenever you charge an opponent from higher ground, or from above while flying, the critical multiplier of your weapon increases by 2 (to a maximum of ×6). This doesn't stack … |
Mythic Adventures |
| Deceitful, Mythic | Mythic | Deceitful. | The bonus on Bluff and Disguise skill checks from Deceitful increases by 2. In addition, you can expend one use of mythic power to treat a Bluff or Disguise check … |
Mythic Adventures |
| Deepsight, Mythic | Mythic | Deepsight. | The range of your darkvision increases by 10 feet per tier. |
Mythic Adventures |
| Defensive Combat Training, Mythic | Mythic | Defensive Combat Training, 4th mythic tier. | Add half your tier to your CMD. |
Mythic Adventures |
| Deflect Arrows, Mythic | Mythic | Deflect Arrows. | When using Deflect Arrows, you can deflect an additional number of ranged attacks per round equal to half your tier. You can expend one use of mythic power as an … |
Mythic Adventures |
| Deft Hands, Mythic | Mythic | Deft Hands. | The bonus on Disable Device and Sleight of Hand skill checks from Deft Hands increases by 2. In addition, you can expend one use of mythic power to treat a … |
Mythic Adventures |
| Detect Expertise, Mythic | Mythic | Detect Expertise. | You gain the benefit of Detect Expertise immediately (without needing to observe a creature for 3 rounds) when using the divinations listed in Detect Expertise. Non-mythic creatures cannot attempt a … |
Mythic Adventures |
| Disruptive, Mythic | Mythic | Disruptive. | The DC to cast spells defensively within your threatened area increases by half your tier. This stacks with the increase granted by Disruptive. In addition, even if you can't make … |
Mythic Adventures |
| Distance Thrower, Mythic | Mythic | Str 17, Distance Thrower. | Thrown weapons wielded by you have twice their normal range. |
Mythic Adventures |
| Divine Interference, Mythic | Mythic | Divine Interference. | When you use Divine Interference, the penalty on your opponent's attack roll is equal to twice the level of the spell sacrificed. You can expend one use of mythic power … |
Mythic Adventures |
| Dodge, Mythic | Mythic | Dodge. | The bonus to AC from Dodge increases by 1. As an immediate action, you can expend one use of mythic power to grant yourself an additional +10 dodge bonus to … |
Mythic Adventures |
| Dreadful Carnage, Mythic | Mythic | Dreadful Carnage. | When you use Dreadful Carnage, you affect non-mythic enemies within 60 feet in addition to all enemies within 30 feet. You can expend one use of mythic power before making … |
Mythic Adventures |
| Drink Is Life, Mythic | Mythic | Con 19, 3rd mythic tier. | You never take penalties for consuming nonmagical alcohol, and you can consume an alcoholic beverage as a swift action instead of a move action. Each time you consume an alcoholic … |
Mythic Adventures |
| Dual Path, Mythic | Mythic | 1st mythic tier. | Select a mythic path other than the path you selected at your moment of ascension. You gain that path's 1st-tier ability (either archmage arcana, champion's strike, divine surge, guardian's call, … |
Mythic Adventures |
| Eagle Eyes, Mythic | Mythic | Eagle Eyes. | You ignore up to –10 in penalties due to distance on visual Perception checks, instead of the normal –5. As a swift action, you can expend one use of mythic … |
Mythic Adventures |
| Eldritch Heritage, Mythic | Mythic | Eldritch Heritage. | You gain sorcerer bloodline powers of the bloodline tied to Eldritch Heritage as if your sorcerer level were your character level – 2. For that bloodline's 1st-level bloodline power, use … |
Mythic Adventures |
| Elemental Channel, Mythic | Mythic | Elemental Channel. | Your Elemental Channel can affect any elemental subtype, not just the one you chose when you took Elemental Channel. Each time you use Elemental Channel, you must pick one elemental … |
Mythic Adventures |
