Feats

SRD feats and custom campaign feats. Filter by category or view all.

Feat Name Category/Type Prerequisites Benefit Source
Adaptive Fortune General

Fortunate One, adaptable luck racial trait, character level 10th, halfling.

Increase the number of times per day you can use the adaptable luck racial trait by 1. Furthermore, when you use adaptable luck, increase the luck bonus for each type …

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Agile Tongue General

Grippli.

You have a prehensile tongue with a range of 10 feet. You can pick up items weighing no more than 5 pounds, make Sleight of Hand checks, perform the steal …

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Airy Step General

Sylph.

You gain a +2 bonus on saving throws against effects with the air or electricity descriptors and effects that deal electricity damage. You may ignore the first 30 feet of …

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Angel Wings General

Angelic Blood, aasimar, character level 10th.

You gain a pair of gleaming feathered wings that grant a fly speed of 30 feet (average maneuverability) if wearing light armor or unencumbered, or 20 feet (poor maneuverability) with …

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Angelic Blood General

Con 13, aasimar.

You gain a +2 bonus on saving throws against effects with the evil descriptor and on Constitution checks to stabilize when you are reduced to negative hit points (but not …

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Angelic Flesh General

Angelic Blood, aasimar.

You take a –2 penalty on Disguise and Stealth checks but gain one of the following benefits, depending on the metallic affinity of your flesh (choose one).

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Aquatic Ancestry General

Undine.

You gain the amphibious special quality. Your swim speed increases by +10 feet.

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Armor of the Pit General

Tiefling.

You gain a +2 natural armor bonus.

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Attuned to the Wild General

Elf.

Select one type of terrain from the ranger class's favored terrain class feature (except urban). While you are in your selected terrain type, your natural healing rate (the amount of …

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Beast Rider General

Animal companion or mount class feature, character level 7th, half-orc or orc.

Select one of the following creature types: elephant, pteranodon, rhinoceros, stegosaurus, or triceratops. Add this creature type to your list of possible animal companions or mounts. When summoning a creature …

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Bestow Luck General

Defiant Luck, Inexplicable Luck, human.

You gain an extra use per day of your Defiant Luck ability. You can also use your Inexplicable Luck ability to grant an ally that can see and hear its …

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Black Cat General

Catfolk.

Once per day as an immediate action, when you are hit by a melee attack, you can force the opponent who made the attack to reroll it with a –4 …

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Blood Drinker General

Dhampir.

Choose one humanoid subtype, such as "goblinoid" (this subtype cannot be "dhampir"). You have acquired a taste for the blood of creatures with this subtype. Whenever you drink fresh blood …

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Blood Feaster General

Blood Drinker, base attack bonus +6, dhampir.

If you use your Blood Drinker feat to drain 4 or more points of Constitution from a living creature, you gain a +2 bonus on damage rolls and a +1 …

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Blood Salvage General

Blood Drinker, dhampir.

You can use your Blood Drinker feat on a dead creature of the appropriate humanoid subtype. The creature must have died less than 6 hours beforehand.

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Blood Vengeance General

Half-orc or orc, nonlawful.

Whenever one of your allies is reduced to negative hit points or killed, you may enter a state similar to but less powerful than a barbarian's rage as a free …

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Born Alone General

Orc.

Whenever you kill or knock unconscious an opponent with a melee attack, you gain temporary hit points equal to your Constitution bonus (minimum 1) until your next turn. These temporary …

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Brewmaster General

Craft (alchemy) 1 rank, Profession (brewer) 1 rank, dwarf.

You gain a +2 bonus on Craft (alchemy) and Profession (brewer) checks, and you add +1 to the DC of any ingested poison you create.

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Burn! Burn! Burn! General

Disable Device 1 rank, goblin.

You deal an extra 1d4 points of fire damage when you attack with fire from an alchemical or nonmagical source (such as with alchemical fire or torches) and gain a …

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Burrowing Teeth General

Sharpclaw, Tunnel Rat, ratfolk.

You gain a burrow speed equal to 1/2 your base speed. You can burrow through sand, dirt, clay, gravel, or similar materials, but not solid stone. You do not leave …

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Carrion Feeder General

Tengu.

