Feats

SRD feats and custom campaign feats. Filter by category or view all.

Feat Name Category/Type Prerequisites Benefit Source
Abundant Revelations General Mystery class feature.

Choose one of your revelations that has a number of uses per day. You gain 1 additional use per day of that revelation.

Ultimate Magic
Accursed Hex General Hex class feature.

When you target a creature with a hex that cannot target the same creature more than once per day, and that creature succeeds at its saving throw against the hex's …

Ultimate Magic
Advanced Ranger Trap General Trap class feature, ranger level 5th.

Add +1 to the Difficulty Class on all Perception and Disable Device skill checks to find or disable the traps you make with your trap class feature. Add a +1 …

Ultimate Magic
Antagonize General

You can make Diplomacy and Intimidate checks to make creatures respond to you with hostility. No matter which skill you use, antagonizing a creature takes a standard action that does …

Ultimate Magic
Blighted Critical Mastery General Blighted Critical, caster level 9th.

Whenever you apply a spellblight by way of the Blighted Critical or Greater Blighted critical feat, you can choose the spellblight you apply rather than determining it randomly.

Ultimate Magic
Channeled Shield Wall General Channel energy, 3d6 proficiency with a shield.

As a swift action, you can spend a use of your channel energy to grant yourself a +2 deflection bonus while using a shield. This bonus lasts 1 minute per …

Ultimate Magic
Create Reliquary Arms and Shields General Craft Magic Arms and Armor, ability to cast consecrate or desecrate.

When you craft a magic weapon, magic armor, or magic shield, you may add one casting of consecrate or desecrate as part of the item crafting process. This increases the …

Ultimate Magic
Create Sanguine Elixir General Cha 15, Brew Potion, Craft (alchemy) 12 ranks, sorcerer level 3rd.

Once per day, when you clear your mind to regain spell slots, you can create a sanguine elixir. When you do, pick one of your bloodline powers. You transfer that …

Ultimate Magic
Defending Eidolon General Shield ally feature.

Whenever you are adjacent to your eidolon, you can choose for the eidolon to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 …

Ultimate Magic
Deny Death General Ki pool, Endurance

As long as you have 1 ki point in your ki pool, when you fail your Constitution check to stabilize, you do not lose 1 hit point. If you succeed …

Ultimate Magic
Detect Expertise General Int 13; ability to cast detect chaos, detect evil, detect good, detect law, or detect magic.

When you use any of the spells listed in this feat's prerequisites to detect a creature's alignment or its magic, you have a chance of detecting what spellcasting expertise it …

Ultimate Magic
Die for Your Master General Tumor familiar alchemist discovery.

If your tumor familiar is attached, and you would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell …

Ultimate Magic
Divine Interference General Divine spellcaster, caster level 10th.

As an immediate action, when an enemy within 30 feet hits an ally with an attack, you can sacrifice a prepared divine spell or (if you are a spontaneous caster) …

Ultimate Magic
Dragonbane Aura General Aura of courage class feature, caster level 8th.

When fighting dragons, your aura of courage expands to a 20-foot-radius emanation, and allies in the aura gain a morale bonus on saving throws against dragon breath equal to your …

Ultimate Magic
Eldritch Heritage General Cha 13, Skill Focus with the class skill of bloodline selected for this feat (see below), character level 3rd.

Select one sorcerer bloodline. You must have Skill focus in the class skill that bloodline grants to a sorcerer at 1st level (for example, Heal for the celestial bloodline). This …

Ultimate Magic
Evolved Familiar General Int 13, Cha 13, familiar class feature.

Select an evolution from the list of 1-point evolutions available to a summoner's eidolon. Your familiar has this evolution. The familiar must conform to any limitations of the evolution. For …

Ultimate Magic
Exploit Lore General Monster lore class feature, base attack bonus +11.

Once per day, when you successfully identify all abilities and weaknesses of a creature using the appropriate Knowledge check, you gain a +2 bonus on attack and damage rolls against …

Ultimate Magic
Extended Bane General Bane class feature.