| Elemental Fist, Mythic | Mythic | Elemental Fist. | The extra energy damage dealt by Elemental Fist increases to 1d8 points, and you gain additional uses of Elemental Fist per day equal to your tier. You can expend one … |
Mythic Adventures |
| Elemental Focus, Mythic | Mythic | Elemental Focus. | Choose an energy type in which you already have Elemental Focus. The increase to save DC provided by Elemental Focus and Greater Elemental Focus for spells of the selected energy … |
Mythic Adventures |
| Elven Accuracy, Mythic | Mythic | Elven Accuracy. | When you make an attack with a longbow or short bow (including composite bows), you can ignore concealment, but not total concealment. You still suffer a miss chance for total … |
Mythic Adventures |
| Endurance, Mythic | Mythic | Endurance. | The bonus on checks and saves from Endurance increases by half your tier. You take half the damage when you fail a check to avoid nonlethal damage from a forced … |
Mythic Adventures |
| Eschew Materials, Mythic | Mythic | Eschew Materials. | You can cast any spell with a material component costing 10 gp per tier or less without providing that component. If you expend one use of mythic power while casting … |
Mythic Adventures |
| Extra Mythic Power, Mythic | Mythic | — | You gain two extra uses of mythic power each day. |
Mythic Adventures |
| Extra Path Ability, Mythic | Mythic | 3rd mythic tier. | Choose one mythic ability from your path or from the universal path abilities that you meet the prerequisites for. You gain that path ability. |
Mythic Adventures |
| Fabulous Figments, Mythic | Mythic | Spell Focus (illusion). | Non-mythic creatures can't identify your illusion spells with Spellcraft, including checks attempted as part of arcane sight, detect magic, or similar effects. When mythic creatures attempt to identify … |
Mythic Adventures |
| Far Shot, Mythic | Mythic | Far Shot. | As a swift action, you can expend one use of mythic power to ignore all range increment penalties for your ranged attacks until the end of your turn. |
Mythic Adventures |
| Fast Empathy, Mythic | Mythic | Fast Empathy. | You can use wild empathy as a swift action. |
Mythic Adventures |
| Fire Music, Mythic | Mythic | Fire Music. | When you use Fire Music to change any of the damage dealt by a bard spell to fire damage, that damage ignores fire resistance up to your tier. If you … |
Mythic Adventures |
| Fleet, Mythic | Mythic | Fleet. | Your base land speed increases by 5 feet, regardless of what armor you wear or whether you're encumbered. This bonus stacks with the bonus gained from Fleet. |
Mythic Adventures |
| Furious Focus, Mythic | Mythic | Furious Focus. | When you are using Furious Focus, you don't take Power Attack's penalty on attack rolls that are made as attacks of opportunity. As a free action, you can expend one … |
Mythic Adventures |
| Gnome Trickster, Mythic | Mythic | Gnome Trickster. | You gain the following spell-like abilities: 1/day—blur and vanish. You can use your gnome spell-like abilities an additional number of times per day equal to half your tier. … |
Mythic Adventures |
| Gorgon's Fist, Mythic | Mythic | Gorgon's Fist. | When you hit a creature while using Gorgon's Fist, if the target fails its Fortitude saving throw, it is dazed for 1 round instead of staggered. You can expend one … |
Mythic Adventures |
| Great Fortitude, Mythic | Mythic | Great Fortitude. | Whenever you roll a Fortitude saving throw against a spell, spell-like ability, or supernatural ability from a non-mythic source, roll twice and take the higher result. |
Mythic Adventures |
| Guided Hand, Mythic | Mythic | Guided Hand. | When making attacks with your deity's favored weapon, you can add your Wisdom modifier instead of your Strength or Dexterity modifier on damage rolls. |
Mythic Adventures |
| Heroic Defiance, Mythic | Mythic | Heroic Defiance. | Once per day as an immediate action, you can attempt to negate the onset of one harmful condition or affliction (such as panicked, paralyzed, stunned, and so on) that allowed … |
