Feats
SRD feats and custom campaign feats. Filter by category or view all.
| Feat Name | Category/Type | Prerequisites | Benefit | Source |
|---|---|---|---|---|
| Adept Champion | General | Smite evil class feature, base attack bonus +5. | While using your smite evil class feature, as a swift action at the start of your turn, you can forgo the bonus on damage rolls and instead gain half that … |
Ultimate Combat |
| Betrayer | General | Quick Draw, Persuasive, base attack bonus +3. | When you succeed at a Diplomacy check to change a creature's attitude, you can draw a weapon and make a single melee attack against that creature as an immediate action. … |
Ultimate Combat |
| Bolstered Resilience | General | Damage reduction. | As an immediate action, you can double your DR against a single attack, to a maximum of DR 20. The type of the DR remains unchanged. If the attack you … |
Ultimate Combat |
| Branded for Retribution | General | Bane class feature. | As a standard action, expend 3 rounds of your bane class feature and make a melee touch attack with the weapon affected by bane. If you hit, your target takes … |
Ultimate Combat |
| Cartwheel Dodge | General | Evasion class feature, improved evasion class feature, acrobatics 12 ranks. | When you successfully use improved evasion to avoid taking damage, you can move up to half your speed as an immediate action. This movement provokes attacks of opportunity as normal. |
Ultimate Combat |
| Channeled Revival | General | Channel energy 6d6 (positive energy). | As a full-round action that provokes attacks of opportunity, you can expend three uses of your channel energy class feature to restore a dead creature to life as if you … |
Ultimate Combat |
| Channeling Scourge | General | Channel energy class feature, inquisitor level 1st. | When you use channel energy to deal damage, your inquisitor levels count as cleric levels for determining the number of damage dice and the saving throw DC. |
Ultimate Combat |
| Contingent Channeling | General | True healer class feature, Selective Channeling. | You can use a standard action to touch an ally and expend one of your daily uses of channel energy to create a repository of positive energy within that ally. … |
Ultimate Combat |
| Crusader's Flurry | General | Channel energy class feature, flurry of blows class feature, Weapon Focus with your deity's favored melee weapon. | You can use your deity's favored weapon as if it were a monk weapon. |
Ultimate Combat |
| Deceptive Exchange | General | Int 13, Combat Expertise, Improved Feint. | If you successfully feint an opponent, you can trick that opponent into accepting a one-handed object you are holding instead of denying that opponent its Dexterity bonus to AC against … |
Ultimate Combat |
| Destructive Dispel | General | Ability to cast dispel magic or greater dispel magic, caster level 11th. | When you successfully make a targeted dispel check against an opponent, that opponent must succeed at a Fortitude save (DC equals the DC of the spell used to dispel) or … |
Ultimate Combat |
| Dimensional Agility | General | Ability to use the abundant step class feature or cast dimension door. | After using abundant step or casting dimension door, you can take any actions you still have remaining on your turn. You also gain a +4 bonus on Concentration checks … |
Ultimate Combat |
| Dimensional Assault | General | Ability to use the abundant step class feature or cast dimension door, Dimensional Agility. | As a full-round action, you use abundant step or cast dimension door as a special charge. Doing so allows you to teleport up to double your current speed (up to … |
Ultimate Combat |
| Dimensional Dervish | General | Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, base attack bonus +6. | You can take a full-attack action, activating abundant step or casting dimension door as a swift action. If your do, you can teleport up to twice your speed (up to … |
Ultimate Combat |
| Dimensional Maneuvers | General | Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, Dimensional Dervish, base attack bonus +9. | While using the Dimensional Dervish feat, you gain a +4 bonus on combat maneuver checks to bull rush, disarm, reposition, or trip an opponent. |
Ultimate Combat |
| Dimensional Savant | General | Dimensional Agility, Dimensional Assault, Dimensional Dervish, ability to use the abundant step class feature or cast dimension door, base attack bonus +9. | While using the Dimensional Dervish feat, you provide flanking from all squares you attack from. Flanking starts from the moment you make an attack until the start of your next … |
Ultimate Combat |
| Discordant Voice | General | Bardic performance class feature, Perform (oratory or sing) 10 ranks. | Whenever you are using bardic performance to create a spell-like or supernatural effect, allies within 30 feet of you deal an extra 1d6 points of sonic damage with successful weapon … |
Ultimate Combat |
| Disorienting Maneuver | General | Dodge, Acrobatics 5 ranks. | If you successfully use Acrobatics to tumble through an opponent's space, you gain a +2 circumstance bonus on attack rolls against that opponent until the start of your next turn. … |