You gain a +2 racial bonus on saving throws against diseases and ingested poisons (but not other poisons). You receive a +2 bonus on Survival skill checks to find food …

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Casual Illusionist General

Gnome, gnome magic racial trait.

As long as you have at least one spell-like ability unused from your gnome magic racial trait, you gain a +2 racial bonus on all Bluff, Disguise, and Sleight of …

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Catfolk Exemplar General

Catfolk.

You can take the Aspect of the Beast feat even if you do not meet the normal prerequisites. Furthermore, your catlike nature manifests in one of the following ways. You …

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Celestial Servant General

Aasimar, animal companion, familiar, or mount class feature.

Your animal companion, familiar, or mount gains the celestial template and becomes a magical beast, though you may still treat it as an animal when using Handle Animal, wild empathy, …

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Channel Force General

Aasimar, channel energy 2d6.

When you channel energy to deal damage, you may choose to affect only a single target within 30 feet. In addition to dealing damage, if that single target fails its …

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Cloud Gazer General

Sylph.

You can see through fog, mist, and clouds, without penalty, ignoring any cover or concealment bonuses from such effects. If the effect is created by magic, this feat instead triples …

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Courageous Resolve General

Craven racial trait or fearless racial trait, halfling.

If you have the fearless racial trait, your racial bonus on saving throws against fear effects increases to +4. If you have the craven racial trait, you still take the …

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Dark Sight General

Gloom Sight, fetchling.

You gain the ability to see up to 15 feet clearly in magical darkness, such as that created by the deeper darkness spell.

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Dauntless Destiny General

Cha 13, Fearless Curiosity, Intimidate 10 ranks, human.

You gain a +1 bonus on saving throws against effects with the emotion descriptor; this bonus stacks with those granted by Fearless Curiosity and Intimidating Confidence. In addition, once per …

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Deafening Explosion General

Bomb class feature, hobgoblin.

You may reduce your bomb damage by one die to give it the ability to deafen the creature struck by it. The bomb must deal fire, force, or sonic damage. …

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Defiant Luck General

Human.

Once per day, after you roll a natural 1 on a saving throw or a critical hit is confirmed against you, you can either reroll that saving throw, or force …

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Discerning Eye General

Elf or half-elf, keen senses racial trait.

You receive a +2 racial bonus on saving throws against illusion spells and effects and a +2 bonus on Linguistic checks to detect forgeries. You can use the Linguistic skill …

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Diverse Palate General

Blood Drinker, dhampir.

Choose a humanoid subtype or the monstrous humanoid type. You may use your Blood Drinker feat on creatures of this subtype or type.

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Draconic Aspect General

Kobold.

Your scales take on the color and some of the resistances of one of the chromatic dragons. Choose one of the following chromatic dragon types: black (acid), blue (electricity), green …

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Draconic Breath General

Draconic Aspect, kobold.

You gain a +2 bonus against sleep and paralysis effects. You gain a breath weapon that is determined by your scale coloration by either the Draconic Aspect feat or the …

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Draconic Glide General

Draconic Aspect, kobold.

You gain a +2 bonus against sleep and paralysis effects. You grow a pair of wings that you can use to fall and glide at a safe pace. You can …

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Draconic Paragon General

Draconic Aspect, either Draconic Breath or Draconic Glide, character level 10th, kobold.

You gain an additional +2 bonus against sleep and paralysis effects. You can use your breath weapon twice per day and your breath weapon damage increases to 4d6 points of …

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Drow Nobility General

Able to use drow spell-like abilities, drow.

You may use detect magic as a spell-like ability at will, and add feather fall and levitate to the spell-like abilities that you may use once each per day. Your …

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Dwarf Blooded General

Oread.

Your dwarven heritage manifests in two ways. First, your speed is never modified by armor or encumbrance, as the dwarf slow and steady racial trait. Second, you gain the stonecunning …

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Echoes of Stone General

Oread.

You gain a +4 racial bonus on Perception checks underground, and on Survival checks to avoid becoming lost in caverns and rocky areas.

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Elemental Jaunt General

Character level 15th, ifrit, oread, sylph, or undine.

Once per day, you can cast plane shift as a spell-like ability with a caster level equal to your level to transport yourself and willing targets to an elemental plane …

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Elven Spirit General

Half-elf.