Mythic Adventures |
| Heroic Recovery, Mythic | Mythic | Heroic Recovery. | As a swift action, you can expend one use of mythic power to use Heroic Recovery additional times. Whenever you do, add your tier to the result of the Fortitude … |
Mythic Adventures |
| Improved Bull Rush, Mythic | Mythic | Improved Bull Rush. | You gain a bonus equal to half your tier on checks to bull rush, and to your CMD when an opponent bull rushes you. These bonuses stack with those granted … |
Mythic Adventures |
| Improved Channel, Mythic | Mythic | Improved Channel. | Non-mythic creatures that take damage from your channel energy must roll their saving throws twice and take the lower result. |
Mythic Adventures |
| Improved Counterspell, Mythic | Mythic | Improved Counterspell. | When counterspelling, you can use a spell of the same school that is the same or higher spell level as the target spell. |
Mythic Adventures |
| Improved Critical, Mythic | Mythic | Improved Critical, base attack bonus +8. | Your critical multiplier with your chosen weapon is increased by 1 (to a maximum of ×6). |
Mythic Adventures |
| Improved Dirty Trick, Mythic | Mythic | Improved Dirty Trick. | You gain a bonus equal to half your tier on checks to attempt a dirty trick, and to your CMD when an opponent attempts to perform a dirty trick on … |
Mythic Adventures |
| Improved Disarm, Mythic | Mythic | Improved Disarm. | You gain a bonus equal to half your tier on checks to disarm, and to your CMD when an opponent tries to disarm you. These bonuses stack with those granted … |
Mythic Adventures |
| Improved Drag, Mythic | Mythic | Improved Drag. | You gain a bonus equal to half your tier on checks to attempt a drag combat maneuver, and to your CMD when an opponent attempts a drag combat maneuver against … |
Mythic Adventures |
| Improved Familiar, Mythic | Mythic | Improved Familiar. | For every 3 tiers you possess, your familiar gains a +2 bonus to an ability score of your choice. These bonuses stack. Your familiar adds your tier to its natural … |
Mythic Adventures |
| Improved Grapple, Mythic | Mythic | Improved Grapple. | You gain a bonus equal to half your tier on checks to grapple, and to your CMD when an opponent tries to grapple you. These bonuses stack with those granted … |
Mythic Adventures |
| Improved Initiative, Mythic | Mythic | Improved Initiative. | The bonus on initiative checks granted by Improved Initiative increases by an amount equal to your tier. This bonus stacks with the bonus from Improved Initiative. In addition, instead of … |
Mythic Adventures |
| Improved Overrun, Mythic | Mythic | Improved Overrun. | You gain a bonus equal to half your tier on checks to overrun, and to your CMD when an opponent tries to overrun you. These bonuses stack with those granted … |
Mythic Adventures |
| Improved Reposition, Mythic | Mythic | Improved Reposition. | You gain a bonus equal to half your tier on checks to attempt a reposition combat maneuver, and to your CMD when an opponent attempts to perform a reposition combat … |
Mythic Adventures |
| Improved Steal, Mythic | Mythic | Improved Steal. | You gain a bonus equal to half your tier on checks to attempt a steal combat maneuver, and to your CMD when an opponent attempts a steal combat maneuver on … |
Mythic Adventures |
| Improved Stonecunning, Mythic | Mythic | Improved Stonecunning. | You gain stone tell as a spell-like ability usable once per day with a caster level equal to twice your tier. |
Mythic Adventures |
| Improved Sunder, Mythic | Mythic | Improved Sunder. | You gain a bonus equal to half your tier on checks to sunder, and to your CMD when an opponent tries to sunder an object used by you. These bonuses … |
Mythic Adventures |
| Improved Trip, Mythic | Mythic | Improved Trip. | You gain a bonus equal to half your tier on checks to trip, and to your CMD when an opponent tries to trip you. These bonuses stack with those granted … |