Add your Wisdom bonus to the number of rounds per day that you can use your bane ability.

Ultimate Magic
Extra Arcana General Magus arcana class feature.

You gain one additional magus arcana. You must meet all the prerequisites for this magus arcana.

Ultimate Magic
Extra Arcane Pool General Arcane pool class feature.

Your arcane pool increases by 2.

Ultimate Magic
Extra Cantrips or Orisons General Ability to cast cantrips or orisons.

Add two cantrips to your cantrips known or two orisons to your orisons known.

Ultimate Magic
Extra Evolution General Eidolon class feature.

Your eidolon's evolution pool increases by 1.

Ultimate Magic
Extra Ranger Trap General Trap class feature.

You can set ranger traps two additional times per day.

Ultimate Magic
Extra Summons General Ability to cast summon monster as a spell-like ability, summoner 1st.

You gain 1 additional use of your summon monster spell-like ability per day.

Ultimate Magic
Eyes of Judgment General Detect alignment class feature, caster level 6th.

When using your detect alignment class feature, you may spend 3 rounds studying a creature within 60 feet. You cannot take any other actions while doing this. After that time …

Ultimate Magic
Fast Empathy General Handle Animal 5 ranks, wild empathy class feature.

Using wild empathy is a standard action for you.

Ultimate Magic
Favored Judgment General Wis 13, judgment class feature.

Select a favored race from the ranger's favored enemies chart. Any sacred or profane bonus you gain from a judgment is 1 higher for attacks you make against or take …

Ultimate Magic
Fearless Aura General Aura of courage class feature, caster level 8th.

Your aura of courage expands to a 20-foot-radius emanation. Allies within the aura are immune to fear effects.

Ultimate Magic
Fire Music General Spellcraft 5 ranks, ability to cast bard spells, ability to cast an arcane fire spell from some other spellcasting class.

When you cast a bard spell that deals damage, you may replace the spell's normal damage with fire damage or split the spell's damage so that half of it is …

Ultimate Magic
Focused Eidolon General Shield ally class feature.

While you are adjacent to your eidolon, you receive a +4 bonus on concentration checks.

Ultimate Magic
Gliding Steps General Dodge, Mobility, Nimble Moves, ki pool.

If you have at least one ki in your ki pool, when you move you do not provoke attacks of opportunity when leaving the first square of that movement. You …

Ultimate Magic
Grant Initiative General Cunning initiative class feature.

At the start of each encounter, you can either choose to keep the bonus granted to you by your Wisdom modifier on initiative checks or choose to give that bonus …

Ultimate Magic
Greater Eldritch Heritage General Cha 17, Eldritch Heritage, Improved Eldritch Heritage, character level 17th.

You gain an additional power from the bloodline you selected with the Eldritch Heritage feat. You gain a 15th-level (or lower) sorcerer bloodline power that you do not already have. …

Ultimate Magic
Greater Mercy General Cha 13, lay on hands class feature, mercy class feature.

When you use your lay on hands ability and the target of that ability does not have any conditions your mercies can remove, it instead heals an additional +1d6 points …

Ultimate Magic
Greater Spell Specialization General Int 13, Spell Focus, Spell Specialization, able to prepare 5th-level spells.

By sacrificing a prepared spell of the same or higher level than your specialized spell, you may spontaneously cast your specialized spell. The specialized spell is treated as its normal …

Ultimate Magic
Greater Wild Empathy General Knowledge (nature) 5 ranks, wild empathy class feature.

You gain a +2 insight bonus on wild empathy checks, and you may use wild empathy to duplicate an Intimidate check rather than a Diplomacy check. In addition, choose one …

Ultimate Magic
Implant Bomb General Heal 5 ranks, delayed bomb alchemist discovery.

You may implant a bomb in a willing or helpless creature (a mindless creature under your control, such as a zombie, counts as willing for this purpose). This takes 1 …

Ultimate Magic
Improved Eldritch Heritage General Cha 15, Eldritch Heritage, character level 11th.

