Feats
SRD feats and custom campaign feats. Filter by category or view all.
| Feat Name | Category/Type | Prerequisites | Benefit | Source |
|---|---|---|---|---|
| Abundant Revelations | General | Mystery class feature. | Choose one of your revelations that has a number of uses per day. You gain 1 additional use per day of that revelation. |
Ultimate Magic |
| Accursed Hex | General | Hex class feature. | When you target a creature with a hex that cannot target the same creature more than once per day, and that creature succeeds at its saving throw against the hex's … |
Ultimate Magic |
| Advanced Ranger Trap | General | Trap class feature, ranger level 5th. | Add +1 to the Difficulty Class on all Perception and Disable Device skill checks to find or disable the traps you make with your trap class feature. Add a +1 … |
Ultimate Magic |
| Antagonize | General | — | You can make Diplomacy and Intimidate checks to make creatures respond to you with hostility. No matter which skill you use, antagonizing a creature takes a standard action that does … |
Ultimate Magic |
| Blighted Critical Mastery | General | Blighted Critical, caster level 9th. | Whenever you apply a spellblight by way of the Blighted Critical or Greater Blighted critical feat, you can choose the spellblight you apply rather than determining it randomly. |
Ultimate Magic |
| Channeled Shield Wall | General | Channel energy, 3d6 proficiency with a shield. | As a swift action, you can spend a use of your channel energy to grant yourself a +2 deflection bonus while using a shield. This bonus lasts 1 minute per … |
Ultimate Magic |
| Create Reliquary Arms and Shields | General | Craft Magic Arms and Armor, ability to cast consecrate or desecrate. | When you craft a magic weapon, magic armor, or magic shield, you may add one casting of consecrate or desecrate as part of the item crafting process. This increases the … |
Ultimate Magic |
| Create Sanguine Elixir | General | Cha 15, Brew Potion, Craft (alchemy) 12 ranks, sorcerer level 3rd. | Once per day, when you clear your mind to regain spell slots, you can create a sanguine elixir. When you do, pick one of your bloodline powers. You transfer that … |
Ultimate Magic |
| Defending Eidolon | General | Shield ally feature. | Whenever you are adjacent to your eidolon, you can choose for the eidolon to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 … |
Ultimate Magic |
| Deny Death | General | Ki pool, Endurance | As long as you have 1 ki point in your ki pool, when you fail your Constitution check to stabilize, you do not lose 1 hit point. If you succeed … |
Ultimate Magic |
| Detect Expertise | General | Int 13; ability to cast detect chaos, detect evil, detect good, detect law, or detect magic. | When you use any of the spells listed in this feat's prerequisites to detect a creature's alignment or its magic, you have a chance of detecting what spellcasting expertise it … |
Ultimate Magic |
| Die for Your Master | General | Tumor familiar alchemist discovery. | If your tumor familiar is attached, and you would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell … |
Ultimate Magic |
| Divine Interference | General | Divine spellcaster, caster level 10th. | As an immediate action, when an enemy within 30 feet hits an ally with an attack, you can sacrifice a prepared divine spell or (if you are a spontaneous caster) … |
Ultimate Magic |
| Dragonbane Aura | General | Aura of courage class feature, caster level 8th. | When fighting dragons, your aura of courage expands to a 20-foot-radius emanation, and allies in the aura gain a morale bonus on saving throws against dragon breath equal to your … |
Ultimate Magic |
| Eldritch Heritage | General | Cha 13, Skill Focus with the class skill of bloodline selected for this feat (see below), character level 3rd. | Select one sorcerer bloodline. You must have Skill focus in the class skill that bloodline grants to a sorcerer at 1st level (for example, Heal for the celestial bloodline). This … |
Ultimate Magic |
| Evolved Familiar | General | Int 13, Cha 13, familiar class feature. | Select an evolution from the list of 1-point evolutions available to a summoner's eidolon. Your familiar has this evolution. The familiar must conform to any limitations of the evolution. For … |
Ultimate Magic |
| Exploit Lore | General | Monster lore class feature, base attack bonus +11. | Once per day, when you successfully identify all abilities and weaknesses of a creature using the appropriate Knowledge check, you gain a +2 bonus on attack and damage rolls against … |
Ultimate Magic |
