Improved Umbral Scion
You may use dispel magic, divine favor, and suggestion once per day as spell-like abilities. Your caster level is equal to your character level.
SRD feats and custom campaign feats. Filter by category or view all.
You may use dispel magic, divine favor, and suggestion once per day as spell-like abilities. Your caster level is equal to your character level.
Your nonproficiency penalty with weapons, armor, and shields is halved. In addition, the bonus on all skill checks for skills you have no ranks in increases to +4 …
Each combat feat you have that applies to a specific weapon (e.g., Weapon Focus) can be used with all weapons in the same weapon group.
You gain the earth glide universal monster ability and can use it to travel at your full base speed through sand, dirt, clay, gravel, or similar materials. If …
Your bonus on saves against fire attacks and spells with the fire descriptor or light descriptor increases to +4. When you use Scorching Weapons, the affected weapons deal …
You are not considered elven or human for the purpose of harmful spells or effects based on your type, like a bane weapon or a ranger's favored enemy …
You gain the see in darkness ability and lose the light sensitivity weakness, but gain the light blindness weakness.
Your bonus to confirm critical hits against opponents larger than yourself improves to +2. Furthermore, once per day, after you fail to hit with …
When using Great Cleave, each opponent you attack on your turn (other than the first) is denied his Dexterity bonus against you.
You may use your elemental assault ability in 1-round increments, up to a maximum number of rounds per day equal to your character level. …
Once per day, as a free action before a roll is made, you gain a +8 bonus on any single d20 roll. You can …
You no longer need to breathe. You are immune to effects that require breathing (such as inhaled poison). This does not give you immunity …
You gain a +1 bonus on saving throws against effects with the emotion descriptor; this bonus stacks with the bonus granted by Fearless Curiosity. …
You take no penalty on Stealth checks when you move up to your full speed. You can use the run or charge action and …
When you are sniping, you only take a –10 penalty on your Stealth checks to stay hidden.
You can move at full speed while using Acrobatics to balance on narrow surfaces, and you gain a +4 bonus on Climb checks to …
At will as a full-round action, you may perform a special bloodletting ritual through which you sacrifice some of your own vitality to heal …
When your invisibility ends, you gain concealment for 1 round per minute of duration the invisibility effect had remaining (minimum 1 round). This only …
Once per day, you can assume the form of a human whose nose is the length of your beak. This spell-like ability functions as …
Spend a use of your adaptive luck racial trait to reroll the damage healed from a single magical healing effect (such as a spell …
Spend a use of your adaptive luck racial trait to reroll the damage from a single weapon attack. You deal damage equal to the …
When you are in a terrain type you have selected the Attuned to the Wild feat for, you gain a +2 bonus on caster …
You gain a new spell-like ability, each usable twice per day, from the following list, in order: disguise self, charm person, misdirection …
You gain two wing attacks. These are secondary natural attacks that deal 1d4 points of slashing damage (or 1d3 if you are Small).
Your dark legacy manifests in one of the following ways. You choose the manifestation when you choose the feat, and once selected it cannot …
All of your classes are considered favored classes. You gain either +1 hit point or +1 skill point whenever you take a level in …
You gain a limited form of tremorsense. As a move action, you become aware of all creatures within 15 feet that are in contact …
You can take 20 on any Charisma-based skills to charm, convince, persuade, or seduce humanoids whose attitude is at least friendly to you. Taking …
You do not take a –2 penalty to AC when you use the Cleave feat, Lunge feat, or when you charge.
Your spell resistance is equal to 11 + your character level.
This feat functions as Goblin Cleaver, but your additional attacks can be made against creatures your size or smaller. In addition, any such attacks …
When you take this feat, choose one of the benefits below. Whenever you wield a weapon that has "orc" in its name, you gain …
You can precisely mimic the physical features of any individual you have encountered. When you use your racial change shape ability, you can attempt …
Once per day, when a creature confirms a critical hit against you, you may treat half the damage as nonlethal damage. You cannot use …
While raging, when under the effect of a fear effect that allows a saving throw, you can make a new saving throw against that …
As a move action, you can leave a gap in your defenses for one adjacent opponent to use. If the opponent attacks you on …
You can choose to take a –1 penalty to AC to gain a +2 bonus on melee damage rolls against creatures two or more …
You gain a +2 bonus on Appraise checks. You may determine the most valuable item in a hoard as a standard action and gain …
When you make a successful melee attack against a swimming target, as a free action you can attempt to knock the target off balance. …
When you cast spells of the shadow subschool or spells with the darkness descriptor, you are considered two levels higher when determining the duration …
You gain the ability to use shadow walk an additional time each day.
You can expend one use of your shadow walk spell-like ability to use dimension door as a spell-like ability. Your start and end locations …
Whenever you are in an area of dim light or darkness, you can move at full speed using Stealth without taking the normal –5 …
As a move action, you can grant all friendly creatures within 30 feet who can see or hear you a +2 bonus on Bluff …
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