You gain either the 3rd-level or the 9th-level power (your choice) of the bloodline you selected with the Eldritch Heritage feat. For purposes of using that power, treat your sorcerer …

Ultimate Magic
Improved Monster Lore General Monster lore class feature.

You gain a sacred bonus on all skill checks to identify the abilities and weaknesses of creatures equal to 1/2 your level in classes that grant you the monster lore …

Ultimate Magic
Insightful Gaze General Stern gaze class feature, Sense Motive 5 ranks.

Whenever you make a Sense Motive check to oppose someone's Bluff check, you can roll two dice and take the higher result.

Ultimate Magic
Intimidating Gaze General Cha 13+, stern gaze class feature, Intimidate 5 ranks.

Once per day, as a free action, when making an Intimidate skill check, you can roll two dice and take the higher result.

Ultimate Magic
Judgment Surge General Judgment class feature.

Once per day, you can treat your class level for your judgment class feature as if it were 3 higher than normal. If you have multiple judgments active at the …

Ultimate Magic
Ki Stand General Ki pool.

While you have at least 1 ki point in your ki pool, you can stand up as a swift action that provokes attacks of opportunity.

You may spend 1 point …

Ultimate Magic
Learn Ranger Trap General Survival 5 ranks.

Select one ranger trap (see page 64). You may use this trap a number of times per day equal to your Wisdom bonus (minimum 1). The DC for your trap …

Ultimate Magic
Life Lure General Channel positive energy class feature.

As a standard action, you can channel positive energy to fascinate all undead within 30 feet for a number of rounds equal to your Charisma modifier (minimum of 1). Undead …

Ultimate Magic
Moonlight Summons General Spell Focus (conjuration), able to cast summon nature's ally.

Creatures you summon shed light as a light spell. They are immune to confusion and sleep effects, and their natural weapons are treated as silver for the purposes of overcoming …

Ultimate Magic
Mystic Stride General Dex 15, Nimble Moves, woodland stride class feature.

You can move at full speed even through thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion, even if those areas confer the entangled condition.

Ultimate Magic
Oracular Intuition General Mystery class feature.

You get a +2 bonus on Sense Motive checks and Spellcraft checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for …

Ultimate Magic
Painful Anchor General Anchoring aura class feature.

When an evil outsider uses a calling, summoning, or teleportation effect, or any ability that physically transports a creature to or from another plane (such as blink or etherealness) …

Ultimate Magic
Planar Preservationist General Preservationist alchemist archetype.

For every summon nature's ally extract you know, you learn the equivalent summon monster spell as an extract. If you later learn other summon nature's ally extracts, you automatically learn …

Ultimate Magic
Powerful Shape General Wild shape class feature, druid level 8th.

When in wild shape, treat your size as one category larger for the purpose of calculating CMB, CMD, carrying capacity, and any size-based special attacks you use or that are …

Ultimate Magic
Prodigy General

Choose two Craft, Perform, or Profession skills in any combination (two Craft skills, a Craft skill and a Perform skill, and so on). You receive a +2 bonus on checks …

Ultimate Magic
Prophetic Visionary General Mystery class feature.

Once per day, you can enter a deep trance to receive a vision of the future. The trance lasts for 10 minutes, during which time you can take no other …

Ultimate Magic
Pure Faith General Divine health class feature.

You gain a +4 sacred bonus to saving throws against poison.

Ultimate Magic
Quick Channel General Knowledge (religion) 5 ranks, channel energy class feature.

You may channel energy as a move action by spending 2 daily uses of that ability.

Ultimate Magic
Quick Wild Shape General Wild shape class feature, caster level 8th.

You can wild shape as a move action or a swift action. However, you are limited to forms available to a druid two levels lower when changing form as a …

Ultimate Magic
Radiant Charge General Lay on hands class feature.

When you hit with a charge attack, you can expend all of your remaining uses of lay on hands to deal extra damage equal to 1d6 per use of lay …

Ultimate Magic
Remote Bomb General Delayed bomb discovery.