| Extended Bane | General | Bane class feature. | Add your Wisdom bonus to the number of rounds per day that you can use your bane ability. |
Ultimate Magic |
| Extra Arcana | General | Magus arcana class feature. | You gain one additional magus arcana. You must meet all the prerequisites for this magus arcana. |
Ultimate Magic |
| Extra Arcane Pool | General | Arcane pool class feature. | Your arcane pool increases by 2. |
Ultimate Magic |
| Extra Cantrips or Orisons | General | Ability to cast cantrips or orisons. | Add two cantrips to your cantrips known or two orisons to your orisons known. |
Ultimate Magic |
| Extra Evolution | General | Eidolon class feature. | Your eidolon's evolution pool increases by 1. |
Ultimate Magic |
| Extra Ranger Trap | General | Trap class feature. | You can set ranger traps two additional times per day. |
Ultimate Magic |
| Extra Summons | General | Ability to cast summon monster as a spell-like ability, summoner 1st. | You gain 1 additional use of your summon monster spell-like ability per day. |
Ultimate Magic |
| Eyes of Judgment | General | Detect alignment class feature, caster level 6th. | When using your detect alignment class feature, you may spend 3 rounds studying a creature within 60 feet. You cannot take any other actions while doing this. After that time … |
Ultimate Magic |
| Fast Empathy | General | Handle Animal 5 ranks, wild empathy class feature. | Using wild empathy is a standard action for you. |
Ultimate Magic |
| Favored Judgment | General | Wis 13, judgment class feature. | Select a favored race from the ranger's favored enemies chart. Any sacred or profane bonus you gain from a judgment is 1 higher for attacks you make against or take … |
Ultimate Magic |
| Fearless Aura | General | Aura of courage class feature, caster level 8th. | Your aura of courage expands to a 20-foot-radius emanation. Allies within the aura are immune to fear effects. |
Ultimate Magic |
| Fire Music | General | Spellcraft 5 ranks, ability to cast bard spells, ability to cast an arcane fire spell from some other spellcasting class. | When you cast a bard spell that deals damage, you may replace the spell's normal damage with fire damage or split the spell's damage so that half of it is … |
Ultimate Magic |
| Focused Eidolon | General | Shield ally class feature. | While you are adjacent to your eidolon, you receive a +4 bonus on concentration checks. |
Ultimate Magic |
| Gliding Steps | General | Dodge, Mobility, Nimble Moves, ki pool. | If you have at least one ki in your ki pool, when you move you do not provoke attacks of opportunity when leaving the first square of that movement. You … |
Ultimate Magic |
| Grant Initiative | General | Cunning initiative class feature. | At the start of each encounter, you can either choose to keep the bonus granted to you by your Wisdom modifier on initiative checks or choose to give that bonus … |
Ultimate Magic |
| Greater Eldritch Heritage | General | Cha 17, Eldritch Heritage, Improved Eldritch Heritage, character level 17th. | You gain an additional power from the bloodline you selected with the Eldritch Heritage feat. You gain a 15th-level (or lower) sorcerer bloodline power that you do not already have. … |
Ultimate Magic |
| Greater Mercy | General | Cha 13, lay on hands class feature, mercy class feature. | When you use your lay on hands ability and the target of that ability does not have any conditions your mercies can remove, it instead heals an additional +1d6 points … |
Ultimate Magic |
| Greater Spell Specialization | General | Int 13, Spell Focus, Spell Specialization, able to prepare 5th-level spells. | By sacrificing a prepared spell of the same or higher level than your specialized spell, you may spontaneously cast your specialized spell. The specialized spell is treated as its normal … |
Ultimate Magic |
| Greater Wild Empathy | General | Knowledge (nature) 5 ranks, wild empathy class feature. | You gain a +2 insight bonus on wild empathy checks, and you may use wild empathy to duplicate an Intimidate check rather than a Diplomacy check. In addition, choose one … |
Ultimate Magic |
| Implant Bomb | General | Heal 5 ranks, delayed bomb alchemist discovery. | You may implant a bomb in a willing or helpless creature (a mindless creature under your control, such as a zombie, counts as willing for this purpose). This takes 1 … |
Ultimate Magic |
| Improved Eldritch Heritage | General | Cha 15, Eldritch Heritage, character level 11th. | You gain either the 3rd-level or the 9th-level power (your choice) of the bloodline you selected with the Eldritch Heritage feat. For purposes of using that power, treat your sorcerer … |