Ultimate Combat |
| Dispel Synergy | General | Spellcraft 5 ranks. | If you successfully dispel an ongoing magical effect on an opponent, that opponent takes a –2 penalty on saving throws against your spells until the end of your next turn. |
Ultimate Combat |
| Dispelling Fist | General | Improved Unarmed Strike, base attack bonus +11, ability to cast dispel magic, caster level 7th. | If you have dispel magic prepared or can cast it spontaneously, you can cast it as a swift action after hitting an opponent with an unarmed strike. Treat this as … |
Ultimate Combat |
| Disposable Weapon | General | Base attack bonus +1, proficient with weapon. | Whenever you use a melee or thrown weapon with the fragile weapon special quality to score a critical threat against an opponent, you can give your weapon the broken condition … |
Ultimate Combat |
| Disruptive Recall | General | Spell recall class feature, Spellcraft 5 ranks. | When you use a melee attack to successfully disrupt an arcane spellcaster's spell, you can immediately use your spell recall class feature to regain a magus spell you have already … |
Ultimate Combat |
| Double Bane | General | Bane class feature, Two-Weapon Fighting. | You can apply your bane to a second weapon you are wielding. While your bane class feature is active, at the start of each of your turns as a free … |
Ultimate Combat |
| Elusive Redirection | General | Elusive target class feature, Combat Expertise, Improved Unarmed Strike, flowing monk level 12th. | When you successfully use your elusive target class feature to avoid taking damage, you can spend an immediate action and an additional point from your ki pool to redirect that … |
Ultimate Combat |
| Expert Driver | General | Skilled Driver with the selected vehicle type. | You can make an accelerate, decelerate, or turn action as a move action instead of a standard action. Furthermore, when stopping a vehicle, you subtract 10 feet from the roll … |
Ultimate Combat |
| Extra Bane | General | Bane class feature. | You can use your bane ability for 3 additional rounds per day. |
Ultimate Combat |
| Field Repair | General | Craft 4 ranks. | If you are trained in a Craft skill appropriate to a broken item, you can repair that item with no raw material cost and no penalty on your Craft skill … |
Ultimate Combat |
| Furious Finish | General | Rage class feature, Vital Strike, base attack bonus +6. | While raging, when you use the Vital Strike feat, you can choose not to roll your damage dice and instead deal damage equal to the maximum roll possible on those … |
Ultimate Combat |
| Greater Channel Smite | General | Channel energy class feature, Channel Smite, base attack bonus +8. | Before making any melee attacks on your turn, you can use a swift action to expend one daily use of your channel energy class feature. The dice from your channel … |
Ultimate Combat |
| Guided Hand | General | Channel energy class feature, Channel Smite, proficiency with your deity's favored weapon. | With your deity's favored weapon, you can use your Wisdom modifier instead of your Strength or Dexterity modifier on attack rolls. |
Ultimate Combat |
| Gunsmithing | General | — | If you have access to a gunsmith's kit, you can create and restore firearms, craft bullets, and mix black powder for all types of firearms. You do not need to … |
Ultimate Combat |
| Harmonic Sage | General | Bardic performance class feature, Knowledge (engineering) 5 ranks. | While inside an artificial structure, you can spend a free action to make a DC 15 Knowledge (engineering) check when you begin your bardic performance. Success on this check allows … |
Ultimate Combat |
| Improved Stalwart | General | Diehard, Endurance, Stalwart, base attack bonus +11. | Double the DR you gain from Stalwart, to a maximum of DR 10/—. |
Ultimate Combat |
| Instant Judgment | General | Second judgment class feature. | You can spend an immediate action to pronounce a judgment or change an active judgment. |
Ultimate Combat |
| Intimidating Bane | General | Bane class feature, Dazzling Display, Weapon Focus, character level 8th. | Whenever you use Dazzling Display while your bane feature is active, you gain a +2 bonus on the Intimidate check that Dazzling Display allows against creatures of the type your … |
Ultimate Combat |
| Knockout Artist | General | Sneak attack class feature, Improved Unarmed Strike. | When you use your unarmed strike to deal nonlethal damage and sneak attack damage to an opponent denied his Dexterity bonus to AC, you gain a +1 bonus on the … |
Ultimate Combat |
| Maximized Spellstrike | General | Maximized magic magus arcana, weapon expertise class feature or Quick Draw. | When you make a melee attack and successfully use your spellstrike ability against an opponent denied his Dexterity bonus to AC, you can spend 3 points from your arcane pool … |
Ultimate Combat |
| Menacing Bane | General | Bane class feature. | You can use your bane class feature to imbue a melee weapon with the menacing special weapon ability (Advanced Player's Guide 288) instead of bane. You can spend a … |
Ultimate Combat |
