Sap Master
Whenever you use a bludgeoning weapon to deal nonlethal sneak attack damage to a flat-footed opponent, roll your sneak attack dice twice, totaling the results as your nonlethal …
SRD feats and custom campaign feats. Filter by category or view all.
Whenever you use a bludgeoning weapon to deal nonlethal sneak attack damage to a flat-footed opponent, roll your sneak attack dice twice, totaling the results as your nonlethal …
While using the Shaitan Style feat, as a standard action, you can spend two Elemental Fist (Advanced Player's Guide 158) attempts to unleash a 20-foot column of …
Choose one type of shield (buckler, light, heavy, or tower shield). With the selected shield, you gain a +2 bonus to your Armor Class against critical hit confirmation …
Whenever an adjacent ally is the target of an attack, you can, as an immediate action, grant that adjacent ally a +2 shield bonus to AC. You must …
Increase the AC bonus granted by any shield you are using by 1.
You do not suffer any penalties on attack rolls made with a shield while you are wielding another weapon. Add your shield's enhancement bonus to attacks and damage …
Any opponents hit by your shield bash are also hit with a free bull rush attack, substituting your attack roll for the combat maneuver check (see Combat). This …
You do not suffer any penalties on attack rolls made with a shield while you are wielding another weapon. Add your shield's enhancement bonus to attacks and damage …
When you gain this feat, choose one arcane school power that you can use to affect no more than one opponent. If you make …
You gain a +2 bonus on saving throws against fire attacks and spells with the fire descriptor or light descriptor. As a swift action, …
To use this feat, you must make a single unarmed attack as a standard action. If this unarmed attack hits, you deal damage normally, …
When you make a successful melee attack against a swimming target, as a free action you can attempt to knock the target off balance. …
When making a full attack, if you miss on your first attack, you can forgo making any other attacks for the rest of your …
You can deal precision damage, such as sneak attack damage, against targets with concealment (but not total concealment).
You gain two claw attacks. These are primary natural attacks that deal 1d4 points of damage.
Any shaken, frightened, or panicked opponent hit by you this round is flat-footed to your attacks until the end of your next turn. This …
As a standard action, you can attempt to sunder an ongoing spell effect as if you had the spell sunder rage power (Ultimate …
When you take a full-attack action while wielding a two-handed weapon, you can choose to reduce the damage by 1/2 to gain a +4 …
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