Ultimate Magic |
| Improved Monster Lore | General | Monster lore class feature. | You gain a sacred bonus on all skill checks to identify the abilities and weaknesses of creatures equal to 1/2 your level in classes that grant you the monster lore … |
Ultimate Magic |
| Insightful Gaze | General | Stern gaze class feature, Sense Motive 5 ranks. | Whenever you make a Sense Motive check to oppose someone's Bluff check, you can roll two dice and take the higher result. |
Ultimate Magic |
| Intimidating Gaze | General | Cha 13+, stern gaze class feature, Intimidate 5 ranks. | Once per day, as a free action, when making an Intimidate skill check, you can roll two dice and take the higher result. |
Ultimate Magic |
| Judgment Surge | General | Judgment class feature. | Once per day, you can treat your class level for your judgment class feature as if it were 3 higher than normal. If you have multiple judgments active at the … |
Ultimate Magic |
| Ki Stand | General | Ki pool. | While you have at least 1 ki point in your ki pool, you can stand up as a swift action that provokes attacks of opportunity. You may spend 1 point … |
Ultimate Magic |
| Learn Ranger Trap | General | Survival 5 ranks. | Select one ranger trap (see page 64). You may use this trap a number of times per day equal to your Wisdom bonus (minimum 1). The DC for your trap … |
Ultimate Magic |
| Life Lure | General | Channel positive energy class feature. | As a standard action, you can channel positive energy to fascinate all undead within 30 feet for a number of rounds equal to your Charisma modifier (minimum of 1). Undead … |
Ultimate Magic |
| Moonlight Summons | General | Spell Focus (conjuration), able to cast summon nature's ally. | Creatures you summon shed light as a light spell. They are immune to confusion and sleep effects, and their natural weapons are treated as silver for the purposes of overcoming … |
Ultimate Magic |
| Mystic Stride | General | Dex 15, Nimble Moves, woodland stride class feature. | You can move at full speed even through thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion, even if those areas confer the entangled condition. |
Ultimate Magic |
| Oracular Intuition | General | Mystery class feature. | You get a +2 bonus on Sense Motive checks and Spellcraft checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for … |
Ultimate Magic |
| Painful Anchor | General | Anchoring aura class feature. | When an evil outsider uses a calling, summoning, or teleportation effect, or any ability that physically transports a creature to or from another plane (such as blink or etherealness) … |
Ultimate Magic |
| Planar Preservationist | General | Preservationist alchemist archetype. | For every summon nature's ally extract you know, you learn the equivalent summon monster spell as an extract. If you later learn other summon nature's ally extracts, you automatically learn … |
Ultimate Magic |
| Powerful Shape | General | Wild shape class feature, druid level 8th. | When in wild shape, treat your size as one category larger for the purpose of calculating CMB, CMD, carrying capacity, and any size-based special attacks you use or that are … |
Ultimate Magic |
| Prodigy | General | — | Choose two Craft, Perform, or Profession skills in any combination (two Craft skills, a Craft skill and a Perform skill, and so on). You receive a +2 bonus on checks … |
Ultimate Magic |
| Prophetic Visionary | General | Mystery class feature. | Once per day, you can enter a deep trance to receive a vision of the future. The trance lasts for 10 minutes, during which time you can take no other … |
Ultimate Magic |
| Pure Faith | General | Divine health class feature. | You gain a +4 sacred bonus to saving throws against poison. |
Ultimate Magic |
| Quick Channel | General | Knowledge (religion) 5 ranks, channel energy class feature. | You may channel energy as a move action by spending 2 daily uses of that ability. |
Ultimate Magic |
| Quick Wild Shape | General | Wild shape class feature, caster level 8th. | You can wild shape as a move action or a swift action. However, you are limited to forms available to a druid two levels lower when changing form as a … |
Ultimate Magic |
| Radiant Charge | General | Lay on hands class feature. | When you hit with a charge attack, you can expend all of your remaining uses of lay on hands to deal extra damage equal to 1d6 per use of lay … |
Ultimate Magic |