You possess the elven magic racial trait of the elves, granting you a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, you receive a …

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Exile's Path General

Half-elf.

Once per day, when you fail a Will save against an enchantment spell or effect, you may reroll that saving throw, but must take the reroll result even if it's …

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Expanded Fiendish Resistance General

Tiefling.

Pick one of the following energy types that you do not already have resistance to: acid, cold, electricity, or fire. You gain resistance 5 to that energy type.

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Expanded Resistance General

Gnome, illusion resistance racial trait.

Select one school of magic other than illusion. You gain a +2 racial bonus on saving throws against spells or effects from the selected school.

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Extra Elemental Assault General

Suli.

Your elemental assault ability lasts an additional 2 rounds per day.

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Fast Learner General

Int 13, human.

When you gain a level in a favored class, you gain both +1 hit point and +1 skill rank instead of choosing either one or the other benefit or you …

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Fearless Curiosity General

Cha 13, human.

You gain a +1 bonus on saving throws against effects with the emotion descriptor. In addition, for any round in which you begin your turn affected by a fear effect, …

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Feline Grace General

Dexterity 13, catfolk.

You gain a +2 bonus to your CMD against bull rush, grapple, overrun, repositioning, and trip combat maneuvers.

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Ferocious Action General

Ferocity racial trait, orc.

When you fall to 0 hit points or fewer, you lose 2 hit points each round, but you are not staggered. If you are in a rage (such as that …

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Ferocious Resolve General

Con 13, half-orc, orc ferocity racial trait.

You gain the ferocity universal monster ability, allowing you to continue fighting at negative hit points. When using this ability, you gain a +2 bonus on Intimidate checks.

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Ferocious Summons General

Augment Summoning, Spell Focus (conjuration), half-orc or orc.

Creatures you summon gain the ferocity universal monster ability.

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Fiend Sight General

Darkvision 60 ft., tiefling.

You gain low-light vision and your darkvision improves to 120 ft.

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Fire Tamer General

Goblin.

You gain a +2 bonus on saves against spells with the fire descriptor. Additionally, your scars mark you as a talented fire tamer, granting you a +2 circumstance bonus on …

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Firesight General

Ifrit.

You can see through fire and smoke without penalty, ignoring any cover or concealment bonuses from fire and smoke. This does not allow you to see anything you could not …

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Flame Heart General

Fire Tamer, character level 5th, goblin.

You gain fire resistance 5. When casting spells with the fire descriptor or throwing alchemist bombs that deal fire damage, treat your caster level or alchemist level as if you …

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Foment the Blood General

Channel energy class feature, orc.

When you channel energy, instead of creating its normal effect, you can give orcs a bonus on weapon damage and critical hit confirmation rolls until your next turn. This bonus …

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Fortunate One General

Adaptable luck racial trait, halfling.

The number of times per day you can use the adaptable luck racial trait increases by 1.

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Giant Steps General

Duergar, slow and steady racial trait.

When your size increases to Large or larger, your base speed increases by 20 feet. This increase applies only if the effect that changed your size does not alter your …

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Gloom Sight General

Fetchling.

You gain darkvision 90 ft., but gain the light sensitivity weakness.

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Gore Fiend General

Half-orc or orc, rage class feature.

When you are raging and you confirm a critical hit with a melee weapon or a critical hit is confirmed on you (whether by a melee weapon, spell, or ranged …

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Grasping Tail General

Tiefling.

You can use your tail to grab stowed items. While you cannot wield weapons with your tail, you can use it to retrieve small, stowed objects carried on your person …

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Greater Channel Force General

Channel Force, Improved Channel Force, aasimar, channel energy 6d6.

When using Improved Channel Force, you can affect all creatures in a 30-foot-radius burst.

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Greater Drow Nobility General

Cha 13, Drow Nobility, Improved Drow Nobility, able to use drow spell-like abilities, drow.

Your detect magic spell-like ability is now constant. You may use your dancing lights, deeper darkness, faerie fire, feather fall, and levitate spell-like abilities at will.

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Guardian of the Wild General

Attuned to the Wild, elf.

