Improved Umbral Scion
You may use dispel magic, divine favor, and suggestion once per day as spell-like abilities. Your caster level is equal to your character level.
SRD feats and custom campaign feats. Filter by category or view all.
You may use dispel magic, divine favor, and suggestion once per day as spell-like abilities. Your caster level is equal to your character level.
Your nonproficiency penalty with weapons, armor, and shields is halved. In addition, the bonus on all skill checks for skills you have no ranks in increases to +4 …
Once per day, you may reroll a Will save. You must decide to use this ability before the results are revealed. You must take the second roll, even …
You can use the surge ability once per day (adding 1d6). If you are or become mythic, you can use your surge one additional time per day.
Once per day, you may reroll a Reflex save. You must decide to use this ability before the results are revealed. You must take the second roll, even …
When using Channel Force, you can affect all creatures in a 60-foot line or a 30-foot cone-shaped burst. You must choose to either push …
When counterspelling, you may use a spell of the same school that is one or more spell levels higher than the target spell.
You gain the see in darkness ability and lose the light sensitivity weakness, but gain the light blindness weakness.
You gain either the 3rd-level or the 9th-level power (your choice) of the bloodline you selected with the Eldritch Heritage feat. For purposes of …
When choosing a familiar, the creatures listed below are also available to you. You may choose a familiar with an alignment up to one …
Once per day, you may reroll a Fortitude save. You must decide to use this ability before the results are revealed. You must take …
You gain a sacred bonus on all skill checks to identify the abilities and weaknesses of creatures equal to 1/2 your level in classes …
Any non-instantaneous spell (but not any spell-like ability) you cast on yourself can also affect a creature bonded to you (such as an animal …
Double the DR you gain from Stalwart, to a maximum of DR 10/—.
You receive a +4 bonus on Perception checks to notice unusual stonework. This bonus replaces the stonecunning ability's normal bonus on Perception checks.
You may use your elemental assault ability in 1-round increments, up to a maximum number of rounds per day equal to your character level. …
Once per day, as a free action before a roll is made, you gain a +8 bonus on any single d20 roll. You can …
You no longer need to breathe. You are immune to effects that require breathing (such as inhaled poison). This does not give you immunity …
Whenever you make a Sense Motive check to oppose someone's Bluff check, you can roll two dice and take the higher result.
You can spend an immediate action to pronounce a judgment or change an active judgment.
Whenever you use Dazzling Display while your bane feature is active, you gain a +2 bonus on the Intimidate check that Dazzling Display allows …
You gain a +1 bonus on saving throws against effects with the emotion descriptor; this bonus stacks with the bonus granted by Fearless Curiosity. …
Once per day, as a free action, when making an Intimidate skill check, you can roll two dice and take the higher result.
You gain a +2 racial bonus on saving throws against any effect causing the nauseated or sickened conditions and against all ingested poisons (but …
You gain a +1 natural armor bonus due to your unusually tough hide.
Once per day, you can treat your class level for your judgment class feature as if it were 3 higher than normal. If you …
You gain the scent special ability.
While you have at least 1 ki point in your ki pool, you can stand up as a swift action that provokes attacks of …
When you use your unarmed strike to deal nonlethal damage and sneak attack damage to an opponent denied his Dexterity bonus to AC, you …
This feat enables you to attract a loyal cohort and a number of devoted subordinates who assist you. A cohort is generally an NPC …
When you use bardic performance with audible components in a forest, the range or area of your chosen performance is doubled. In addition, the …
Select one ranger trap (see page 64). You may use this trap a number of times per day equal to your Wisdom bonus (minimum …
You can move at full speed while using Acrobatics to balance on narrow surfaces, and you gain a +4 bonus on Climb checks to …
As a standard action, you can channel positive energy to fascinate all undead within 30 feet for a number of rounds equal to your …
At will as a full-round action, you may perform a special bloodletting ritual through which you sacrifice some of your own vitality to heal …
You can ignore the effects of difficult terrain in natural environments, as if it were normal terrain.
When your invisibility ends, you gain concealment for 1 round per minute of duration the invisibility effect had remaining (minimum 1 round). This only …
The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing. Any other requirement, such as range or specific …
Once per day, you can assume the form of a human whose nose is the length of your beak. This spell-like ability functions as …
Once per day, when one of your allies within 30 feet makes a saving throw, you may roll the same saving throw as if …
Spend a use of your adaptive luck racial trait to reroll the damage healed from a single magical healing effect (such as a spell …
When you are in a terrain type you have selected the Attuned to the Wild feat for, you gain a +2 bonus on caster …
You get a +2 bonus on all Spellcraft checks and Use Magic Device checks. If you have 10 or more ranks in one of …
You gain a new spell-like ability, each usable twice per day, from the following list, in order: disguise self, charm person, misdirection …
Choose one spell that you know of 5th level or lower. You may cast that spell twice per day as a spell-like ability. The …
You receive a +2 bonus on Craft (alchemy) checks, and you may create mundane alchemical items much more quickly than normal. When making poisons, …
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