Tengu Raven Form
Once per day, you can take the form of a Large black bird resembling a raven, granting you a fly speed of 60 feet (good maneuverability), a +4 …
SRD feats and custom campaign feats. Filter by category or view all.
Once per day, you can take the form of a Large black bird resembling a raven, granting you a fly speed of 60 feet (good maneuverability), a +4 …
You may increase the casting time of a fire spell to a full-round action, infusing it with elemental power (spells with a casting time …
You receive a +4 racial bonus on saving throws against spells and spell-like abilities. This replaces the normal bonus from the dwarf's hardy racial …
By spending 5 rounds finding a suitable location, you can hold yourself so still that you appear to be a Small object such as …
You gain tremorsense to a range of 10 feet.
When you use bardic performance with audible components underground, the range or area of your chosen performance is doubled, and you can affect deaf …
You receive a +4 bonus on Bluff checks to lie or conceal your feelings or true motives, but not to feint in combat or …
Whenever you move, you may move through 5 feet of earth- or stone-based difficult terrain (rubble, stone stairs, and so on) each round as …
Your strix racial fly speed increases to 60 feet (average). You ignore the wing-clipped trait's Fly check requirement to fly upward.
Whenever you are allowed to reroll an ability check, a skill check, or a saving throw, you gain a +2 circumstance bonus on the …
Whenever you summon your eidolon, you may give it a +2 enhancement bonus to its Strength, Dexterity, or Constitution. This bonus lasts 10 minutes …
Creatures that you summon shed light as a light spell. They are immune to blinding or dazzling effects, and their natural weapons are treated …
Each time you cast a summoning spell that conjures more than one creature, add one to the total number of creatures summoned.
You gain a +2 racial bonus on Acrobatics and Climb checks.
Roll twice while climbing or when making a Reflex save to avoid falling, and take the higher result.
When you confirm a critical hit or roll a natural 20 on a saving throw, you gain a +2 circumstance bonus on a single …
You can demoralize opponents using Bluff rather than Intimidate (see the Intimidate skill description for details) and take no skill check penalty for being …
When you are killed by hit point damage, your soul lingers in your body for a number of rounds equal to your Constitution bonus. …
The DC of caster level checks to dispel or remove your transmutations increases by 2; even if the spell is negated, its effects persist …
You can augment the power of your divine spells with arcane energy and augment your arcane spells with divine energy.
When casting a divine …
Once per day as a free action, you can think back about a single statement you heard in the last day and determine if …
When you are raging and your attack reduces an enemy to negative hit points or kills it, you regain 1 round of rage. You …
You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more …
Whenever you succeed at a saving throw against poison, you heal 1 point of ability damage of the type dealt by the poison. Whenever …
You can attempt to disarm a trap by striking it with a melee weapon instead of making a Disable Device check. As a full-round …
When you manually trigger a trap against opponents, that trap receives either a +2 circumstance bonus on melee attack rolls or a +2 circumstance …
Once per day, you may expend your racial hydraulic push ability to instead cast summon nature's ally III as a spell-like ability with a …
You count as one size smaller than normal for the purpose of squeezing.
You can, as a standard action, use one of your uses of channel positive energy to cause all undead within 30 feet of you …
You can expend 10 uses of lay on hands to bring a single dead creature you touch back to life as a raise dead …
Your aura of resolve is a 20-foot emanation, and does not end if you fall unconscious.
Select one of the following: dispel magic, divine favor, or suggestion. You may use this spell once per day as a …
This feat gives you an additional +1 bonus on Perception and Sense Motive checks, and you gain a +2 bonus on saving throws against …
You do not need to make concentration checks when affected by vigorous or violent motion or by violent weather. You gain a +2 bonus …
When you cast animate dead or use the Command Undead feat, you are considered to be four levels higher when determining the number of …
As a swift action, you can focus the clarity granted by your detect evil ability to heighten your awareness of other things. This gives …
Pick one 1st-level spell, one 2nd-level spell, one 3rd-level spell, and one 4th-level spell from the bard, cleric, inquisitor, or oracle spell lists. Add …
You may target vermin with spells and special abilities that only affect animals (although they are still affected by spells targeting vermin as well). …
You may make a choice whenever you use your channel energy class feature.
If you normally channel positive energy, you may choose to channel …
While your eidolon is within your reach, you gain a +4 bonus on Perception checks. If you have 10 or more ranks in Perception, …
You get a +1 bonus on all Bluff, Diplomacy, and Perform (oratory) skill checks. If you have 10 or more ranks in one of …
When you use bardic performance with audible components on a battlefield (any area where a combat involving a dozen or more combatants is taking …
You gain a +1 bonus on initiative checks and a +2 bonus on concentration checks made to cast a spell or use a spell-like …
As a standard action, you can extinguish a small nonmagical fire with a touch, affecting anything up to the size of a large campfire. …
Once per day, when confronted with a situation that calls for a particular mundane item of equipment, you may make a Sleight of Hand …
When using wild shape to take the form in which you cannot speak (such as an animal), you are able to speak normally in …
Your bonus on saves against effects with the air or electricity descriptors and effects that deal electricity damage increases to +4. In addition, you …
Each day, when you prepare your spells, you can select a masterwork or magical dagger, transforming it into a witch knife, which serves as …
You may use your lay on hands to heal another creature at a range of 30 feet as a standard action that does not …
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