Mythic Adventures |
| Improved Unarmed Strike, Mythic | Mythic | Improved Unarmed Strike. | You can add half your tier to your damage with unarmed strikes. As a swift action, you can expend one use of mythic power to overcome the hardness of objects … |
Mythic Adventures |
| Intimidating Prowess, Mythic | Mythic | Intimidating Prowess. | You gain a bonus on Intimidate checks equal to your tier against non-mythic creatures, or half your tier against mythic creatures. If you also have the Persuasive (mythic) feat, you … |
Mythic Adventures |
| Iron Will, Mythic | Mythic | Iron Will. | Whenever you roll a Will saving throw against a spell, spell-like ability, or supernatural ability from a non-mythic source, roll twice and take the higher result. |
Mythic Adventures |
| Knockout Artist, Mythic | Mythic | Knockout Artist. | When you use your unarmed strike to deal nonlethal damage and sneak attack damage to an opponent, roll d8s for each sneak attack die instead of d6s. |
Mythic Adventures |
| Legendary Teamwork, Mythic | Mythic | Any two teamwork feats. | Any fixed numeric bonuses you gain from teamwork feats are increased by 1. This doesn't apply to variable numeric bonuses or to effects that are not numeric bonuses, such as … |
Mythic Adventures |
| Lightning Reflexes, Mythic | Mythic | Lightning Reflexes. | Whenever you roll a Reflex saving throw against a spell, spell-like ability, or supernatural ability from a non-mythic source, roll twice and take the higher result. |
Mythic Adventures |
| Lucky Halfling, Mythic | Mythic | Lucky Halfling. | When you use Lucky Halfling, add your tier as a bonus on the saving throw. You can expend one use of mythic power when an ally uses your save but … |
Mythic Adventures |
| Lucky Surge, Mythic | Mythic | Potent Surge, 3rd mythic tier. | Whenever you use your surge ability, you can roll your surge dice twice and take the higher result. If you can already roll your surge dice twice and take the … |
Mythic Adventures |
| Lunge, Mythic | Mythic | Lunge. | Whenever you use Lunge and hit a creature with the melee attack, you no longer take a –2 penalty to AC against that creature. You can expend one use of … |
Mythic Adventures |
| Magical Aptitude, Mythic | Mythic | Magical Aptitude. | The bonus on Spellcraft and Use Magic Device skill checks from Magical Aptitude increases by 2. In addition, you can expend one use of mythic power to treat a Spellcraft … |
Mythic Adventures |
| Manyshot, Mythic | Mythic | Manyshot. | When making a full-attack action with a bow and using Manyshot, you fire two arrows with both your first and second attacks, instead of just your first attack. |
Mythic Adventures |
| Marked for Glory, Mythic | General | Great Fortitude, Iron Will, or Lightning Reflexes. | You can use the surge ability once per day (adding 1d6). If you are or become mythic, you can use your surge one additional time per day. |
Mythic Adventures |
| Maximize Surge, Mythic | Mythic | 6th mythic tier. | Once per day when you surge, you can expend two uses of mythic power to treat your surge die as though it rolled the maximum result. |
Mythic Adventures |
| Medusa's Wrath, Mythic | Mythic | Medusa's Wrath. | You may forgo the two additional unarmed strikes of Medusa's Wrath to instead make a single unarmed strike at your highest base attack bonus. If you successfully hit your opponent, … |
Mythic Adventures |
| Missile Shield, Mythic | Mythic | Missile Shield. | When using Missile Shield, you can deflect an additional number of ranged attacks per round equal to half your tier. You can expend one use of mythic power as an … |
Mythic Adventures |
| Mobility, Mythic | Mythic | Mobility. | Whenever you use Mobility, you gain a +6 dodge bonus to AC instead of the normal +4. In addition, once per round when an attack of opportunity provoked by your … |
Mythic Adventures |
