Traits

Character traits from SRD and custom campaigns. Filter by type or view all.

Trait Name Category/Type Requirements Benefit Source
Air-Touched magic —

You share an affinity with elemental air. You gain DR 1/— against creatures and attacks with the air type.

Ultimate Campaign
Alchemical Adept magic —

You are skilled in creating alchemical items. You gain a +2 trait bonus on all Craft (alchemy) checks made to craft alchemical items. Furthermore, when you fail a Craft (alchemy) …

Ultimate Campaign
Alchemical Intuition magic —

You are often struck with epiphanies about alchemical processes and substances. Once per day as a free action, you may gain a trait bonus equal to your Charisma modifier (minimum …

Ultimate Campaign
Arcane Revitalization magic —

Your martial prowess can feed your arcane power. Once per day, when you confirm a critical hit with a weapon attack, you regain 1 arcane pool point. You can't exceed …

Ultimate Campaign
Arcane Temper magic —

You have quick reactions and fierce concentration. You gain a +1 trait bonus on concentration and initiative checks.

Ultimate Campaign
Ascendant Recollection magic —

Your first bloodline power is particularly strong. Your sorcerer level is considered to be 1 level higher when determining the effects of your 1st-level bloodline power.

Ultimate Campaign
Bladed Magic magic —

You have an innate talent for using magical weaponry and those weapons capable of becoming magical. You gain a +1 trait bonus on Craft checks made to craft magic or …

Ultimate Campaign
Classically Schooled magic —

Your apprenticeship or early education was particularly focused on the direct application of magic. You gain a +1 trait bonus on Spellcraft checks, and Spellcraft is always a class skill …

Advanced Player's Guide
Cross-Disciplined magic —

Your dabbling has granted you greater insight into the proper casting of certain spells. Once per day, you may cast a spell you have prepared that appears on both the …

Ultimate Campaign
Cross-Knowledge magic —

Once per day, you may treat an extract you drink as if your caster level were 1 level higher as long as that extract appears on the wizard spell list …

Ultimate Campaign
Dangerously Curious magic —

You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent's laboratory or shrine to tinker with …

Advanced Player's Guide
Desperate Resolve magic —

You are adept at casting spells even in the most precarious situations. You gain a +1 trait bonus on concentration checks. This trait bonus increases to +4 when you are …

Ultimate Campaign
Desperate Speed magic —

Your eidolon excels at a movement type you do not possess. Your eidolon receives a +5-foot enhancement bonus to one type of speed it has that you do not, such …

Ultimate Campaign
Earth-Touched magic —

You share an affinity with elemental earth. You gain DR 1/— against creatures and attacks with the earth type.

Ultimate Campaign
Eldritch Delver magic —

You have an unquenchable thirst for knowledge about the world and desire to obtain it firsthand. You gain a +1 trait bonus on all Knowledge (dungeoneering) and Knowledge (history) checks, …

Ultimate Campaign
Enduring Mutagen magic —

Because of special training, your unique body chemistry, or the uncovering of an alchemical secret, your mutagens last longer. The bonuses and penalties granted by your mutagens last for 1 …

Ultimate Campaign
Flame-Touched magic —

You share an affinity with elemental fire. You gain DR 1/— against creatures and attacks with the fire type.

Ultimate Campaign
Focused Burn magic —

You know the secret of making punishing fire bombs. Any bombs you have that deal fire damage deal 1 additional point of fire damage on a direct hit per 2d6 …

Ultimate Campaign
Focused Mind magic —

Your childhood was either dominated by lessons of some sort (whether musical, academic, or other) or by a horrible home life that encouraged your ability to block out distractions and …

Advanced Player's Guide
Gifted Adept magic —

Your interest in magic was inspired by witnessing a spell being cast in a particularly dramatic method, perhaps even one that affected you physically or spiritually. This early exposure to …

Advanced Player's Guide
Greater Link magic —

The link between you and your eidolon is stronger than most. Your eidolon's current and maximum hit point totals are not reduced by 50% until you are separated by 110 …

Ultimate Campaign
Greater Purpose magic —

You are convinced you're alive to achieve a great purpose. You gain a +1 trait bonus on all saving throws to resist death effects and a +1 trait bonus on …

Ultimate Campaign
Hedge Magician magic —

You apprenticed for a time to a craftsman who often built magic items, and he taught you many handy shortcuts and cost-saving techniques. Whenever you craft a magic item, you …

Advanced Player's Guide
Kin Bond magic —

The bond between you and a close sibling is nearly mystical. Choose a single sibling with whom to share this bond. Once per day when you fail a saving throw …

