Fast Healer
When you regain hit points by resting or through magical healing, you recover additional hit points equal to half your Constitution modifier (minimum +1).
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When you regain hit points by resting or through magical healing, you recover additional hit points equal to half your Constitution modifier (minimum +1).
Your dwarven heritage manifests in two ways. First, your speed is never modified by armor or encumbrance, as the dwarf slow and steady racial …
You ignore up to –5 in penalties due to distance on visual Perception checks, allowing you to see accurately at much greater distances than …
You gain a +4 racial bonus on Perception checks underground, and on Survival checks to avoid becoming lost in caverns and rocky areas.
Choose an additional favored class and gain either +1 hit point or +1 skill point whenever you take a level in that class. If …
Select one sorcerer bloodline. You must have Skill focus in the class skill that bloodline grants to a sorcerer at 1st level (for example, …
Instead of its normal effect, you can choose to have your ability to channel energy heal or harm outsiders of your chosen elemental subtype. …
Choose one energy type (acid, cold, electricity, or fire). Add +1 to the Difficulty Class for all saving throws against spells that deal damage …
Once per day, you can cast plane shift as a spell-like ability with a caster level equal to your level to transport yourself and …
When you successfully use your elusive target class feature to avoid taking damage, you can spend an immediate action and an additional point from …
You possess the elven magic racial trait of the elves, granting you a +2 racial bonus on caster level checks made to overcome spell …
You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still …
Select an evolution from the list of 1-point evolutions available to a summoner's eidolon. Your familiar has this evolution. The familiar must conform to …
Once per day, when you fail a Will save against an enchantment spell or effect, you may reroll that saving throw, but must take …
Add one spell from your class's spell list to your list of spells known. This is in addition to the number of spells normally …
Pick one of the following energy types that you do not already have resistance to: acid, cold, electricity, or fire. You gain resistance 5 …
Select one school of magic other than illusion. You gain a +2 racial bonus on saving throws against spells or effects from the selected …
You can make an accelerate, decelerate, or turn action as a move action instead of a standard action. Furthermore, when stopping a vehicle, you …
Once per day, when you successfully identify all abilities and weaknesses of a creature using the appropriate Knowledge check, you gain a +2 bonus …
Add your Wisdom bonus to the number of rounds per day that you can use your bane ability.
You gain one additional magus arcana. You must meet all the prerequisites for this magus arcana.
Your arcane pool increases by 2.
You can use your bane ability for 3 additional rounds per day.
You can throw two additional bombs per day.
Add two cantrips to your cantrips known or two orisons to your orisons known.
You can channel energy two additional times per day.
You gain one additional discovery. You must meet all of the prerequisites for this discovery.
Your elemental assault ability lasts an additional 2 rounds per day.
Your eidolon's evolution pool increases by 1.
You gain one additional hex. You must meet all of the prerequisites for this hex.
Your ki pool increases by 2.
You can use your lay on hands ability two additional times per day.
Select one additional mercy for which you qualify. When you use lay on hands to heal damage to one target, it also receives the …
You can use bardic performance for 6 additional rounds per day.
You can rage for 6 additional rounds per day.
You gain one additional rage power. You must meet all of the prerequisites for this rage power.
You can set ranger traps two additional times per day.
You gain one additional revelation. You must meet all of the prerequisites for this revelation.
You gain one additional rogue talent. You must meet all of the prerequisites for this rogue talent.
You gain 1 additional use of your summon monster spell-like ability per day.
When using your detect alignment class feature, you may spend 3 rounds studying a creature within 60 feet. You cannot take any other actions …
Drinking strong alcohol to gain temporary ki, takes a swift action rather than a standard action.
Using wild empathy is a standard action for you.
When you gain a level in a favored class, you gain both +1 hit point and +1 skill rank instead of choosing either one …
Choose one of your favored enemy types. You add half your favored enemy bonus to your CMD and as a dodge bonus to AC …
Select a favored race from the ranger's favored enemies chart. Any sacred or profane bonus you gain from a judgment is 1 higher for …
Your aura of courage expands to a 20-foot-radius emanation. Allies within the aura are immune to fear effects.
You gain a +1 bonus on saving throws against effects with the emotion descriptor. In addition, for any round in which you begin your …
You gain a +2 bonus to your CMD against bull rush, grapple, overrun, repositioning, and trip combat maneuvers.
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