| Monastic Legacy, Mythic | Mythic | Monastic Legacy. | Add half the levels you have in classes other than monk to your monk level to determine your effective monk level for your AC bonus. As a free action, you … |
Mythic Adventures |
| Mounted Archery, Mythic | Mythic | Mounted Archery. | When using the Ride skill to use your mount as cover, you can still make a single ranged weapon attack as a standard action. While your mount is moving, you … |
Mythic Adventures |
| Mounted Combat, Mythic | Mythic | Mounted Combat. | You can negate an additional number of hits against your mount per round equal to your tier. Once per round as an immediate action, you can expend one use of … |
Mythic Adventures |
| Mythic Companion, Mythic | General | You must be non-mythic. | You're considered a mythic creature for the purposes of determining how mythic spells and effects affect you. If you ever become mythic, you gain a +1 bonus on all saves … |
Mythic Adventures |
| Mythic Crafter, Mythic | Mythic | Any item creation feat. | You can create any mythic magic item for which you have the appropriate item creation feat. In addition, you gain a +5 bonus on skill checks when creating non-mythic magic … |
Mythic Adventures |
| Mythic Paragon, Mythic | Mythic | — | Your tier is considered 2 higher for determining the potency of mythic abilities, feats, and spells. This doesn't grant you access to mythic abilities or greater versions of mythic spells … |
Mythic Adventures |
| Mythic Spell Lore, Mythic | Mythic | Ability to cast spells. | You can learn a number of mythic spells equal to your tier and can expend mythic power when casting them to enhance the results. To select a mythic spell, you … |
Mythic Adventures |
| Natural Spell, Mythic | Mythic | Natural Spell. | When you're using wild shape, you can use spell completion and spell trigger magic items that were on your person when you changed form. You don't need to physically manipulate … |
Mythic Adventures |
| Nimble Moves, Mythic | Mythic | Nimble Moves. | For every 2 tiers you possess, you can move through up to 5 feet of difficult terrain each round as if it were normal terrain (minimum 5 feet). This effect … |
Mythic Adventures |
| Penetrating Strike, Mythic | Mythic | Penetrating Strike. | When using Penetrating Strike or Greater Penetrating Strike, you can ignore an additional point of damage reduction for every 3 tiers you posses. Additionally, the effects apply to damage reduction … |
Mythic Adventures |
| Persuasive, Mythic | Mythic | Persuasive. | The bonus on Diplomacy and Intimidate skill checks granted by Persuasive increases by 2. In addition, you can expend one use of mythic power to treat a Diplomacy or Intimidate … |
Mythic Adventures |
| Pinpoint Targeting, Mythic | Mythic | Pinpoint Targeting. | You can use this feat even if you move this round, but only if the distance you move is equal to or less than 5 feet per tier. |
Mythic Adventures |
| Point-Blank Shot, Mythic | Mythic | Point-Blank Shot. | The bonus on attack and damage rolls granted by Point-Blank Shot increases to +2. As a swift action, you can expend one use of mythic power to gain an additional … |
Mythic Adventures |
| Potent Surge, Mythic | Mythic | — | Whenever you use your surge ability, add 1 to your surge result. |
Mythic Adventures |
| Power Attack, Mythic | Mythic | Power Attack. | When you use Power Attack, you gain a +3 bonus on melee damage rolls instead of +2. When your base attack bonus reaches +4 and every 4 points thereafter, the … |
Mythic Adventures |
| Powerful Shape, Mythic | Mythic | Powerful Shape. | You can apply the giant simple template (quick rules version, from Pathfinder RPG Bestiary 295) to any form you take with wild shape. This replaces the benefit from Powerful Shape. … |
Mythic Adventures |
| Prophetic Visionary, Mythic | Mythic | Prophetic Visionary. | You can use Prophetic Visionary's augury ability at will, spending 10 minutes in a deep trance each time. Your chance of a successful augury increases by 1% per tier. A … |
