While using Aldori Style and wielding only a single Aldori dueling sword in one hand (not using a shield, an off-hand weapon, armor spikes, …
While using this style, as a move action, you can protect adjacent allies from a single opponent that you currently threaten. This grants adjacent …
Choose one weapon from the monk fighter weapon group. While using this style and wielding the chosen weapon, you can apply the effects of …
When you use a monk weapon or unarmed strike to attack a creature that is casting a divine spell, the target is sickened for …
While using this style, during any round in which you move at least 15 feet, you gain a +1 dodge bonus to your AC. …
Your unarmed strikes deal normal damage underwater, and you don’t take penalties on attack rolls with unarmed strikes made underwater. You add your Wisdom …
When you are adjacent to your animal companion and an attack is made against it, if you are also adjacent to the attacking creature, …
While you are using this style, you gain a number of benefits whenever you are blinded or unable to see (including when you wear …
While you are using Blood Frenzy Style, you gain a +2 bonus to your Strength and Constitution, and you take a –2 penalty to …
While using this style, you can use your Vicious Stomp feat against any opponent within 10 feet of you, as long as it is …
As a standard action, you can ready yourself against oncoming foes. Until the start of your next turn, if a creature moves at least …
As a standard action, you can make a single unarmed strike at your full base attack bonus against a foe within reach. If you …
When using this style and not mounted, you can charge through difficult terrain and spaces containing allies. You can also make a single turn …
Choose one light melee weapon. While using this style, whenever you use the attack action to attack an opponent during a surprise round with …
You take only a –2 penalty on attack rolls for fighting defensively. While using this style and fighting defensively or using the total defense …
When you successfully drag or reposition an opponent while using this style, at any point during the dragging or repositioning of the opponent, you …
Bludgeoner UC
When you hit with a charge attack to deal nonlethal damage while using this style, your weapon deals damage as if it were one …
While using this style, if you have at least 1 point in your ki pool, you gain a +2 bonus on saves against fear …
While using this style, when you use the charge action, the bonus on your attack roll increases by 1 and you deal 2 additional …
While using this style, you can make an attack of opportunity with an unarmed strike to deliver a humiliating swat to the target. If …
While using this style, you can use any Perform skill in place of Bluff to feint in combat. You can attempt a Perform check …
You gain one additional Elemental Fist (Advanced Player's Guide 158) attempt per day. While you are in this style you must use Elemental …
You gain a +1 bonus on melee attack rolls against any creature adjacent to at least two of its other allies as long as …
While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain …
You add your Wisdom modifier to Acrobatics checks in addition to your Dexterity modifier. While using this style, when you are adjacent to a …
You apply your hatred racial trait’s bonus on both attack rolls and weapon damage rolls against creatures of the appropriate type or subtype and …
While using this style, your defensive training dodge bonus to AC increases to +6. Further, against creatures of the giant subtype, you can add …
You gain one additional Elemental Fist (Advanced Player's Guide 158) attempt per day. While using this style and Elemental Fist to deal fire …
You gain one additional Elemental Fist ( Advanced Player’s Guide 158) attempt per day. While you are in this style, your Elemental Fist attack …
While wielding a longsword, a rapier, or any melee weapon that has “elven” in its name, combat maneuver checks attempted with that weapon as …
While using this style, you can make melee attacks with the chosen weapon as if it were a heavy mace (or a light mace …
Int 13
While using this style, you can use your base attack bonus in place of your ranks in Bluff on Bluff checks to feint in …
When you use this style, you do not take a –4 penalty on combat maneuver checks to grapple a foe with only one hand. …
While feinting with a melee weapon that has “gnome” in its name, you can sacrifice a spell slot, a spell of the illusion school, …
As long as you do not take a move action, you gain a +4 morale bonus to your CMD and to the DC of …
When you hit a target with an unarmed strike and you have hit that target with an unarmed strike previously that round, you deal …
While using this style, you take only a –1 penalty to AC for charging. Further, opponents that flank you gain only a +1 bonus …
While using this style, you can spend a swift action to make a Knowledge check to identify a single creature (DC 15 + the …
While using this style, you can attempt to perform a dirty trick in place of an attack at the end of a charge.
You gain a +4 bonus on combat maneuver checks against enemies denied their Dexterity bonus to AC.
When you succeed at a grapple check while using this style, your opponent takes an amount of bludgeoning damage equal to your Wisdom modifier …
When using this style, you treat spiked chains as if they had the monk special weapon feature. Additionally, if you have Stunning Fist, you …
Your thrown weapons glow with holy light, illuminating a 20-foot-radius area where they fall for 1 round. A target damaged by one of these …
Once per round while using this style, when an ally with this feat hits a target that you both threaten using a melee attack, …
While using this style, you take a -2 penalty to your AC against melee attacks. After a creature makes a melee attack against you, …
You gain one additional use of Stunning Fist per day. When using this style, if you have at least 1 point in your ki …
You gain one additional Stunning Fist attempt per day. While using this style, you gain a +2 bonus to the DC of effects you …