When you are in a terrain type you have selected the Attuned to the Wild feat for, you gain a +2 dodge bonus to Armor Class. If you are in …

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Half-Drow Paragon General

Drow-blooded and drow magic racial traits, half-elf.

You count as a drow for any effects that relate to race. Furthermore, the spell-like abilities granted to you by your drow magic racial trait count as drow spell-like abilities …

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Heavenly Radiance General

Aasimar, daylight spell-like ability, sufficiently high level (see below).

You gain one additional use per day of daylight. Choose one spell from the table below; by expending a use of daylight, you may use this spell as …

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Heroic Will General

Iron Will, base Will save +4, human.

Once per day as a standard action, you may attempt a new saving throw against a harmful condition requiring a Will save that is affecting you. If you are dominated, …

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Hobgoblin Discipline General

Base attack bonus +1, hobgoblin.

While you are within 30 feet of at least two other hobgoblins, you gain a +1 morale bonus on saving throws.

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Human Spirit General

Half-elf.

You receive 1 bonus skill rank. Whenever you gain another Hit Die, you gain an additional skill rank. You cannot gain more than four skill ranks in this way.

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Huntmaster General

Handle Animal 1 rank; either the animal companion, divine bond (mount), or mount class feature; human.

If you have the animal companion class feature, pick one of the following types of animal companions that this feat affects: bird, dog, small cat, or horse. If you have …

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Hydraulic Maneuver General

Hydraulic push spell-like ability, undine.

You may use hydraulic push to attempt a bull rush, disarm, dirty trick (blind or dazzle, see ), or trip combat maneuver. Each time you use hydraulic push, you …

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Improved Channel Force General

Channel Force, aasimar, channel energy 4d6.

When using Channel Force, you can affect all creatures in a 60-foot line or a 30-foot cone-shaped burst. You must choose to either push or pull all creatures within the …

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Improved Dark Sight General

Dark Sight, Gloom Sight, fetchling.

You gain the see in darkness ability and lose the light sensitivity weakness, but gain the light blindness weakness.

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Improved Drow Nobility General

Cha 13, Drow Nobility, able to use drow spell-like abilities, drow.

You may use your dancing lights, faerie fire, feather fall, and levitate spell-like abilities twice per day. Your darkness spell-like ability instead becomes deeper darkness, which …

Advanced Race Guide
Improved Improvisation General

Int 13, Fast Learner, Improvisation, human.

Your nonproficiency penalty with weapons, armor, and shields is halved. In addition, the bonus on all skill checks for skills you have no ranks in increases to +4 instead of …

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Improved Umbral Scion General

Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow Nobility, Umbral Scion, able to use drow spell-like abilities, drow.

You may use dispel magic, divine favor, and suggestion once per day as spell-like abilities. Your caster level is equal to your character level.

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Improvisation General

Int 13, Fast Learner, human.

You gain a +2 bonus on all skill checks for skills you have no ranks in. Furthermore, you can use all trained skills untrained.

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Incremental Elemental Assault General

Suli.

You may use your elemental assault ability in 1-round increments, up to a maximum number of rounds per day equal to your character level. These rounds do not have to …

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Inexplicable Luck General

Defiant Luck, human.

Once per day, as a free action before a roll is made, you gain a +8 bonus on any single d20 roll. You can also use this ability after the …

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Inner Breath General

Character level 11th, sylph.

You no longer need to breathe. You are immune to effects that require breathing (such as inhaled poison). This does not give you immunity to cloud or gas attacks that …

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Intimidating Confidence General

Cha 13, Fearless Curiosity, Intimidate 5 ranks, human.

You gain a +1 bonus on saving throws against effects with the emotion descriptor; this bonus stacks with the bonus granted by Fearless Curiosity. When you confirm a critical hit, …

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Ledge Walker General

Dex 13, dwarf, mountaineer or stability racial trait.

You can move at full speed while using Acrobatics to balance on narrow surfaces, and you gain a +4 bonus on Climb checks to catch yourself or another creature while …

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Life's Blood General

Samsaran.

At will as a full-round action, you may perform a special bloodletting ritual through which you sacrifice some of your own vitality to heal another creature. When using this feat, …

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Lingering Invisibility General

Duergar.