Mythic Adventures |
| Quick Draw, Mythic | Mythic | Quick Draw. | You can use Quick Draw to draw items of any kind, not just weapons, provided they are stored or concealed on your person. As a move action, you can expend … |
Mythic Adventures |
| Racial Heritage, Mythic | Mythic | Racial Heritage. | You gain a single racial trait of your choice from the race you picked when you took non-mythic Racial Heritage. That racial trait can't modify your size or ability scores. … |
Mythic Adventures |
| Rapid Reload, Mythic | Mythic | Rapid Reload. | You gain the benefits of Rapid Reload with all crossbows and firearms, not just the one you originally chose when you gained that feat. As a swift action, you can … |
Mythic Adventures |
| Rapid Shot, Mythic | Mythic | Rapid Shot. | When using Rapid Shot, you can either ignore the feat's –2 penalty on attack rolls or make two additional attacks instead of one. |
Mythic Adventures |
| Rhetorical Flourish, Mythic | Mythic | Rhetorical Flourish. | When you successfully use Rhetorical Flourish against a non-mythic creature, the bonus on your Diplomacy check increases by your tier. If the target is a mythic creature, you instead increase … |
Mythic Adventures |
| Ride-By Attack, Mythic | Mythic | Ride-By Attack. | When you successfully strike an opponent as part of a Ride-By Attack, you can continue to make attacks against successive targets. You can make one additional attack per 3 tiers … |
Mythic Adventures |
| Run, Mythic | Mythic | Run. | When running, you move seven times your normal speed if wearing medium, light, or no armor and carrying no more than a medium load, or six times your speed if … |
Mythic Adventures |
| Saving Shield, Mythic | Mythic | Saving Shield. | The shield bonus you grant an ally with Saving Shield increases to +3. If you use Saving Shield to successfully negate an attack against an adjacent ally, you can immediately … |
Mythic Adventures |
| Scorpion Style, Mythic | Mythic | Scorpion Style. | Whenever you are using Scorpion Style, you add your tier to the number of rounds the target's base land speed is reduced. You can expend one use of mythic power … |
Mythic Adventures |
| Selective Channeling, Mythic | Mythic | Selective Channeling. | When you channel energy, the damage you heal or deal increases by a number of points equal to twice the number of targets you excluded from your channeled energy. You … |
Mythic Adventures |
| Self-sufficient, Mythic | Mythic | Self-Sufficient. | The bonus on Heal and Survival skill checks from Self-Sufficient increases by 2. In addition, you can expend one use of mythic power to treat a Heal or Survival check … |
Mythic Adventures |
| Shatter Defenses, Mythic | Mythic | Shatter Defenses. | An opponent you affect with Shatter Defenses is flat-footed to all attacks, not just yours. |
Mythic Adventures |
| Shield Focus, Mythic | Mythic | Shield Focus. | Add your shield bonus and your shield's enhancement bonus to your touch AC. As an immediate action, you can expend one use of mythic power to add your shield bonus … |
Mythic Adventures |
| Shield Slam, Mythic | Mythic | Shield Slam. | When using Shield Slam to bull rush, an opponent knocked prone because of an intervening wall or other surface also takes damage from the collision. The damage dealt is equal … |
Mythic Adventures |
| Shot on the Run, Mythic | Mythic | Shot on the Run, base attack bonus +6. | Whenever you use Shot on the Run, you can make two ranged attacks at your highest base attack bonus at any point during your movement, instead of just one. |
Mythic Adventures |
| Skill Focus, Mythic | Mythic | Skill Focus. | You can always take 10 or 20 on checks with your choice of skill for Skill Focus, even when you are rushed or threatened. |
Mythic Adventures |
| Snatch Arrows, Mythic | Mythic | Snatch Arrows. | When you use Snatch Arrows to catch a thrown weapon that can also be used as a melee weapon, you can make a melee attack with it as an immediate … |
