Traits
Character traits from SRD and custom campaigns. Filter by type or view all.
| Trait Name | Category/Type | Requirements | Benefit | Source |
|---|---|---|---|---|
| Air-Touched | magic | — | You share an affinity with elemental air. You gain DR 1/— against creatures and attacks with the air type. |
Ultimate Campaign |
| Alchemical Adept | magic | — | You are skilled in creating alchemical items. You gain a +2 trait bonus on all Craft (alchemy) checks made to craft alchemical items. Furthermore, when you fail a Craft (alchemy) … |
Ultimate Campaign |
| Alchemical Intuition | magic | — | You are often struck with epiphanies about alchemical processes and substances. Once per day as a free action, you may gain a trait bonus equal to your Charisma modifier (minimum … |
Ultimate Campaign |
| Arcane Revitalization | magic | — | Your martial prowess can feed your arcane power. Once per day, when you confirm a critical hit with a weapon attack, you regain 1 arcane pool point. You can't exceed … |
Ultimate Campaign |
| Arcane Temper | magic | — | You have quick reactions and fierce concentration. You gain a +1 trait bonus on concentration and initiative checks. |
Ultimate Campaign |
| Ascendant Recollection | magic | — | Your first bloodline power is particularly strong. Your sorcerer level is considered to be 1 level higher when determining the effects of your 1st-level bloodline power. |
Ultimate Campaign |
| Bladed Magic | magic | — | You have an innate talent for using magical weaponry and those weapons capable of becoming magical. You gain a +1 trait bonus on Craft checks made to craft magic or … |
Ultimate Campaign |
| Classically Schooled | magic | — | Your apprenticeship or early education was particularly focused on the direct application of magic. You gain a +1 trait bonus on Spellcraft checks, and Spellcraft is always a class skill … |
Advanced Player's Guide |
| Cross-Disciplined | magic | — | Your dabbling has granted you greater insight into the proper casting of certain spells. Once per day, you may cast a spell you have prepared that appears on both the … |
Ultimate Campaign |
| Cross-Knowledge | magic | — | Once per day, you may treat an extract you drink as if your caster level were 1 level higher as long as that extract appears on the wizard spell list … |
Ultimate Campaign |
| Dangerously Curious | magic | — | You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent's laboratory or shrine to tinker with … |
Advanced Player's Guide |
| Desperate Resolve | magic | — | You are adept at casting spells even in the most precarious situations. You gain a +1 trait bonus on concentration checks. This trait bonus increases to +4 when you are … |
Ultimate Campaign |
| Desperate Speed | magic | — | Your eidolon excels at a movement type you do not possess. Your eidolon receives a +5-foot enhancement bonus to one type of speed it has that you do not, such … |
Ultimate Campaign |
| Earth-Touched | magic | — | You share an affinity with elemental earth. You gain DR 1/— against creatures and attacks with the earth type. |
Ultimate Campaign |
| Eldritch Delver | magic | — | You have an unquenchable thirst for knowledge about the world and desire to obtain it firsthand. You gain a +1 trait bonus on all Knowledge (dungeoneering) and Knowledge (history) checks, … |
Ultimate Campaign |
| Enduring Mutagen | magic | — | Because of special training, your unique body chemistry, or the uncovering of an alchemical secret, your mutagens last longer. The bonuses and penalties granted by your mutagens last for 1 … |
Ultimate Campaign |
| Flame-Touched | magic | — | You share an affinity with elemental fire. You gain DR 1/— against creatures and attacks with the fire type. |
Ultimate Campaign |
| Focused Burn | magic | — | You know the secret of making punishing fire bombs. Any bombs you have that deal fire damage deal 1 additional point of fire damage on a direct hit per 2d6 … |
Ultimate Campaign |
| Focused Mind | magic | — | Your childhood was either dominated by lessons of some sort (whether musical, academic, or other) or by a horrible home life that encouraged your ability to block out distractions and … |
Advanced Player's Guide |
| Gifted Adept | magic | — | Your interest in magic was inspired by witnessing a spell being cast in a particularly dramatic method, perhaps even one that affected you physically or spiritually. This early exposure to … |
Advanced Player's Guide |
| Greater Link | magic | — | The link between you and your eidolon is stronger than most. Your eidolon's current and maximum hit point totals are not reduced by 50% until you are separated by 110 … |
Ultimate Campaign |
| Greater Purpose | magic | — | You are convinced you're alive to achieve a great purpose. You gain a +1 trait bonus on all saving throws to resist death effects and a +1 trait bonus on … |
Ultimate Campaign |
| Hedge Magician | magic | — | You apprenticed for a time to a craftsman who often built magic items, and he taught you many handy shortcuts and cost-saving techniques. Whenever you craft a magic item, you … |
Advanced Player's Guide |
| Kin Bond | magic | — | The bond between you and a close sibling is nearly mystical. Choose a single sibling with whom to share this bond. Once per day when you fail a saving throw … |
Ultimate Campaign |
| Knowledgeable Caster | magic | — | Once per day when you cast a divination spell, you can cast that spell as if your caster level were 1 level higher in the appropriate class. You also gain … |
Ultimate Campaign |
| Linked Surge | magic | — | Once per day, you may make a Strength- or Constitution-based ability check or skill check using you eidolon's ability score in place of your own. Your eidolon must be summoned … |
Ultimate Campaign |
