Greater Eldritch Heritage
You gain an additional power from the bloodline you selected with the Eldritch Heritage feat. You gain a 15th-level (or lower) sorcerer bloodline power that you do not …
SRD feats and custom campaign feats. Filter by category or view all.
You gain an additional power from the bloodline you selected with the Eldritch Heritage feat. You gain a 15th-level (or lower) sorcerer bloodline power that you do not …
You gain either the 3rd-level or the 9th-level power (your choice) of the bloodline you selected with the Eldritch Heritage feat. For purposes of using that power, treat …
You can expend 10 uses of lay on hands to bring a single dead creature you touch back to life as a raise dead spell with a caster …
You gain an additional power from the bloodline you selected with the Eldritch Heritage feat. You gain a 15th-level (or lower) sorcerer bloodline power that you do not …
By sacrificing a prepared spell of the same or higher level than your specialized spell, you may spontaneously cast your specialized spell. The specialized spell is treated as …
When you use one of your major hexes (not a grand hex) that targets a creature, you can choose another creature within 30 feet of the first target …
Choose one of your revelations that has a number of uses per day. You gain 1 additional use per day of that revelation.
When you target a creature with a hex that cannot target the same creature more than once per day, and that creature succeeds at …
Add +1 to the Difficulty Class on all Perception and Disable Device skill checks to find or disable the traps you make with your …
You can make Diplomacy and Intimidate checks to make creatures respond to you with hostility. No matter which skill you use, antagonizing a creature …
Whenever you apply a spellblight by way of the Blighted Critical or Greater Blighted critical feat, you can choose the spellblight you apply rather …
As a swift action, you can spend a use of your channel energy to grant yourself a +2 deflection bonus while using a shield. …
When you craft a magic weapon, magic armor, or magic shield, you may add one casting of consecrate or desecrate as part of the …
Once per day, when you clear your mind to regain spell slots, you can create a sanguine elixir. When you do, pick one of …
Whenever you are adjacent to your eidolon, you can choose for the eidolon to take a –1 penalty on melee attack rolls and combat …
As long as you have 1 ki point in your ki pool, when you fail your Constitution check to stabilize, you do not lose …
When you use any of the spells listed in this feat's prerequisites to detect a creature's alignment or its magic, you have a chance …
If your tumor familiar is attached, and you would be reduced to 0 or fewer hit points by damage in combat (from a weapon …
As an immediate action, when an enemy within 30 feet hits an ally with an attack, you can sacrifice a prepared divine spell or …
When fighting dragons, your aura of courage expands to a 20-foot-radius emanation, and allies in the aura gain a morale bonus on saving throws …
Select an evolution from the list of 1-point evolutions available to a summoner's eidolon. Your familiar has this evolution. The familiar must conform to …
Once per day, when you successfully identify all abilities and weaknesses of a creature using the appropriate Knowledge check, you gain a +2 bonus …
Add your Wisdom bonus to the number of rounds per day that you can use your bane ability.
You gain one additional magus arcana. You must meet all the prerequisites for this magus arcana.
Your arcane pool increases by 2.
Add two cantrips to your cantrips known or two orisons to your orisons known.
Your eidolon's evolution pool increases by 1.
You can set ranger traps two additional times per day.
You gain 1 additional use of your summon monster spell-like ability per day.
When using your detect alignment class feature, you may spend 3 rounds studying a creature within 60 feet. You cannot take any other actions …
Using wild empathy is a standard action for you.
Select a favored race from the ranger's favored enemies chart. Any sacred or profane bonus you gain from a judgment is 1 higher for …
Your aura of courage expands to a 20-foot-radius emanation. Allies within the aura are immune to fear effects.
When you cast a bard spell that deals damage, you may replace the spell's normal damage with fire damage or split the spell's damage …
While you are adjacent to your eidolon, you receive a +4 bonus on concentration checks.
If you have at least one ki in your ki pool, when you move you do not provoke attacks of opportunity when leaving the …
At the start of each encounter, you can either choose to keep the bonus granted to you by your Wisdom modifier on initiative checks …
You gain a +2 insight bonus on wild empathy checks, and you may use wild empathy to duplicate an Intimidate check rather than a …
You may implant a bomb in a willing or helpless creature (a mindless creature under your control, such as a zombie, counts as willing …
You gain a sacred bonus on all skill checks to identify the abilities and weaknesses of creatures equal to 1/2 your level in classes …
Whenever you make a Sense Motive check to oppose someone's Bluff check, you can roll two dice and take the higher result.
Once per day, as a free action, when making an Intimidate skill check, you can roll two dice and take the higher result.