Mythic Adventures |
| Sociable, Mythic | Mythic | Sociable. | You grant and benefit from the +2 bonus on Diplomacy checks from Sociable constantly without having to spend a move action. You can spend a move action to increase the … |
Mythic Adventures |
| Spell Focus, Mythic | Mythic | Spell Focus. | Choose a school of magic you already have Spell Focus in. The bonus to save DCs provided by Spell Focus and Greater Spell Focus for that school increases by 1. … |
Mythic Adventures |
| Spell Mastery, Mythic | Mythic | Spell Mastery. | You can prepare spells you have selected with Spell Mastery as a full-round action. You must spend the appropriate amount of time preparing other spells you have not mastered. As … |
Mythic Adventures |
| Spell Penetration, Mythic | Mythic | Spell Penetration. | Add half your tier to caster level checks to overcome spell resistance. If you have Greater Spell Penetration, add your full tier instead. |
Mythic Adventures |
| Spellbreaker, Mythic | Mythic | Spellbreaker. | Any non-mythic creature you threaten provokes an attack of opportunity from you whenever it uses a spell or spell-like ability, even when casting defensively or casting a quickened spell. If … |
Mythic Adventures |
| Spirited Charge, Mythic | Mythic | Spirited Charge. | When you hit an opponent with a mounted charge, that opponent must succeed at a Fortitude saving throw (DC 10 + 1/2 your character level + your Str modifier) or … |
Mythic Adventures |
| Spontaneous Metafocus, Mythic | Mythic | Spontaneous Metafocus. | You can change which spell your Spontaneous Metafocus feat applies to each morning when you restore your expended spell slots. The spell it applies to can be of any level, … |
Mythic Adventures |
| Spring Attack, Mythic | Mythic | Spring Attack, base attack bonus +6. | When you use Spring Attack, you don't need to move at least 10 feet before making the first attack. If you expend one use of mythic power when you start … |
Mythic Adventures |
| Stealthy, Mythic | Mythic | Stealthy. | The bonus on Escape Artist and Stealth skill checks from Stealthy increases by 2. In addition, you can expend one use of mythic power to treat an Escape Artist or … |
Mythic Adventures |
| Strike Back, Mythic | Mythic | Strike Back. | When you make a melee attack as a readied action against a foe outside your melee reach, you can take a 5-foot step toward that foe. If you expend one … |
Mythic Adventures |
| Strong Comeback, Mythic | Mythic | Strong Comeback. | Whenever you're allowed to reroll an ability check, a skill check, or a saving throw, roll two dice and take the higher result, before adding the bonus from Strong Comeback. |
Mythic Adventures |
| Stunning Fist, Mythic | Mythic | Stunning Fist. | The DC of your Stunning Fist increases by half your tier, and you can use Stunning Fist multiple times during the same round. As a free action, you can expend … |
Mythic Adventures |
| Throw Anything, Mythic | Mythic | Throw Anything. | You gain a +2 bonus on attack rolls and damage rolls made using an improvised thrown weapon or splash weapon. This bonus stacks with the bonus from the non-mythic Throw … |
Mythic Adventures |
| Titan Strike, Mythic | Mythic | Improved Unarmed Strike (mythic). | Your unarmed strike deals damage as if you were one size category larger. You also gain a +1 bonus for each size category that your target is larger than you … |
Mythic Adventures |
| Toughness, Mythic | Mythic | Toughness. | Toughness provides you twice as many hit points. In addition, when you're below 0 hit points, you gain DR 10/epic. This DR stacks with any other DR/epic you might possess. |
Mythic Adventures |
| Trample, Mythic | Mythic | Trample. | Your mount can make two hoof attacks against an opponent you knock down with an overrun, instead of one. You can expend one use of mythic power when you score … |
Mythic Adventures |