| Merciful Bane | General | Bane class feature. | While a weapon you wield is under the effect of your bane class feature, you can spend a swift action to switch between dealing lethal or nonlethal damage with bane. … |
Ultimate Combat |
| Planar Wild Shape | General | Wild shape class feature, Knowledge (planes) 5 ranks. | When you use wild shape to take the form of an animal, you can expend an additional daily use of your wild shape class feature to add the celestial template … |
Ultimate Combat |
| Raging Brutality | General | Str 13, rage class feature, Power Attack, base attack bonus +12. | While raging and using Power Attack, you can spend 3 additional rounds of your rage as a swift action to add your Constitution bonus on damage rolls for melee attacks … |
Ultimate Combat |
| Raging Deathblow | General | Greater rage class feature. | While raging, whenever your attack reduces your opponent to –1 or fewer hit points, you gain 1 extra round of rage for that day. If that attack was a critical … |
Ultimate Combat |
| Raging Hurler | General | Rage class feature, Throw Anything. | While raging, you can throw a two-handed weapon as a standard action, and you double the range increment for weapons you throw. If you also have the Quick Draw feat, … |
Ultimate Combat |
| Raging Throw | General | Str 13, Con 13, rage class feature, Improved Bull Rush, Power Attack, base attack bonus +6. | While raging, when you attempt a bull rush combat maneuver, you can spend 1 additional round of your rage as a swift action to add your Constitution bonus on your … |
Ultimate Combat |
| Rhetorical Flourish | General | Cha 13, Persuasive. | When using the Diplomacy skill to make a request or change a creature's attitude, you can use verbal misdirection. To do so, make a Bluff check against that creature. If … |
Ultimate Combat |
| Righteous Healing | General | Judgment class feature. | If you cast a cure spell while you have a judgment active, each target regains 1 extra hit point from the cure spell + 1 hit point per three inquisitor … |
Ultimate Combat |
| Sea Legs | General | Profession (sailor) 5 ranks. | You gain a +2 bonus on Acrobatics, Climb, and Swim checks. |
Ultimate Combat |
| Shapeshifter Foil | General | Knowledge (arcana) 5 ranks or Knowledge (nature) 5 ranks, ability to use any polymorph effect. | A creature you deal damage to has difficulty using or maintaining polymorph effects until the end your next turn. To use a polymorph effect it must make a concentration check … |
Ultimate Combat |
| Shapeshifting Hunter | General | Favored enemy class feature, wild shape class feature. | Your levels of druid stack with your ranger levels for determining when you select your next favored enemy. Also, your ranger levels stack with your druid levels in determining the … |
Ultimate Combat |
| Shared Judgment | General | Second judgment class feature. | You can pronounce a single judgment and extend its effects to one adjacent ally instead of pronouncing a second judgment. Similarly, once you have the third judgment class feature, you … |
Ultimate Combat |
| Skilled Driver | General | — | You gain a +4 bonus on driving checks with your chosen vehicle. |
Ultimate Combat |
| Slayer's Knack | General | Favored enemy class feature, base attack bonus +6. | When you take this feat, choose one of your favored enemy types. Against enemies of that type, the threat range of any weapon you wield is doubled. This effect does … |
Ultimate Combat |
| Sneaking Precision | General | Sneak attack class feature, Critical Focus, any critical feat, base attack bonus +9. | Whenever you successfully sneak attack an opponent for a second time on your turn, you can spend a swift action to apply the effects of one critical feat you know … |
Ultimate Combat |
| Spell Bane | General | Bane class feature. | While your bane class feature is affecting a creature type, the saving throw's DCs for your spells increase by +2 for creatures of that type. |
Ultimate Combat |
| Splintering Weapon | General | Base attack bonus +1, proficient with weapon, weapon made of primitive material. | Whenever you use a melee or thrown weapon with the fragile weapon feature (page 146) or similar quality and hit an opponent, you can give your weapon the broken condition … |
Ultimate Combat |
| Stalwart | General | Diehard, Endurance, base attack bonus +4. | While using the total defense action, fighting defensively action, or Combat Expertise, you can forgo the dodge bonus to AC you would normally gain to instead gain an equivalent amount … |
Ultimate Combat |
| Strong Comeback | General | — | Whenever you are allowed to reroll an ability check, a skill check, or a saving throw, you gain a +2 circumstance bonus on the reroll. |
Ultimate Combat |
| Sure Grasp | General | Climb 1 rank. | Roll twice while climbing or when making a Reflex save to avoid falling, and take the higher result. |
Ultimate Combat |
| Trapper's Setup | General | Craft (traps) 5 ranks. | When you manually trigger a trap against opponents, that trap receives either a +2 circumstance bonus on melee attack rolls or a +2 circumstance bonus to its saving throw DC. |
Ultimate Combat |
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