Lead Anchor

System: Pathfinder | SRD

Level: Alchemist: 2; Bard: 2; Druid: 2; Hunter: 2; Investigator: 2; Medium: 2; Occultist: 2; Psychic: 2; Ranger: 2; Shaman: 2; Skald: 2; Witch: 2

School: evocation

Casting time: 1 standard action

Components: V, S, M (a bag of air), DF

Range: touch

Target: creature touched

Duration: 10 minutes/level

Saving throw: Will negates

Spell resistance: yes

The target’s buoyancy becomes and stays swiftly sinking, regardless of how dense the target and its gear are. Among other effects, the target can walk on the bottom, but she also needs to succeed at a DC 20 Swim check to swim towards the surface and to stay above the bottom. This makes lead anchor a useful spell both for exploring the sea floor and for drowning an air-breathing foe in the water.

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