The maximum delay for your delayed bombs increases to a number of minutes equal to your level.

If you have line of effect to your delayed bomb, you may detonate …

Ultimate Magic
Resilient Eidolon General Eidolon class feature.

If you are knocked unconscious, fall asleep, or are killed, your eidolon remains for a number of rounds equal to your summoner level before it is banished. If you are …

Ultimate Magic
Reward of Grace General Lay on hands class feature.

Each time you use your lay on hands ability, you gain a +1 sacred bonus on all attack rolls for 1 round.

Ultimate Magic
Reward of Life General Lay on hands class feature.

Each time you use your lay on hands ability to heal a creature other than yourself, you heal a number of hit points equal to your Charisma bonus. This ability …

Ultimate Magic
Ricochet Splash Weapon General Dex 13, Throw Anything.

Whenever your splash weapon misses and the misdirection roll indicates it lands in a square occupied by a creature, you may make an attack roll (at a –5 penalty) as …

Ultimate Magic
Sacred Summons General Aura class feature, ability to cast summon monster.

When using summon monster to summon creatures whose alignment subtype or subtypes exactly match your aura, you may cast the spell as a standard action instead of with a casting …

Ultimate Magic
Sense Link General Bond senses class feature.

When sharing the senses of your eidolon, you gain a +4 competence bonus on Perception checks for the duration of your bond senses ability.

Ultimate Magic
Shaping Focus General Wild shape class feature, Knowledge (nature) 5 ranks.

If you are a multiclassed druid, your wild shape ability is calculated as though your druid level were four higher, to a maximum level equal to your character level.

Ultimate Magic
Sin Seer General Detect undead paladin class feature.

You gain the detect evil class feature. You may use it or the detect undead class feature, but not at the same time.

Ultimate Magic
Skeleton Summoner General Spell Focus (necromancy), ability to cast summon monster.

Add “human skeleton” to the list of creatures you can summon with summon monster I and “human skeletal champion” to the list of creatures you can summon with summon monster …

Ultimate Magic
Sorcerous Bloodstrike General Cha 13, sorcerer bloodline class feature.

Once per day, as an immediate action upon reducing a creature to 0 or fewer hit points with one of your sorcerer spells, you can regain one usage of a …

Ultimate Magic
Spell Bluff General Bluff 5 ranks, Spellcraft 5 ranks.

If another spellcaster tries to counterspell your casting, she adds +4 to her Spellcraft DC when trying to determine your spell.

Because you have studied how to mask the recognizable …

Ultimate Magic
Spell Hex General Major hex class feature.

Select one 1st-level spell in the class that grants you the major hex class feature. You can learn that spell as a hex, and can use that hex three times …

Ultimate Magic
Spell Specialization General Int 13, Spell Focus.

Select one spell of a school for which you have taken the Spell Focus feat. Treat your caster level as being two higher for all level-variable effects of the spell.

Ultimate Magic
Spellsong General Cha 13, bardic performance class ability, able to cast 1st-level spells.

You can combine your bardic performance and your spellcasting in two ways.

First, you can conceal the activity of casting a bard spell by masking it in a performance. As …

Ultimate Magic
Split Hex General Witch level 10th.

When you use one of your hexes (not a major hex or a grand hex) that targets a single creature, you can choose another creature within 30 feet of the …

Ultimate Magic
Split Major Hex General Split hex, caster level 18th.

When you use one of your major hexes (not a grand hex) that targets a creature, you can choose another creature within 30 feet of the first target to also …

Ultimate Magic
Spontaneous Metafocus General Cha 13, one metamagic feat, able to spontaneously cast spells.

Pick a single spell that you are able to cast spontaneously. When you apply metamagic feats to that spell, you can cast the spell using the normal casting time instead …

Ultimate Magic
Starlight Summons General Spell Focus (conjuration), able to cast summon nature's ally.

Creatures you summon gain the Blind-Fight feat, a +5 bonus to Perception and Stealth checks in dim light or darkness, and their natural weapons are treated as cold iron for …

Ultimate Magic
Sunlight Summons General Spell Focus (conjuration), able to cast summon nature's ally.

