Dimensional Assault
As a full-round action, you use abundant step or cast dimension door as a special charge. Doing so allows you to teleport up to double your current speed …
SRD feats and custom campaign feats. Filter by category or view all.
As a full-round action, you use abundant step or cast dimension door as a special charge. Doing so allows you to teleport up to double your current speed …
You can take a full-attack action, activating abundant step or casting dimension door as a swift action. If your do, you can teleport up to twice your speed …
While using the Dimensional Dervish feat, you gain a +4 bonus on combat maneuver checks to bull rush, disarm, reposition, or trip an opponent.
While using the Dimensional Dervish feat, you provide flanking from all squares you attack from. Flanking starts from the moment you make an attack until the start of …
You can take a full-attack action, activating abundant step or casting dimension door as a swift action. If your do, you can teleport up to twice your speed …
While using the Dimensional Dervish feat, you gain a +4 bonus on combat maneuver checks to bull rush, disarm, reposition, or trip an opponent.
While using the Dimensional Dervish feat, you provide flanking from all squares you attack from. Flanking starts from the moment you make an attack until the start of …
While using the Dimensional Dervish feat, you gain a +4 bonus on combat maneuver checks to bull rush, disarm, reposition, or trip an opponent.
While using the Dimensional Dervish feat, you provide flanking from all squares you attack from. Flanking starts from the moment you make an attack until the start of …
Double the DR you gain from Stalwart, to a maximum of DR 10/—.
While using your smite evil class feature, as a swift action at the start of your turn, you can forgo the bonus on damage …
When you succeed at a Diplomacy check to change a creature's attitude, you can draw a weapon and make a single melee attack against …
As an immediate action, you can double your DR against a single attack, to a maximum of DR 20. The type of the DR …
As a standard action, expend 3 rounds of your bane class feature and make a melee touch attack with the weapon affected by bane. …
When you successfully use improved evasion to avoid taking damage, you can move up to half your speed as an immediate action. This movement …
As a full-round action that provokes attacks of opportunity, you can expend three uses of your channel energy class feature to restore a dead …
When you use channel energy to deal damage, your inquisitor levels count as cleric levels for determining the number of damage dice and the …
You can use a standard action to touch an ally and expend one of your daily uses of channel energy to create a repository …
You can use your deity's favored weapon as if it were a monk weapon.
If you successfully feint an opponent, you can trick that opponent into accepting a one-handed object you are holding instead of denying that opponent …
When you successfully make a targeted dispel check against an opponent, that opponent must succeed at a Fortitude save (DC equals the DC of …
Whenever you are using bardic performance to create a spell-like or supernatural effect, allies within 30 feet of you deal an extra 1d6 points …
If you successfully use Acrobatics to tumble through an opponent's space, you gain a +2 circumstance bonus on attack rolls against that opponent until …
If you successfully dispel an ongoing magical effect on an opponent, that opponent takes a –2 penalty on saving throws against your spells until …
If you have dispel magic prepared or can cast it spontaneously, you can cast it as a swift action after hitting an opponent with …
Whenever you use a melee or thrown weapon with the fragile weapon special quality to score a critical threat against an opponent, you can …
When you use a melee attack to successfully disrupt an arcane spellcaster's spell, you can immediately use your spell recall class feature to regain …
You can apply your bane to a second weapon you are wielding. While your bane class feature is active, at the start of each …
When you successfully use your elusive target class feature to avoid taking damage, you can spend an immediate action and an additional point from …
You can make an accelerate, decelerate, or turn action as a move action instead of a standard action. Furthermore, when stopping a vehicle, you …
You can use your bane ability for 3 additional rounds per day.
If you are trained in a Craft skill appropriate to a broken item, you can repair that item with no raw material cost and …
While raging, when you use the Vital Strike feat, you can choose not to roll your damage dice and instead deal damage equal to …
Before making any melee attacks on your turn, you can use a swift action to expend one daily use of your channel energy class …
With your deity's favored weapon, you can use your Wisdom modifier instead of your Strength or Dexterity modifier on attack rolls.
If you have access to a gunsmith's kit, you can create and restore firearms, craft bullets, and mix black powder for all types of …
While inside an artificial structure, you can spend a free action to make a DC 15 Knowledge (engineering) check when you begin your bardic …
You can spend an immediate action to pronounce a judgment or change an active judgment.
Whenever you use Dazzling Display while your bane feature is active, you gain a +2 bonus on the Intimidate check that Dazzling Display allows …
When you use your unarmed strike to deal nonlethal damage and sneak attack damage to an opponent denied his Dexterity bonus to AC, you …
When you make a melee attack and successfully use your spellstrike ability against an opponent denied his Dexterity bonus to AC, you can spend …
You can use your bane class feature to imbue a melee weapon with the menacing special weapon ability (Advanced Player's Guide 288) instead …
While a weapon you wield is under the effect of your bane class feature, you can spend a swift action to switch between dealing …
When you use wild shape to take the form of an animal, you can expend an additional daily use of your wild shape class …
While raging and using Power Attack, you can spend 3 additional rounds of your rage as a swift action to add your Constitution bonus …
While raging, whenever your attack reduces your opponent to –1 or fewer hit points, you gain 1 extra round of rage for that day. …
While raging, you can throw a two-handed weapon as a standard action, and you double the range increment for weapons you throw. If you …
While raging, when you attempt a bull rush combat maneuver, you can spend 1 additional round of your rage as a swift action to …
When using the Diplomacy skill to make a request or change a creature's attitude, you can use verbal misdirection. To do so, make a …
If you cast a cure spell while you have a judgment active, each target regains 1 extra hit point from the cure spell + …
You gain a +2 bonus on Acrobatics, Climb, and Swim checks.
A creature you deal damage to has difficulty using or maintaining polymorph effects until the end your next turn. To use a polymorph effect …
Your levels of druid stack with your ranger levels for determining when you select your next favored enemy. Also, your ranger levels stack with …
You can pronounce a single judgment and extend its effects to one adjacent ally instead of pronouncing a second judgment. Similarly, once you have …
You gain a +4 bonus on driving checks with your chosen vehicle.
When you take this feat, choose one of your favored enemy types. Against enemies of that type, the threat range of any weapon you …
Whenever you successfully sneak attack an opponent for a second time on your turn, you can spend a swift action to apply the effects …
While your bane class feature is affecting a creature type, the saving throw's DCs for your spells increase by +2 for creatures of that …
Whenever you use a melee or thrown weapon with the fragile weapon feature (page 146) or similar quality and hit an opponent, you can …
Whenever you are allowed to reroll an ability check, a skill check, or a saving throw, you gain a +2 circumstance bonus on the …
Roll twice while climbing or when making a Reflex save to avoid falling, and take the higher result.
When you manually trigger a trap against opponents, that trap receives either a +2 circumstance bonus on melee attack rolls or a +2 circumstance …
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