Feats

SRD feats and custom campaign feats. Filter by category or view all.

Feat Name Category/Type Prerequisites Benefit Source
Accursed Critical Critical Critical Focus, ability to cast bestow curse or major curse, caster level 9th.

When you confirm a critical hit with a spell or spell-like ability, you may cast bestow curse or major curse on that target as an immediate action. This works even …

Ultimate Magic
Bleeding Critical Critical Critical Focus, base attack bonus +11.

Whenever you score a critical hit with a slashing or piercing weapon, your opponent takes 2d6 points of bleed damage (see Conditions) each round on his turn, in addition to …

Core Rulebook
Blighted Critical Critical Caster level 5th.

Whenever you confirm a critical hit with a touch spell, ranged touch spell, or spell-like ability against an opponent, the victim gains a random minor spellblight (see page 95).

Ultimate Magic
Blinding Critical Critical Critical Focus, base attack bonus +15.

Whenever you score a critical hit, your opponent is permanently blinded. A successful Fortitude save reduces this to dazzled for 1d4 rounds. The DC of this Fortitude save is equal …

Core Rulebook
Deafening Critical Critical Critical Focus, base attack bonus +13.

Whenever you score a critical hit against an opponent, the victim is permanently deafened. A successful Fortitude save reduces the deafness to 1 round. The DC of this Fortitude save …

Core Rulebook
Dispelling Critical Critical Arcane Strike, base attack bonus +11, ability to cast dispel magic.

If you have dispel magic prepared or can cast it spontaneously, when you score a critical hit against an opponent, you may use a swift action to cast dispel magic

Ultimate Combat
Exhausting Critical Critical Critical Focus, Tiring Critical, base attack bonus +15.

When you score a critical hit on a foe, your target immediately becomes exhausted. This feat has no effect on exhausted creatures.

Core Rulebook
Greater Blighted Critical Critical Blighted Critical, caster level 12th.

Whenever you confirm a critical hit with a touch spell, ranged touch spell, or spell-like ability against an opponent, the victim gains a random major spellblight.

Ultimate Magic
Impact Critical Shot Critical Dex 13, Point-Blank Shot, base attack bonus +9.

Whenever you score a critical hit with a ranged attack, in addition to the normal damage your attack deals, if your confirmation roll exceeds your opponent's CMD, you can push …

Ultimate Combat
Impaling Critical Critical Critical Focus, Weapon Specialization with selected piercing melee weapon, base attack bonus +11.

Whenever you score a critical hit with the selected piercing melee weapon, you can impale your opponent on your weapon. While your opponent is impaled in this way, each time …

Ultimate Combat
Improved Impaling Critical Critical Impaling Critical, Critical Focus, Weapon Specialization with selected piercing melee weapon, base attack bonus +13.

While you are using Impaling Critical to impale an opponent, and you are still holding onto that weapon, that opponent must succeed at a grapple combat maneuver check against you …

Ultimate Combat
Sickening Critical Critical Critical Focus, base attack bonus +11.

Whenever you score a critical hit, your opponent becomes sickened for 1 minute. The effects of this feat do not stack. Additional hits instead add to the effect's duration.

Core Rulebook
Staggering Critical Critical Critical Focus, base attack bonus +13.

Whenever you score a critical hit, your opponent becomes staggered for 1d4+1 rounds. A successful Fortitude save reduces the duration to 1 round. The DC of this Fortitude save is …

Core Rulebook
Stunning Critical Critical Critical Focus, Staggering Critical, base attack bonus +17.

Whenever you score a critical hit, your opponent becomes stunned for 1d4 rounds. A successful Fortitude save reduces this to staggered for 1d4 rounds. The DC of this Fortitude save …

Core Rulebook
Tiring Critical Critical Critical Focus, base attack bonus +13.

Whenever you score a critical hit, your opponent becomes fatigued. This feat has no additional effect on a fatigued or exhausted creature.

Core Rulebook

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