Ultimate Campaign
Knowledgeable Caster magic —

Once per day when you cast a divination spell, you can cast that spell as if your caster level were 1 level higher in the appropriate class. You also gain …

Ultimate Campaign
Linked Surge magic —

Once per day, you may make a Strength- or Constitution-based ability check or skill check using you eidolon's ability score in place of your own. Your eidolon must be summoned …

Ultimate Campaign
Magic Crafter magic —

Your early magical training involved study of the properties and creation of magic items. You gain a +1 trait bonus on Appraise checks and a +1 bonus on any Craft …

Ultimate Campaign
Magical Knack magic —

You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the …

Advanced Player's Guide
Magical Lineage magic —

One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have …

Advanced Player's Guide
Magical Talent magic —

Either from inborn talent, the whimsy of the gods, or obsessive study of strange tomes, you have mastered the use of a cantrip. Choose a 0-level spell. You may cast …

Advanced Player's Guide
Malleable Magic magic —

Once per day as a swift action, you can lose a single 1st-, 2nd- or 3rd-level magus spell to regain 1 arcane pool point. You can't exceed the maximum number …

Ultimate Campaign
Mathematical Prodigy magic —

Mathematics has always come easily for you, and you have always been able to "see the math" in the physical and magical world. You gain a +1 bonus on Knowledge …

Ultimate Campaign
Meticulous Concoction magic —

Your meticulous carefulness makes your bombs and extracts more potent. Once per day, you can either add a +2 trait bonus to the save DC for one bomb you throw …

Ultimate Campaign
Outcast's Intuition magic —

You are able to sense the motives of others and use that sense to bolster your magic against dispelling. You gain a +1 trait bonus on Sense Motive checks, and …

Ultimate Campaign
Partial Protege magic —

You are adept at disguising your true talents. You gain a +1 trait bonus on Bluff checks and on Use Magic Device checks made to emulate a class feature.

Ultimate Campaign
Perfectionist's Brew magic —

You know that potion recipes should be followed with exact precision. You gain a +2 trait bonus on all Craft (alchemy) checks and on Spellcraft checks made to brew potions.

Ultimate Campaign
Possessed magic —

You were, or are, possessed in some way by another entity that grants you occasional access to its knowledge. Once per day, you can attempt a Knowledge check of your …

Ultimate Campaign
Pragmatic Activator magic —

While some figure out how to use magical devices with stubborn resolve, your approach is more pragmatic. You may use your Intelligence modifier when making Use Magic Device checks instead …

Ultimate Campaign
Precise Treatment magic —

You treat others with a clear and calculating intellect. You gain a +1 trait bonus on all Heal checks, and you may use your Intelligence modifier when making Heal checks …

Ultimate Campaign
Reluctant Apprentice magic —

Your early training grants you knowledge of the arcane. You gain a +1 trait bonus on Knowledge (arcana) checks, and are considered trained in that skill even if you have …

Ultimate Campaign
Resilient Caster magic —

Your great force of will makes your magic harder to dispel. Your caster level is treated as 1 level higher whenever someone attempts to dispel one of your spells.

Ultimate Campaign
Self-Taught Scholar magic —

Being self-taught has made it necessary for you to scour all documentation you can get your hands on. You gain a +1 trait bonus on Linguistics checks to decipher unfamiliar …

Ultimate Campaign
Shrouded Casting magic —

You have learned the secret to casting some spells without lesser material components. Choose one school of magic when you pick this trait. You can cast spells from that school …

Ultimate Campaign
Skeptic magic —

Growing up, you were always around magical effects to the extent that you realized much of it was mere smoke and mirrors. You gain a +2 trait bonus on all …

Advanced Player's Guide
Storm-Touched magic —

You share an affinity with elemental lightning. You gain DR 1/— against creatures and attacks with the electricity type.

Ultimate Campaign
Strength Foretold magic —

You can channel extra power into one of your bloodline spells. Once per day as a free action, you gain a +1 trait bonus to the DC of the saving …

Ultimate Campaign
Tenacious Shifting magic —

You've discovered the secret of stable transmutations. Any transmutation spell you cast upon yourself has its duration increased by 2 rounds. Transmutation spells with an instantaneous duration are not affected …

Ultimate Campaign
Twinned Presence magic —

Your eidolon—and your connection to it—makes others ill at ease. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you. In addition, …

Ultimate Campaign
Unscathed magic —

You are amazingly resistant to energy attacks because of either your upbringing or magical experimentation. Each type of energy resistance you have (if any) increases by 2 points.

Ultimate Campaign
Unseen but Not Undone magic —

Without a single gesture, you can unleash a bloodline spell. Once per day, you can cast a bloodline spell as if you had the Still Spell feat. Using this trait …

Ultimate Campaign

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