Once per day, you can treat your class level for your judgment class feature as if it were 3 higher than normal. If you …
While you have at least 1 ki point in your ki pool, you can stand up as a swift action that provokes attacks of …
Select one ranger trap (see page 64). You may use this trap a number of times per day equal to your Wisdom bonus (minimum …
As a standard action, you can channel positive energy to fascinate all undead within 30 feet for a number of rounds equal to your …
Creatures you summon shed light as a light spell. They are immune to confusion and sleep effects, and their natural weapons are treated as …
You can move at full speed even through thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion, even if …
You get a +2 bonus on Sense Motive checks and Spellcraft checks. If you have 10 or more ranks in one of these skills, …
When an evil outsider uses a calling, summoning, or teleportation effect, or any ability that physically transports a creature to or from another plane …
For every summon nature's ally extract you know, you learn the equivalent summon monster spell as an extract. If you later learn other summon …
When in wild shape, treat your size as one category larger for the purpose of calculating CMB, CMD, carrying capacity, and any size-based special …
Choose two Craft, Perform, or Profession skills in any combination (two Craft skills, a Craft skill and a Perform skill, and so on). You …
Once per day, you can enter a deep trance to receive a vision of the future. The trance lasts for 10 minutes, during which …
You gain a +4 sacred bonus to saving throws against poison.
You may channel energy as a move action by spending 2 daily uses of that ability.
You can wild shape as a move action or a swift action. However, you are limited to forms available to a druid two levels …
When you hit with a charge attack, you can expend all of your remaining uses of lay on hands to deal extra damage equal …
The maximum delay for your delayed bombs increases to a number of minutes equal to your level.
If you have line of effect to …
If you are knocked unconscious, fall asleep, or are killed, your eidolon remains for a number of rounds equal to your summoner level before …
Each time you use your lay on hands ability, you gain a +1 sacred bonus on all attack rolls for 1 round.
Each time you use your lay on hands ability to heal a creature other than yourself, you heal a number of hit points equal …
Whenever your splash weapon misses and the misdirection roll indicates it lands in a square occupied by a creature, you may make an attack …
When using summon monster to summon creatures whose alignment subtype or subtypes exactly match your aura, you may cast the spell as a standard …
When sharing the senses of your eidolon, you gain a +4 competence bonus on Perception checks for the duration of your bond senses ability.
If you are a multiclassed druid, your wild shape ability is calculated as though your druid level were four higher, to a maximum level …
You gain the detect evil class feature. You may use it or the detect undead class feature, but not at the same time.
Add “human skeleton” to the list of creatures you can summon with summon monster I and “human skeletal champion” to the list of creatures …
Once per day, as an immediate action upon reducing a creature to 0 or fewer hit points with one of your sorcerer spells, you …
If another spellcaster tries to counterspell your casting, she adds +4 to her Spellcraft DC when trying to determine your spell.
Because you have …
Select one 1st-level spell in the class that grants you the major hex class feature. You can learn that spell as a hex, and …
You can combine your bardic performance and your spellcasting in two ways.
First, you can conceal the activity of casting a bard spell by …
Pick a single spell that you are able to cast spontaneously. When you apply metamagic feats to that spell, you can cast the spell …
Creatures you summon gain the Blind-Fight feat, a +5 bonus to Perception and Stealth checks in dim light or darkness, and their natural weapons …
Creatures that you summon shed light as a light spell. They are immune to blinding or dazzling effects, and their natural weapons are treated …
Each time you cast a summoning spell that conjures more than one creature, add one to the total number of creatures summoned.
You can augment the power of your divine spells with arcane energy and augment your arcane spells with divine energy.
When casting a divine …
Once per day as a free action, you can think back about a single statement you heard in the last day and determine if …
Your aura of resolve is a 20-foot emanation, and does not end if you fall unconscious.
This feat gives you an additional +1 bonus on Perception and Sense Motive checks, and you gain a +2 bonus on saving throws against …
You do not need to make concentration checks when affected by vigorous or violent motion or by violent weather. You gain a +2 bonus …
When you cast animate dead or use the Command Undead feat, you are considered to be four levels higher when determining the number of …
As a swift action, you can focus the clarity granted by your detect evil ability to heighten your awareness of other things. This gives …
Pick one 1st-level spell, one 2nd-level spell, one 3rd-level spell, and one 4th-level spell from the bard, cleric, inquisitor, or oracle spell lists. Add …
You may make a choice whenever you use your channel energy class feature.
If you normally channel positive energy, you may choose to channel …
While your eidolon is within your reach, you gain a +4 bonus on Perception checks. If you have 10 or more ranks in Perception, …
You get a +1 bonus on all Bluff, Diplomacy, and Perform (oratory) skill checks. If you have 10 or more ranks in one of …
You gain a +1 bonus on initiative checks and a +2 bonus on concentration checks made to cast a spell or use a spell-like …
When using wild shape to take the form in which you cannot speak (such as an animal), you are able to speak normally in …
Each day, when you prepare your spells, you can select a masterwork or magical dagger, transforming it into a witch knife, which serves as …
You may use your lay on hands to heal another creature at a range of 30 feet as a standard action that does not …
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