| Remote Bomb | General | Delayed bomb discovery. | The maximum delay for your delayed bombs increases to a number of minutes equal to your level. If you have line of effect to your delayed bomb, you may detonate … |
Ultimate Magic |
| Resilient Eidolon | General | Eidolon class feature. | If you are knocked unconscious, fall asleep, or are killed, your eidolon remains for a number of rounds equal to your summoner level before it is banished. If you are … |
Ultimate Magic |
| Reward of Grace | General | Lay on hands class feature. | Each time you use your lay on hands ability, you gain a +1 sacred bonus on all attack rolls for 1 round. |
Ultimate Magic |
| Reward of Life | General | Lay on hands class feature. | Each time you use your lay on hands ability to heal a creature other than yourself, you heal a number of hit points equal to your Charisma bonus. This ability … |
Ultimate Magic |
| Ricochet Splash Weapon | General | Dex 13, Throw Anything. | Whenever your splash weapon misses and the misdirection roll indicates it lands in a square occupied by a creature, you may make an attack roll (at a –5 penalty) as … |
Ultimate Magic |
| Sacred Summons | General | Aura class feature, ability to cast summon monster. | When using summon monster to summon creatures whose alignment subtype or subtypes exactly match your aura, you may cast the spell as a standard action instead of with a casting … |
Ultimate Magic |
| Sense Link | General | Bond senses class feature. | When sharing the senses of your eidolon, you gain a +4 competence bonus on Perception checks for the duration of your bond senses ability. |
Ultimate Magic |
| Shaping Focus | General | Wild shape class feature, Knowledge (nature) 5 ranks. | If you are a multiclassed druid, your wild shape ability is calculated as though your druid level were four higher, to a maximum level equal to your character level. |
Ultimate Magic |
| Sin Seer | General | Detect undead paladin class feature. | You gain the detect evil class feature. You may use it or the detect undead class feature, but not at the same time. |
Ultimate Magic |
| Skeleton Summoner | General | Spell Focus (necromancy), ability to cast summon monster. | Add “human skeleton” to the list of creatures you can summon with summon monster I and “human skeletal champion” to the list of creatures you can summon with summon monster … |
Ultimate Magic |
| Sorcerous Bloodstrike | General | Cha 13, sorcerer bloodline class feature. | Once per day, as an immediate action upon reducing a creature to 0 or fewer hit points with one of your sorcerer spells, you can regain one usage of a … |
Ultimate Magic |
| Spell Bluff | General | Bluff 5 ranks, Spellcraft 5 ranks. | If another spellcaster tries to counterspell your casting, she adds +4 to her Spellcraft DC when trying to determine your spell. Because you have studied how to mask the recognizable … |
Ultimate Magic |
| Spell Hex | General | Major hex class feature. | Select one 1st-level spell in the class that grants you the major hex class feature. You can learn that spell as a hex, and can use that hex three times … |
Ultimate Magic |
| Spell Specialization | General | Int 13, Spell Focus. | Select one spell of a school for which you have taken the Spell Focus feat. Treat your caster level as being two higher for all level-variable effects of the spell. … |
Ultimate Magic |
| Spellsong | General | Cha 13, bardic performance class ability, able to cast 1st-level spells. | You can combine your bardic performance and your spellcasting in two ways. First, you can conceal the activity of casting a bard spell by masking it in a performance. As … |
Ultimate Magic |
| Split Hex | General | Witch level 10th. | When you use one of your hexes (not a major hex or a grand hex) that targets a single creature, you can choose another creature within 30 feet of the … |
Ultimate Magic |
| Split Major Hex | General | Split hex, caster level 18th. | When you use one of your major hexes (not a grand hex) that targets a creature, you can choose another creature within 30 feet of the first target to also … |
Ultimate Magic |
| Spontaneous Metafocus | General | Cha 13, one metamagic feat, able to spontaneously cast spells. | Pick a single spell that you are able to cast spontaneously. When you apply metamagic feats to that spell, you can cast the spell using the normal casting time instead … |
Ultimate Magic |
| Starlight Summons | General | Spell Focus (conjuration), able to cast summon nature's ally. | Creatures you summon gain the Blind-Fight feat, a +5 bonus to Perception and Stealth checks in dim light or darkness, and their natural weapons are treated as cold iron for … |