When your invisibility ends, you gain concealment for 1 round per minute of duration the invisibility effect had remaining (minimum 1 round). This only occurs if the invisibility is from …

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Long-Nose Form General

Character level 3rd, tengu.

Once per day, you can assume the form of a human whose nose is the length of your beak. This spell-like ability functions as alter self with a caster level …

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Lucky Healer General

Adaptive luck racial trait, halfling.

Spend a use of your adaptive luck racial trait to reroll the damage healed from a single magical healing effect (such as a spell with "cure" in the title or …

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Mage of the Wild General

Attuned to the Wild, elf.

When you are in a terrain type you have selected the Attuned to the Wild feat for, you gain a +2 bonus on caster level checks, concentration checks, and, Knowledge …

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Magical Tail General

Kitsune.

You gain a new spell-like ability, each usable twice per day, from the following list, in order: disguise self, charm person, misdirection, invisibility, suggestion, displacement

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Metallic Wings General

Angelic Blood, Angelic Flesh, Angel Wings, aasimar, character level 11th.

You gain two wing attacks. These are secondary natural attacks that deal 1d4 points of slashing damage (or 1d3 if you are Small).

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Mother's Gift General

Changeling.

Your dark legacy manifests in one of the following ways. You choose the manifestation when you choose the feat, and once selected it cannot be changed.

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Multitalented Mastery General

Character level 5th, half-elf, multitalented racial trait.

All of your classes are considered favored classes. You gain either +1 hit point or +1 skill point whenever you take a level in any class. Apply these bonuses retroactively …

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Murmurs of Earth General

Echoes of Stone, character level 9th, oread.

You gain a limited form of tremorsense. As a move action, you become aware of all creatures within 15 feet that are in contact with the ground at that moment.

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Natural Charmer General

Cha 17, dhampir.

You can take 20 on any Charisma-based skills to charm, convince, persuade, or seduce humanoids whose attitude is at least friendly to you. Taking 20 still requires 20 times the …

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Neither Elf nor Human General

Exile's Path, Seen and Unseen, character level 11th, half-elf.

You are not considered elven or human for the purpose of harmful spells or effects based on your type, like a bane weapon or a ranger's favored enemy class feature.

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Noble Spell Resistance General

Cha 13, Wis 13, Greater Drow Nobility, character level 13th, drow.

Your spell resistance is equal to 11 + your character level.

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Oread Burrower General

Stony Step, character level 9th, oread.

You gain a burrow speed equal to 1/2 your base speed. You can burrow through sand, dirt, clay, gravel, or similar materials, but not solid stone. You do not leave …

Advanced Race Guide
Oread Earth Glider General

Oread Burrower, Stony Step, character level 13th, oread.

You gain the earth glide universal monster ability and can use it to travel at your full base speed through sand, dirt, clay, gravel, or similar materials. If protected against …

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Realistic Likeness General

Kitsune.

You can precisely mimic the physical features of any individual you have encountered. When you use your racial change shape ability, you can attempt to take the form of an …

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Resilient Brute General

Half-orc or orc.

Once per day, when a creature confirms a critical hit against you, you may treat half the damage as nonlethal damage. You cannot use this ability if you are immune …

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Resolute Rager General

Orc, rage class feature.

While raging, when under the effect of a fear effect that allows a saving throw, you can make a new saving throw against that fear effect at the start of …

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Scavenger's Eye General

Tengu.

You gain a +2 bonus on Appraise checks. You may determine the most valuable item in a hoard as a standard action and gain an additional +2 bonus on the …

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Seen and Unseen General

Exile's Path, character level 5th, half-elf.

You gain a +2 bonus on all saving throws against scrying or divination effects. Additionally, you gain a +2 bonus on all Stealth checks, and elves, half-elves, and humans take …

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Shadow Caster General

Caster level 1st, drow.

When you cast spells of the shadow subschool or spells with the darkness descriptor, you are considered two levels higher when determining the duration of those spells.

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Shadow Ghost General

Fetchling, shadow walk spell-like ability.

You gain the ability to use shadow walk an additional time each day.

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Shadow Walker General

Fetchling, shadow walk spell-like ability.

You can expend one use of your shadow walk spell-like ability to use dimension door as a spell-like ability. Your start and end locations for this ability must be in …

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Shadowy Dash General

Wayang.

