Split Major Hex
When you use one of your major hexes (not a grand hex) that targets a creature, you can choose another creature within 30 feet of the first target …
SRD feats and custom campaign feats. Filter by category or view all.
When you use one of your major hexes (not a grand hex) that targets a creature, you can choose another creature within 30 feet of the first target …
When in wild shape, treat your size as one category larger for the purpose of calculating CMB, CMD, carrying capacity, and any size-based special …
Choose two Craft, Perform, or Profession skills in any combination (two Craft skills, a Craft skill and a Perform skill, and so on). You …
Once per day, you can enter a deep trance to receive a vision of the future. The trance lasts for 10 minutes, during which …
You gain a +4 sacred bonus to saving throws against poison.
You may channel energy as a move action by spending 2 daily uses of that ability.
You can wild shape as a move action or a swift action. However, you are limited to forms available to a druid two levels …
When you hit with a charge attack, you can expend all of your remaining uses of lay on hands to deal extra damage equal …
The maximum delay for your delayed bombs increases to a number of minutes equal to your level.
If you have line of effect to …
If you are knocked unconscious, fall asleep, or are killed, your eidolon remains for a number of rounds equal to your summoner level before …
Each time you use your lay on hands ability, you gain a +1 sacred bonus on all attack rolls for 1 round.
Each time you use your lay on hands ability to heal a creature other than yourself, you heal a number of hit points equal …
Whenever your splash weapon misses and the misdirection roll indicates it lands in a square occupied by a creature, you may make an attack …
When using summon monster to summon creatures whose alignment subtype or subtypes exactly match your aura, you may cast the spell as a standard …
When sharing the senses of your eidolon, you gain a +4 competence bonus on Perception checks for the duration of your bond senses ability.
If you are a multiclassed druid, your wild shape ability is calculated as though your druid level were four higher, to a maximum level …
You gain the detect evil class feature. You may use it or the detect undead class feature, but not at the same time.
Add “human skeleton” to the list of creatures you can summon with summon monster I and “human skeletal champion” to the list of creatures …
Once per day, as an immediate action upon reducing a creature to 0 or fewer hit points with one of your sorcerer spells, you …
If another spellcaster tries to counterspell your casting, she adds +4 to her Spellcraft DC when trying to determine your spell.
Because you have …
Select one 1st-level spell in the class that grants you the major hex class feature. You can learn that spell as a hex, and …
Select one spell of a school for which you have taken the Spell Focus feat. Treat your caster level as being two higher for …
You can combine your bardic performance and your spellcasting in two ways.
First, you can conceal the activity of casting a bard spell by …
Pick a single spell that you are able to cast spontaneously. When you apply metamagic feats to that spell, you can cast the spell …
Creatures you summon gain the Blind-Fight feat, a +5 bonus to Perception and Stealth checks in dim light or darkness, and their natural weapons …
Creatures that you summon shed light as a light spell. They are immune to blinding or dazzling effects, and their natural weapons are treated …
Each time you cast a summoning spell that conjures more than one creature, add one to the total number of creatures summoned.
You can augment the power of your divine spells with arcane energy and augment your arcane spells with divine energy.
When casting a divine …
Once per day as a free action, you can think back about a single statement you heard in the last day and determine if …
You can expend 10 uses of lay on hands to bring a single dead creature you touch back to life as a raise dead …
Your aura of resolve is a 20-foot emanation, and does not end if you fall unconscious.
This feat gives you an additional +1 bonus on Perception and Sense Motive checks, and you gain a +2 bonus on saving throws against …
You do not need to make concentration checks when affected by vigorous or violent motion or by violent weather. You gain a +2 bonus …
When you cast animate dead or use the Command Undead feat, you are considered to be four levels higher when determining the number of …
As a swift action, you can focus the clarity granted by your detect evil ability to heighten your awareness of other things. This gives …
Pick one 1st-level spell, one 2nd-level spell, one 3rd-level spell, and one 4th-level spell from the bard, cleric, inquisitor, or oracle spell lists. Add …
You may make a choice whenever you use your channel energy class feature.
If you normally channel positive energy, you may choose to channel …
While your eidolon is within your reach, you gain a +4 bonus on Perception checks. If you have 10 or more ranks in Perception, …
You get a +1 bonus on all Bluff, Diplomacy, and Perform (oratory) skill checks. If you have 10 or more ranks in one of …
You gain a +1 bonus on initiative checks and a +2 bonus on concentration checks made to cast a spell or use a spell-like …
When using wild shape to take the form in which you cannot speak (such as an animal), you are able to speak normally in …
Each day, when you prepare your spells, you can select a masterwork or magical dagger, transforming it into a witch knife, which serves as …
You may use your lay on hands to heal another creature at a range of 30 feet as a standard action that does not …
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