Creatures that you summon shed light as a light spell. They are immune to blinding or dazzling effects, and their natural weapons are treated as magical for overcoming damage reduction.

Ultimate Magic
Superior Summoning General Augment Summoning, caster level 3rd.

Each time you cast a summoning spell that conjures more than one creature, add one to the total number of creatures summoned.

Ultimate Magic
Theurgy General Wis 13, Int or Cha 13, able to cast 1st-level arcane spells, able to cast 1st-level divine spells.

You can augment the power of your divine spells with arcane energy and augment your arcane spells with divine energy.

When casting a divine spell, you may sacrifice an arcane …

Ultimate Magic
Thoughtful Discernment General Discern lies class feature.

Once per day as a free action, you can think back about a single statement you heard in the last day and determine if it was a lie. This acts …

Ultimate Magic
Ultimate Mercy General Cha 19, Greater Mercy, lay on hands, mercy class feature.

You can expend 10 uses of lay on hands to bring a single dead creature you touch back to life as a raise dead spell with a caster level equal …

Ultimate Magic
Ultimate Resolve General Aura of resolve class feature.

Your aura of resolve is a 20-foot emanation, and does not end if you fall unconscious.

Ultimate Magic
Uncanny Alertness General Alertness.

This feat gives you an additional +1 bonus on Perception and Sense Motive checks, and you gain a +2 bonus on saving throws against sleep and charm effects.

Ultimate Magic
Uncanny Concentration General Combat Casting.

You do not need to make concentration checks when affected by vigorous or violent motion or by violent weather. You gain a +2 bonus on all other concentration checks.

Ultimate Magic
Undead Master General Spell focus (necromancy), the ability to cast animate dead or command undead.

When you cast animate dead or use the Command Undead feat, you are considered to be four levels higher when determining the number of Hit Dice you animate. When you …

Ultimate Magic
Unsanctioned Detection General Detect evil class feature.

As a swift action, you can focus the clarity granted by your detect evil ability to heighten your awareness of other things. This gives you a +10 sacred bonus on …

Ultimate Magic
Unsanctioned Knowledge General Int 13, ability to cast 1st-level paladin spells.

Pick one 1st-level spell, one 2nd-level spell, one 3rd-level spell, and one 4th-level spell from the bard, cleric, inquisitor, or oracle spell lists. Add these spells to your paladin spell …

Ultimate Magic
Versatile Channeler General Channel energy class feature, necromancer or neutrally aligned cleric (see below).

You may make a choice whenever you use your channel energy class feature.

If you normally channel positive energy, you may choose to channel negative energy as if your effective …

Ultimate Magic
Vigilant Eidolon General Eidolon class feature.

While your eidolon is within your reach, you gain a +4 bonus on Perception checks. If you have 10 or more ranks in Perception, this bonus increases to +8. This …

Ultimate Magic
Voice of the Sibyl General Cha 15.

You get a +1 bonus on all Bluff, Diplomacy, and Perform (oratory) skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to …

Ultimate Magic
Warrior Priest General Ability to cast divine spells, domain or mystery class feature.

You gain a +1 bonus on initiative checks and a +2 bonus on concentration checks made to cast a spell or use a spell-like ability when casting defensively or while …

Ultimate Magic
Wild Speech General Druid level 6th, wild shape class feature.

When using wild shape to take the form in which you cannot speak (such as an animal), you are able to speak normally in any language you know. This allows …

Ultimate Magic
Witch Knife General Witch class.

Each day, when you prepare your spells, you can select a masterwork or magical dagger, transforming it into a witch knife, which serves as an additional focus component for witch …

Ultimate Magic
Word of Healing General Lay on hands class feature.

You may use your lay on hands to heal another creature at a range of 30 feet as a standard action that does not provoke an attack of opportunity. You …

Ultimate Magic

Items | Classes | Races | Monsters | Spells | Traits | Campaigns