| Tripping Staff, Mythic | Mythic | Tripping Staff. | You add half your tier to CMD against trip maneuvers and on combat maneuver checks to trip with a quarterstaff. When you're wielding a quarterstaff and an opponent you threaten … |
Mythic Adventures |
| Turn Undead, Mythic | Mythic | Turn Undead. | When you use Turn Undead, the range increases by 10 feet per tier, and non-mythic undead take a penalty on their saving throws equal to your tier. You can expend … |
Mythic Adventures |
| Two-Fisted Drinker, Mythic | Mythic | Quick Draw. | You can draw two potions or other beverages—mundane or magical—from a pouch, bandolier, or similar holder (but not from a backpack) as a move action. As a standard action, you … |
Mythic Adventures |
| Two-Weapon Defense, Mythic | Mythic | Two-Weapon Defense. | When using Two-Weapon Defense, you apply the highest enhancement bonus from your two weapons to the shield bonus granted by that feat. |
Mythic Adventures |
| Two-Weapon Fighting, Mythic | Mythic | Two-Weapon Fighting. | As an immediate action, you can expend one use of mythic power to negate the penalties on attack rolls for two-weapon fighting for a number of rounds equal to your … |
Mythic Adventures |
| Two-Weapon Rend, Mythic | Mythic | Two-Weapon Rend. | The damage of your Two-Weapon Rend increases to 2d8 points plus twice your Strength modifier. You can expend one use of mythic power to gain a bonus on this damage … |
Mythic Adventures |
| Undead Master, Mythic | Mythic | Undead Master. | When you cast animate dead or use the Command Undead feat, add your tier to your caster level when determining the number of Hit Dice of undead you animate. This … |
Mythic Adventures |
| Unseat, Mythic | Mythic | Unseat. | When you successfully bull rush an opponent off his mount with Unseat, your opponent takes 1d6 points of falling damage per 2 tiers you possess. Items or abilities that reduce … |
Mythic Adventures |
| Valiant Vault, Mythic | Mythic | Mounted Combat, Ride-By Attack, Ride 5 ranks. | Your mount is always considered to have a running start when using Acrobatics to jump. You can expend one use of mythic power to grant your mount a +10 bonus … |
Mythic Adventures |
| Vital Strike, Mythic | Mythic | Vital Strike. | Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, multiply the Strength bonus, magic bonus, and other bonuses that would normally be multiplied on a critical hit … |
Mythic Adventures |
| Voice of the Sibyl, Mythic | Mythic | Voice of the Sibyl. | You gain a +1 bonus on all Bluff, Diplomacy, and Perform (oratory) skill checks for every 3 tiers you possess. This bonus stacks with the bonus from Voice of the … |
Mythic Adventures |
| Warrior Priest, Mythic | Mythic | Warrior Priest. | You gain a bonus equal to half your tier both on initiative checks and on concentration checks to cast a spell or use a spell-like ability when casting defensively or … |
Mythic Adventures |
| Weapon Finesse, Mythic | Mythic | Weapon Finesse. | When using Weapon Finesse, you may also use your Dexterity modifier instead of your Strength modifier on your damage rolls. If you carry a shield, its armor check penalty doesn't … |
Mythic Adventures |
| Weapon Focus, Mythic | Mythic | Weapon Focus. | Double the bonuses on your attack rolls from Weapon Focus and Greater Weapon Focus. As a swift action, you can expend one use of mythic power to gain a bonus … |
Mythic Adventures |
| Weapon Specialization, Mythic | Mythic | Weapon Specialization. | When using your chosen weapon, you gain a bonus equal to half your tier on damage rolls. This stacks with the bonus from Weapon Specialization and Greater Weapon Specialization. |
Mythic Adventures |
| Witch Knife, Mythic | Mythic | Witch Knife. | You can use your witch knife as an additional focus component for all your witch spells, not just your patron spells, adding 1 to their DC. This bonus stacks with … |
Mythic Adventures |
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