Feats

SRD feats and custom campaign feats. Filter by category or view all.

Other feats

Apocalyptic Spell

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You can alter a spell with an area of effect and a duration of instantaneous to become an apocalyptic spell. When you cast the …

Aquatic Spell

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An aquatic spell functions normally underwater and requires no caster level check to cast, even if it has the fire descriptor. In addition, the …

Ascendant Spell

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You can modify a spell to imitate the mythic version of that spell. An ascendant spell uses the mythic version of the spell, but …

Ascendant Spell, Mythic

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You can modify a spell to imitate the mythic version of that spell. An ascendant spell uses the mythic version of the spell, but …

Authoritative Spell

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You can alter any spell that targets a single creature to become an authoritative spell. When you cast an authoritative spell, choose one of …

Benthic Spell

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You can modify a spell that deals acid, cold, electricity, or fire damage to deal damage through high-pressure water instead. The spell gains the …

Blissful Spell

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You can alter any spell that targets a single creature to become a blissful spell, although the exact effects of the metamagic vary depending …

Bouncing Spell

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Whenever a bouncing spell targeting a single creature has no effect on its intended target (whether due to spell resistance or a successful saving …

Brackish Spell

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This feat can be applied only to spells with the water descriptor. You can modify the spell to surround you with a thin sheath …

Brisk Spell

Dex 13+
You can alter spells that grant a creature a movement type it doesn’t normally have to increase the speed for that movement type by …

Burning Spell

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The acid or fire effects of the affected spell adhere to the creature, causing more damage the next round. When a creature takes acid …

Centered Spell

Spellcraft 3 ranks
You can center the area of a spell with an area effect and duration of instantaneous on you, and exclude yourself from the effects …

Cherry Blossom Spell

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When a living creature takes damage from the affected spell, that creature also takes 2 points of damage to Strength, Dexterity, and Constitution or …

Coaxing Spell

Spell Focus (enchantment)Knowledge (dungeoneering) 6 ranks
This feat only works with mind-affecting effects. A coaxing spell affects mindless oozes and vermin as if they weren’t mindless, but has no effect …

Concussive Spell

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With sonic damage comes a concussive wave of energy that rattles creatures affected by the spell. A concussive spell causes creatures that take damage …

Conditional Spell

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A conditional spell is subject to the rules laid out in the spell conditional favor ( Pathfinder RPG Ultimate Intrigue 206 ). A conditional …

Consecrate Spell

Aasimarable to prepare or cast consecrate
A consecrated spell is treated as a maximized spell against evil creatures and creatures with the evil subtype. Against all other creatures, this feat …

Contagious Spell

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A caster level check to dispel or remove a contagious spell that fails by 5 or more causes it to spread from the original …

Crypt Spell

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You can enhance any spell that inflicts hit point damage to become a crypt spell. A creature that dies within 1 round of being …

Dazing Spell

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You can modify a spell to daze a creature damaged by the spell. When a creature takes damage from this spell, they become dazed …

Delayed Spell

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A delayed spell can be activated as a standard action anytime within 1 minute per spell level of being cast. Only spells that target …

Disruptive Spell

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Targets affected by a disruptive spell must make concentration checks when using spells or spell-like abilities (DC equals the save DC of the disruptive …

Echoing Spell

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When you cast an echoing spell, it does not disappear entirely from memory, and you can cast it one additional time during that day. …

Eclipsed Spell

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Only spells that create areas of light or darkness can be eclipsed spells. If the eclipsed spell creates an area that shines like a …

Ectoplasmic Spell

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An ectoplasmic spell has full effect against incorporeal or ethereal creatures. An ectoplasmic spell uses up a spell slot one level higher than the …

Elemental Spell

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Choose one energy type: acid, cold, electricity, or fire. You may replace a spell's normal damage with that energy type or split the spell's …

Empower Spell

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All variable, numeric effects of an empowered spell are increased by half, including bonuses to those dice rolls.

Saving throws and opposed rolls are …

Encouraging Spell

Cha 13Diplomacy 6 ranks
Any morale bonus granted by an encouraging spell is increased by 1. An encouraging spell uses up a spell slot 1 level higher than …

Enlarge Spell

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You can alter a spell with a range of close, medium, or long to increase its range by 100%. An enlarged spell with a …

Extend Spell

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An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this …

Fearsome Spell

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When a creature takes damage from a fearsome spell, if that creature failed its save against the spell, it becomes shaken for a number …

Flaring Spell

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The electricity, fire, or light effects of the affected spell create a flaring that dazzles creatures that take damage from the spell. A flare …

Fleeting Spell

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A fleeting spell’s duration becomes dismissible, if it is not already. You can dismiss your own fleeting spell as a swift action. When you …

Focused Spell

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When casting a spell that affects or targets more than one creature, you can choose one target or creature within the spell effect. That …

Furious Spell

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A furious spell that deals hit point damage adds twice the spell’s original level to the amount of damage dealt by the spell. Spells …

Heighten Spell

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A heightened spell has a higher spell level than normal (up to a maximum of 9th level). Unlike other metamagic feats, Heighten Spell actually …

Intensified Spell

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An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum …

Intuitive Spell

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An intuitive spell can be cast with no thought components. Spells without thought components are not affected. An intuitive spell uses up a spell …

Latent Curse

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You can alter a spell with the curse descriptor to target an object rather than a person. Your spell immediately targets the next creature …

Lingering Spell

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You may cause an instantaneous spell that affects an area to persist until the beginning of your next turn. Those already in the area …

Logical Spell

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A logical spell can be cast without emotion components. Spells that don’t require emotion components are not affected. A logical spell uses up a …

Maximize Spell

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All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells …

Merciful Spell

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You can alter spells that inflict damage to inflict nonlethal damage instead. Spells that inflict damage of a particular type (such as fire) inflict …

Murky Spell

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You can apply Murky Spell only to a mist or fog spell that normally doesn’t work underwater, such as cloudkill , fog cloud , …

Persistent Spell

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Whenever a creature targeted by a persistent spell or within its area succeeds on its saving throw against the spell, it must make another …

Piercing Spell

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When you cast a piercing spell against a target with spell resistance, it treats the spell resistance of the target as 5 lower than …

Quicken Spell

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Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast …

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