Extreme Buoyancy
System: Pathfinder | SRD
Level: Alchemist: 2; Bard: 2; Druid: 2; Hunter: 2; Investigator: 2; Medium: 2; Occultist: 2; Psychic: 2; Ranger: 2; Shaman: 2; Skald: 2; Warpriest: 2
School: evocation
Casting time: 1 standard action
Components: V, S, M (a bag of air), DF
Range: touch
Target: creature touched
Duration: 10 minutes/level
Saving throw: Will negates
Spell resistance: yes
The target’s buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are. Among other effects, the target needs to succeed at a DC 20 Swim check to submerge itself and to stay submerged.
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