Sap Master
Whenever you use a bludgeoning weapon to deal nonlethal sneak attack damage to a flat-footed opponent, roll your sneak attack dice twice, totaling the results as your nonlethal …
SRD feats and custom campaign feats. Filter by category or view all.
Whenever you use a bludgeoning weapon to deal nonlethal sneak attack damage to a flat-footed opponent, roll your sneak attack dice twice, totaling the results as your nonlethal …
While using the Shaitan Style feat, as a standard action, you can spend two Elemental Fist (Advanced Player's Guide 158) attempts to unleash a 20-foot column of …
You take no size penalty for aiming a direct-fire siege weapon larger than yourself. If you operate an indirect-fire siege weapon and miss, you misdirect fire by 1 …
While using the Snake Style feat, when an opponent's attack misses you, you can make an unarmed strike against that opponent as an attack of opportunity. If this …
When you use the Two-Weapon Fighting feat while wielding a melee weapon and a crossbow or firearm, your attacks with the crossbow or firearm provoke no attacks of …
While you are using the Snapping Turtle Style feat, the shield bonus the style grants to your AC increases to +2, and your enemies take a –4 penalty …
While using the Tiger Style feat, you can apply the penalty from Power Attack to your AC instead of attack rolls. Additionally, once per round as a swift …
You can trip a creature with the giant subtype of up to Huge size, and you gain a +2 bonus on damage rolls against creatures of the giant …
Whenever you deal an opponent extra damage with the Twin Thunders feat, that opponent is shaken for 1 round. You also force that opponent to succeed at a …
Whenever you deal an opponent extra damage with the Twin Thunders feat, that opponent is shaken for 1 round. You also force that opponent to succeed at a …
While you have an opponent pinned, when you succeed at a grapple combat maneuver check to deal an opponent damage using an unarmed strike …
When you use Adder Strike, you can instead poison up to two blowgun darts that you can then use to strike your opponent in …
If you have been prone since the end of your last turn, the penalty to your Armor Class against melee attacks made against you …
While prone, you can use a sling to make ranged attacks.
On your turn, you can perform a single bull rush combat maneuver in place of one of your melee attacks. You must choose the …
On your turn, you can perform a single dirty trick combat maneuver (Advanced Players Guide 320) in place of one of your melee …
On your turn, you can perform a single drag combat maneuver (Advanced Players Guide 320) in place of one of your melee attacks. …
On your turn, you can perform a single reposition combat maneuver (Advanced Players Guide 320) in place of one of your melee attacks. …
On your turn, you can perform a single steal combat maneuver (Advanced Players Guide 320) in place of one of your melee attacks. …
Whenever you use Greater Grapple to successfully maintain a grapple as a move action, you can then spend a swift action to make a …
The time required for you to reload your chosen type of weapon is reduced to a free action (for a hand or light crossbow), …
When you succeed at the Acrobatics check to jump as part of your leaping lance class feature, you can remount your steed as a …
Whenever an opponent that is adjacent to you fails to penetrate your DR with a melee attack, you can spend an immediate action to …
You deal rend damage if you hit with half the normal natural attacks your rend requires. For example, a troll that has this feat …
When you gain this feat, choose one revelation that you can use to affect no more than one opponent. If you make a successful …
When you gain this feat, choose one arcane school power that you can use to affect no more than one opponent. If you make …
When you lead a siege engine assembly crew, you grant all of its members a +4 competence bonus on checks to assemble or move …
You can make melee attacks using your loaded sling, using that weapon's normal statistics but treating it as a flail. Using a sling in …
When you gain this feat, you choose one bloodline power that you can use to affect a single opponent. If you make a successful …
On a successful unarmed trip combat maneuver against an opponent your size or smaller, you can spend a swift action to attempt a bull …
When you make an attack with a weapon that you have Weapon Focus in, you take no penalty on the attack roll when you …
Whenever you successfully maintain a grapple and choose to deal damage, you can spend a swift action to deal your sneak attack damage to …
Whenever you pin an opponent, you can spend a swift action to make a Stunning Fist attempt against that opponent.
Whenever you use two hands to throw a one-handed or two-handed weapon, you gain a bonus on damage rolls equal to 1-1/2 times your …
While using Two-Weapon Fighting to make melee attacks, you can forgo your first primary-hand melee attack to make a Bluff check to feint an …
Whenever an opponent falls prone adjacent to you, that opponent provokes an attack of opportunity from you. This attack must be an unarmed strike.
If on your first turn of combat you draw a melee weapon to attack an opponent within your reach, you can spend a swift …
You no longer provoke attacks of opportunity when attacking with a whip. You can deal lethal damage with a whip, although you can still …
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