Ultimate Magic |
| Sunlight Summons | General | Spell Focus (conjuration), able to cast summon nature's ally. | Creatures that you summon shed light as a light spell. They are immune to blinding or dazzling effects, and their natural weapons are treated as magical for overcoming damage reduction. |
Ultimate Magic |
| Superior Summoning | General | Augment Summoning, caster level 3rd. | Each time you cast a summoning spell that conjures more than one creature, add one to the total number of creatures summoned. |
Ultimate Magic |
| Theurgy | General | Wis 13, Int or Cha 13, able to cast 1st-level arcane spells, able to cast 1st-level divine spells. | You can augment the power of your divine spells with arcane energy and augment your arcane spells with divine energy. When casting a divine spell, you may sacrifice an arcane … |
Ultimate Magic |
| Thoughtful Discernment | General | Discern lies class feature. | Once per day as a free action, you can think back about a single statement you heard in the last day and determine if it was a lie. This acts … |
Ultimate Magic |
| Ultimate Mercy | General | Cha 19, Greater Mercy, lay on hands, mercy class feature. | You can expend 10 uses of lay on hands to bring a single dead creature you touch back to life as a raise dead spell with a caster level equal … |
Ultimate Magic |
| Ultimate Resolve | General | Aura of resolve class feature. | Your aura of resolve is a 20-foot emanation, and does not end if you fall unconscious. |
Ultimate Magic |
| Uncanny Alertness | General | Alertness. | This feat gives you an additional +1 bonus on Perception and Sense Motive checks, and you gain a +2 bonus on saving throws against sleep and charm effects. |
Ultimate Magic |
| Uncanny Concentration | General | Combat Casting. | You do not need to make concentration checks when affected by vigorous or violent motion or by violent weather. You gain a +2 bonus on all other concentration checks. |
Ultimate Magic |
| Undead Master | General | Spell focus (necromancy), the ability to cast animate dead or command undead. | When you cast animate dead or use the Command Undead feat, you are considered to be four levels higher when determining the number of Hit Dice you animate. When you … |
Ultimate Magic |
| Unsanctioned Detection | General | Detect evil class feature. | As a swift action, you can focus the clarity granted by your detect evil ability to heighten your awareness of other things. This gives you a +10 sacred bonus on … |
Ultimate Magic |
| Unsanctioned Knowledge | General | Int 13, ability to cast 1st-level paladin spells. | Pick one 1st-level spell, one 2nd-level spell, one 3rd-level spell, and one 4th-level spell from the bard, cleric, inquisitor, or oracle spell lists. Add these spells to your paladin spell … |
Ultimate Magic |
| Versatile Channeler | General | Channel energy class feature, necromancer or neutrally aligned cleric (see below). | You may make a choice whenever you use your channel energy class feature. If you normally channel positive energy, you may choose to channel negative energy as if your effective … |
Ultimate Magic |
| Vigilant Eidolon | General | Eidolon class feature. | While your eidolon is within your reach, you gain a +4 bonus on Perception checks. If you have 10 or more ranks in Perception, this bonus increases to +8. This … |
Ultimate Magic |
| Voice of the Sibyl | General | Cha 15. | You get a +1 bonus on all Bluff, Diplomacy, and Perform (oratory) skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to … |
Ultimate Magic |
| Warrior Priest | General | Ability to cast divine spells, domain or mystery class feature. | You gain a +1 bonus on initiative checks and a +2 bonus on concentration checks made to cast a spell or use a spell-like ability when casting defensively or while … |
Ultimate Magic |
| Wild Speech | General | Druid level 6th, wild shape class feature. | When using wild shape to take the form in which you cannot speak (such as an animal), you are able to speak normally in any language you know. This allows … |
Ultimate Magic |
| Witch Knife | General | Witch class. | Each day, when you prepare your spells, you can select a masterwork or magical dagger, transforming it into a witch knife, which serves as an additional focus component for witch … |
Ultimate Magic |
| Word of Healing | General | Lay on hands class feature. | You may use your lay on hands to heal another creature at a range of 30 feet as a standard action that does not provoke an attack of opportunity. You … |
Ultimate Magic |
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