Extreme Buoyancy

System: Pathfinder | SRD

Level: Alchemist: 2; Bard: 2; Druid: 2; Hunter: 2; Investigator: 2; Medium: 2; Occultist: 2; Psychic: 2; Ranger: 2; Shaman: 2; Skald: 2; Warpriest: 2

School: evocation

Casting time: 1 standard action

Components: V, S, M (a bag of air), DF

Range: touch

Target: creature touched

Duration: 10 minutes/level

Saving throw: Will negates

Spell resistance: yes

The target’s buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are. Among other effects, the target needs to succeed at a DC 20 Swim check to submerge itself and to stay submerged.

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