Whenever you are in an area of dim light or darkness, you can move at full speed using Stealth without taking the normal –5 penalty for doing so.

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Shared Manipulation General

Cha 13, half-elf.

As a move action, you can grant all friendly creatures within 30 feet who can see or hear you a +2 bonus on Bluff or Intimidate checks (choose which skill …

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Sleep Venom General

Vishkanya.

As a swift action, you may alter the effects of your venom so the target falls unconscious. This changes the initial and secondary effect of your venom to the following:

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Spider Summoner General

Ability to cast summon monster or summon nature's ally spells, drow.

When casting either a summon monster spell or a summon nature's ally spell, your options increase. Depending on the level of the spell, you can summon the spiders listed below.

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Spirit of the Wild General

Attuned to the Wild, Guardian of the Wild, elf.

When you are in a terrain type you have selected the Attuned to the Wild feat for, you gain a +4 bonus on Perception checks made to act in the …

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Steam Caster General

Undine.

You may increase the casting time of a fire spell to a full-round action, infusing it with elemental power (spells with a casting time of 1 full-round action or longer …

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Stoic Pose General

Svirfneblin.

By spending 5 rounds finding a suitable location, you can hold yourself so still that you appear to be a Small object such as a pile of rocks. This allows …

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Stony Step General

Oread.

Whenever you move, you may move through 5 feet of earth- or stone-based difficult terrain (rubble, stone stairs, and so on) each round as if it were normal terrain. The …

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Stretched Wings General

Str 13, Skill Focus (Fly), strix, wing-clipped racial trait.

Your strix racial fly speed increases to 60 feet (average). You ignore the wing-clipped trait's Fly check requirement to fly upward.

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Sure and Fleet General

Fleet of foot racial trait, halfling.

You gain a +2 racial bonus on Acrobatics and Climb checks.

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Surge of Success General

Human.

When you confirm a critical hit or roll a natural 20 on a saving throw, you gain a +2 circumstance bonus on a single attack roll, saving throw, skill check, …

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Tenacious Survivor General

Con 13, Diehard, Endurance, half-orc or orc.

When you are killed by hit point damage, your soul lingers in your body for a number of rounds equal to your Constitution bonus. You are still dead, but a …

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Tengu Raven Form General

Tengu Wings, character level 7th, tengu.

Once per day, you can take the form of a Large black bird resembling a raven, granting you a fly speed of 60 feet (good maneuverability), a +4 size bonus …

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Tengu Wings General

Character level 5th, tengu.

Once per day, you can sprout a pair of giant black crow's wings, granting you a fly speed of 30 feet (average maneuverability). This spell-like ability otherwise functions as beast …

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Thrill of the Kill General

Half-orc or orc, rage class feature.

When you are raging and your attack reduces an enemy to negative hit points or kills it, you regain 1 round of rage. You may only use this feat if …

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Toxic Recovery General

Dwarf, hardy racial trait.

Whenever you succeed at a saving throw against poison, you heal 1 point of ability damage of the type dealt by the poison. Whenever you heal ability damage naturally or …

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Trap Wrecker General

Power Attack, Disable Device 1 rank, orc.

You can attempt to disarm a trap by striking it with a melee weapon instead of making a Disable Device check. As a full-round action, make a melee attack against …

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Triton Portal General

Character level 5th, hydraulic push spell-like ability, undine.

Once per day, you may expend your racial hydraulic push ability to instead cast summon nature's ally III as a spell-like ability with a caster level equal to your character …

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Tunnel Rat General

Ratfolk, swarming racial trait.

You count as one size smaller than normal for the purpose of squeezing.

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Umbral Scion General

Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow Nobility, able to use drow spell-like abilities, drow.

Select one of the following: dispel magic, divine favor, or suggestion. You may use this spell once per day as a spell-like ability. Your caster level is …

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Water Skinned General

Undine.

As a standard action, you can extinguish a small nonmagical fire with a touch, affecting anything up to the size of a large campfire. This ability does not affect fires …

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Wings of Air General

Airy Step, character level 9th, sylph.

Your bonus on saves against effects with the air or electricity descriptors and effects that deal electricity damage increases to +4. In addition, you gain a supernatural fly speed equal …

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