| Magic Crafter | magic | — | Your early magical training involved study of the properties and creation of magic items. You gain a +1 trait bonus on Appraise checks and a +1 bonus on any Craft … |
Ultimate Campaign |
| Magical Knack | magic | — | You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the … |
Advanced Player's Guide |
| Magical Lineage | magic | — | One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have … |
Advanced Player's Guide |
| Magical Talent | magic | — | Either from inborn talent, the whimsy of the gods, or obsessive study of strange tomes, you have mastered the use of a cantrip. Choose a 0-level spell. You may cast … |
Advanced Player's Guide |
| Malleable Magic | magic | — | Once per day as a swift action, you can lose a single 1st-, 2nd- or 3rd-level magus spell to regain 1 arcane pool point. You can't exceed the maximum number … |
Ultimate Campaign |
| Mathematical Prodigy | magic | — | Mathematics has always come easily for you, and you have always been able to "see the math" in the physical and magical world. You gain a +1 bonus on Knowledge … |
Ultimate Campaign |
| Meticulous Concoction | magic | — | Your meticulous carefulness makes your bombs and extracts more potent. Once per day, you can either add a +2 trait bonus to the save DC for one bomb you throw … |
Ultimate Campaign |
| Outcast's Intuition | magic | — | You are able to sense the motives of others and use that sense to bolster your magic against dispelling. You gain a +1 trait bonus on Sense Motive checks, and … |
Ultimate Campaign |
| Partial Protege | magic | — | You are adept at disguising your true talents. You gain a +1 trait bonus on Bluff checks and on Use Magic Device checks made to emulate a class feature. |
Ultimate Campaign |
| Perfectionist's Brew | magic | — | You know that potion recipes should be followed with exact precision. You gain a +2 trait bonus on all Craft (alchemy) checks and on Spellcraft checks made to brew potions. |
Ultimate Campaign |
| Possessed | magic | — | You were, or are, possessed in some way by another entity that grants you occasional access to its knowledge. Once per day, you can attempt a Knowledge check of your … |
Ultimate Campaign |
| Pragmatic Activator | magic | — | While some figure out how to use magical devices with stubborn resolve, your approach is more pragmatic. You may use your Intelligence modifier when making Use Magic Device checks instead … |
Ultimate Campaign |
| Precise Treatment | magic | — | You treat others with a clear and calculating intellect. You gain a +1 trait bonus on all Heal checks, and you may use your Intelligence modifier when making Heal checks … |
Ultimate Campaign |
| Reluctant Apprentice | magic | — | Your early training grants you knowledge of the arcane. You gain a +1 trait bonus on Knowledge (arcana) checks, and are considered trained in that skill even if you have … |
Ultimate Campaign |
| Resilient Caster | magic | — | Your great force of will makes your magic harder to dispel. Your caster level is treated as 1 level higher whenever someone attempts to dispel one of your spells. |
Ultimate Campaign |
| Self-Taught Scholar | magic | — | Being self-taught has made it necessary for you to scour all documentation you can get your hands on. You gain a +1 trait bonus on Linguistics checks to decipher unfamiliar … |
Ultimate Campaign |
| Shrouded Casting | magic | — | You have learned the secret to casting some spells without lesser material components. Choose one school of magic when you pick this trait. You can cast spells from that school … |
Ultimate Campaign |
| Skeptic | magic | — | Growing up, you were always around magical effects to the extent that you realized much of it was mere smoke and mirrors. You gain a +2 trait bonus on all … |
Advanced Player's Guide |
| Storm-Touched | magic | — | You share an affinity with elemental lightning. You gain DR 1/— against creatures and attacks with the electricity type. |
Ultimate Campaign |
| Strength Foretold | magic | — | You can channel extra power into one of your bloodline spells. Once per day as a free action, you gain a +1 trait bonus to the DC of the saving … |
Ultimate Campaign |
| Tenacious Shifting | magic | — | You've discovered the secret of stable transmutations. Any transmutation spell you cast upon yourself has its duration increased by 2 rounds. Transmutation spells with an instantaneous duration are not affected … |
Ultimate Campaign |
| Twinned Presence | magic | — | Your eidolon—and your connection to it—makes others ill at ease. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you. In addition, … |
Ultimate Campaign |
| Unscathed | magic | — | You are amazingly resistant to energy attacks because of either your upbringing or magical experimentation. Each type of energy resistance you have (if any) increases by 2 points. |
Ultimate Campaign |
| Unseen but Not Undone | magic | — | Without a single gesture, you can unleash a bloodline spell. Once per day, you can cast a bloodline spell as if you had the Still Spell feat. Using this trait … |
Ultimate Campaign |
| Unstable Mutagen | magic | — | You discovered or were given a secret to make your mutagens more unstable—but also more potent. Once per day, you can create an unstable mutagen. It is like a normal … |
Ultimate Campaign |
| Volatile Conduit | magic | — | You discovered a secret that enhances the energy of some spells. Once per day as a free action, when you cast a spell that deals acid, cold, electricity, or fire … |
Ultimate Campaign |
| Water-Touched | magic | — | You share an affinity with elemental water. You gain DR 1/— against creatures and attacks with the water type. |
Ultimate Campaign |
Items | Feats | Classes | Races | Spells | Monsters | Campaigns